
In Final Fantasy 7 Rebirth, Green Magic Materia lets you give party members new magic spells to use in battles. This adds more ways to attack, defend, or strategize, but it costs MP (Magic Points). In this Final Fantasy 7 Rebirth Magic Materia Guide we will tell you about the Materia and how you can get them. Naturally, if you are planning to avoid spoilers, you should know that this guide includes major spoilers to the main story since different events and Where to Find are mentioned below.
Magic Materia Guide – Final Fantasy 7 Rebirth
Below, you will find different types of Magic Materia along with information on how you can obtain them, where they are located, and how you can use them in the game.
Healing Materia
- Vendor Price: 600 Gil
- Passive Buff: +2 MP
Healing Materia lets you cast Cure spells and Regen spells. The more magical power you have, the more HP the Cure spells can restore.
Healing Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 4 | Cure – Restore a small amount of HP. |
Level 2 | 300 | 9 | Cura – Restore a moderate amount of HP. |
Level 3 | 450 | 6 | Regen – Restore 10% HP and gradually restore HP for three minutes. |
Level 4 | 450 | 12 | Curaga – Restore a large amount of HP. |
Where to Find
Location | Description |
Cloud Healing Materia | Lv. 1 – In Cloud’s possession at the start of Chapter 1. |
Vendors Healing Materia | Lv 1 – Available from Vendors for 600 gil. |
Combat Simulator Healing Materia | Lv. 2 – Complete “Grasslands Region Intel: Level 1” in the Combat Simulator. |
The Gold Saucer Healing Materia | Lv. 1 – In the Cast Break Room of the Gold Saucer, the room after the purple cable car’s arrival room. |
Cave of the Gi Healing Materia | Lv. 3 – In the Cave of the Gi’s Hall of Diversion with the state in the middle. Climb up the southern wall and return the Faded Materia to Bugenhagen. |
Dorian Healing Materia | Lv. 4 – A-Rank all six Sheet Music pieces on a piano, then talk to Dorian. |
Cleansing Materia
- Vendor Price: 1,500 gil (Ch. 6 onwards)
- Passive Buff: +2 MP
Cleansing Materia works like Healing Materia but in a different way. Instead of doing spells that heal, it lets you use magic to remove bad effects like Poison. This is really important when fighting specific enemies and bosses. Unlike healing spells, the power of the magic doesn’t depend on how strong your magic abilities are. So, anyone in your group can use it effectively.
Cleansing Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 3 | Poisona – Cures the Poison status effect. |
Level 2 | 300 | 12 | Esuna – Cures any negative status effect. |
Level 3 | 900 | 8 | Resist – Grants the target immunity to any negative status effect. |
Where to Find
Location | Description |
Where the Wind Blows Cleansing Materia |
Lv. 1 – Dropped by the windmill at the end of the “Where The Wind Blows” Side Quest. |
Vendors Cleansing Materia |
Lv 2 – Available from Vendors for 1,500 gil. |
Combat Simulator Cleansing Materia |
Lv. 2 – Complete “Junon Region Intel: Level 2” in the Combat Simulator, starting in Chapter 12. |
Revival Materia
- Vendor Price: 3,000 gil (Ch. 9 onwards)
- Passive Buffs: +4 MP, +2 Magic Attack, +2 Magic Defence, +1 Magic, +1 Spirit
The Revival Materia is super handy because it lets you bring knocked-out teammates back to life during battles, similar to using a Phoenix Down item. But, it’s really hard to find or costs a lot because it’s not common.
Revival Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 7 | Raise – Revives a party member with a moderate amount of HP. |
Level 2 | 5,000 | 14 | Arise – Revives a party member with full HP. |
Where to Find
Location | Description |
Vendors Revival Materia |
Lv. 1 – Available from Vendors for 3,000 gil, starting in Chapter 9 once you reach Gongaga. |
Combat Simulator Revival Materia |
Lv. 2 – Complete “Nibel Region Intel: Level 2” in the Combat Simulator, starting in Chapter 12. |
Reraise Materia
- Passive Buffs: +4 MP, +2 Magic Attack, +2 Magic Defence, +1 Magic, +1 Spirit
The Reraise Materia is like a better version of the Revival Materia. It gives a special power to the person it’s used on. This power makes them come back to life with half of their health when they die in a fight. But it’s expensive to use, needing 35 points, while the regular Revival only needs 7 points.
Reraise Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 35 | Reraise – Grants the Reraise status effect, reviving the target automatically when they fall. |
Where to Find
Location | Description |
Data Points Reraise Materia 1 |
Lv. 1 – Develop at Chadley for 5 Meridian Ocean Data Points, starting in Chapter 13. |
Data Points Reraise Materia 2 |
Lv. 1 – Develop at Chadley for 20 Meridian Ocean Data Points, after developing the first one, starting in Chapter 13. |
Fire Materia
- Vendor Price: 500 Gil
- Passive Buff: +2 MP
This Materia is for using Fire Spells.
Fire Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 4 | Fire – Deal a small amount of Fire damage. |
Level 2 | 300 | 10 | Fira – Deal a moderate amount of Fire damage. |
Level 3 | 900 | 21 | Firaga – Deal a large amount of Fire damage. |
Where to Find
Location | Description |
Cloud Fire Materia |
Lv. 1 – In Cloud’s possession at the start of Chapter 1. |
Vendors Fire Materia |
Lv 2 – Available from Vendors for 600 gil. |
Combat Simulator Fire Materia 1 |
Lv. 2 – Complete “Combat Training: Cloud” in the Combat Simulator. |
Combat Simulator Fire Materia 2 |
Lv. 2 – Complete “Corel Region Intel: Level 2” in the Combat Simulator, starting in Chapter 12. |
Ice Materia
- Vendor Price: 500 Gil
- Passive Buff: +2 MP
This Materia is used for Blizzard Spells.
Ice Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 4 | Blizzard – Deal a small amount of Ice damage. |
Level 2 | 300 | 10 | Blizzara – Deal a moderate amount of Ice damage. |
Level 3 | 900 | 21 | Blizzaga – Deal a large amount of Ice damage. |
Where to Find
Location | Description |
Cloud Ice Materia |
Lv. 1 – In Cloud’s possession at the start of Chapter 1. |
Vendors Ice Materia |
Lv. 1 – Available from Vendors for 500 gil. |
Combat Training Ice Materia 1 |
Lv. 1 – Complete “Combat Training: Tifa” |
Combat Training Ice Materia 2 |
Lv. 2 – Complete “Grasslands Region Intel: Level 2” in the Combat Simulator, starting in Chapter 12. |
Fire And Ice Materia
- Passive Buff: +3 MP
The Fire and Ice Materia lets you use either Fire or Ice spells by picking one from the Commands Menu. It’s handy for Magic party members because you can have both sets of spells using just one Materia Slot instead of two. But it takes a lot more AP to level up. Just so you know, you can’t cast both spells at once with this Materia.
Fire and Ice Materia | |||
Level | AP Req. | MP | Spells |
Level 1 | – | 4 | Fire – Deal a small amount of Fire damage. |
Blizzard – Deal a small amount of Ice damage. | |||
Level 2 | 1,200 | 10 | Fira – Deal a moderate amount of Fire damage. |
Blizzara – Deal a moderate amount of Ice damage. | |||
Level 3 | 2,400 | 21 | Firaga – Deal a large amount of Fire damage. |
Blizzaga – Deal a large amount of Ice damage. |
Where to Find
Location | Description |
Data Points Fire and Ice Materia |
Lv. 1 – Develop at Chadley for 10 Grasslands Data Points. |
Lightning Materia
- Vendor Price: 500 Gil
- Passive Buff: +2 MP
It allows us to use the Thunder line of spells.
Lightning Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 5 | Thunder – Deal a small amount of Lightning damage. |
Level 2 | 300 | 11 | Thundara – Deal a moderate amount of Lightning damage. |
Level 3 | 900 | 22 | Thundaga – Deal a large amount of Lightning damage. |
Where to Find
Location | Description |
Barrett Lightning Materia |
Lv. 1 – In Barrett’s possession in Kalm at the end of Chapter 1. |
Vendors Lightning Materia |
Lv. 1 – Available from Vendors for 500 gil. |
Combat Simulator Lightning Materia 1 |
Lv. 1 – Complete “Combat Training: Barrett” in the Combat Simulator. |
Mythril Mine Lightning Materia |
Lv. 1 – In the Mythril Mine, immediately after helping Cloud and co. cross the ravine while playing as Barret. |
Under Junon Lightning Materia |
Lv. 1 – In the upstairs lounge of the Under Junon Inn, next to the fireplace. |
Combat Simulator Lightning Materia 2 |
Lv. 2 – Complete “Junon Region Intel: Level 1” in the Combat Simulator, starting in Chapter 4. |
Wind Materia
- Vendor Price: 500 Gil
- Passive Buff: +2 MP
It is for using Aero Line of spells.
Wind Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 4 | Aero – Deal a small amount of Wind damage. |
Level 2 | 300 | 10 | Aerora – Deal a moderate amount of Wind damage. |
Level 3 | 900 | 21 | Aeroga – Deals a large amount of Wind damage. |
Where to Find
Location | Description |
Mt. Nibel Wind Materia |
Lv. 1 – In Chapter 1 during the Clear the Way objective, on the southern cliff wall of Mt. Nibel’s Mountain Path area, just before the bridge that’s out. |
Vendors Wind Materia |
Lv. 1 – Available from Vendors for 500 gil. |
Combat Training Wind Materia 1 |
Lv. 1 – Complete “Combat Training: Aerith” in the Combat Simulator. |
Combat Training Wind Materia 2 |
Lv. 2 – Complete “Corel Region Intel: Level 1” in the Combat Simulator, starting at Chapter 7. |
Lightning And Wind Materia
- Passive Buff: +3 MP
The Lightning and Wind Materia lets you use Thunder and Aero spells during battles. This is good for Magic party members because it saves space – you only need one Materia Slot instead of two for both sets of spells. But, it needs a lot of AP to level up. It doesn’t let you cast both spells together, though!
Lightning and Wind Materia | |||
Level | AP Req. | MP | Spells |
Level 1 | – | 5 | Thunder – Deal a small amount of Lightning damage. |
4 | Aero – Deal a small amount of Wind damage. | ||
Level 2 | 1,200 | 11 | Thundara – Deal a moderate amount of Lightning damage. |
10 | Aerora – Deal a moderate amount of Wind damage. | ||
Level 3 | 2,400 | 22 | Thundaga – Deal a large amount of Lightning damage. |
21 | Aeroga – Deals a large amount of Wind damage. |
Location
Location | Description |
Data Points Lightning and Wind Materia | Lv. 1 – Develop at Chadley for 30 Junon Region Data Points, starting in Chapter 4. |
Poison Materia
- Vendor Price: 1,500 gil (Ch. 4 onwards)
- Passive Buff: +2 MP
The Poison Materia lets you cast spells like Bio that can make enemies sick. When you put it with the blue Warding Materia in a connected slot, you become harder to poison.
Poison Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 3 | Bio – Deals a small amount of damage and inflicts Poison. |
Level 2 | 300 | 8 | Biora – Deals a moderate amount of damage and inflicts Poison. |
Level 3 | 900 | 15 | Bioga – Deals a large amount of damage and inflicts Poison. |
Where to Find
Location | Description |
Red XIII Poison Materia | Lv. 1 – In Red XIII’s possession after he officially becomes a party member at the start of Chapter 2. |
Vendors Poison Materia | Lv. 1 – Available from Vendors for 1,500 gil, starting with Chapter 4. |
The Dustbowl Poison Materia | Lv. 1 – In The Dustbowl’s Bandit’s Bluff – Upper Level. It’ll be in the northeastern area, southeast of where you fight two Sandhog Pies. |
Combat Simulator Poison Materia | Lv. 1 – Complete “Gongaga Region Intel: Level 1” in the Combat Simulator. |
Petrify Materia
- Passive Buff: +2 MP
The Petrify Materia lets you cast spells that turn enemies into stone, dealing big damage and making them slower. When you put it together with the blue Warding Materia in a linked slot, it helps protect you from being turned into stone yourself.
Petrify Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 13 | Quake – Deals a large amount of damage and inflicts Petrify. |
Level 2 | 300 | 20 | Quakera – Deals a very large amount of damage and inflicts Petrify. |
Level 3 | 900 | 25 | Quaqa – Deals a huge amount of damage and inflicts Petrify. |
Where to Find
Location | Description |
Data Points Petrify Materia 1 | Lv. 1 – Develop at Chadley for 40 Gongaga Region Data Points, starting in Chapter 9. |
Data Points Petrify Materia 2 | Lv. 1 – Develop at Chadley for 60 Gongaga Region Data Points, after developing the first one. |
Poison and Petrify Materia
- Passive Buff: +3 MP
Poison and Petrify Materia lets you cast both Bio and Quake spells using just one Materia instead of two. But, it needs a lot more experience points to get stronger.
Poison and Petrify Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 3 | Bio – Deals a small amount of damage and inflicts Poison. |
13 | Quake – Deals a large amount of damage and inflicts Petrify. | ||
Level 2 | 1,200 | 8 | Biora – Deals a moderate amount of damage and inflicts Poison. |
20 | Quakera – Deals a very large amount of damage and inflicts Petrify. | ||
Level 3 | 2,400 | 13 | Bioga – Deals a large amount of damage and inflicts Poison. |
25 | Quaqa – Deals a huge amount of damage and inflicts Petrify. |
Where to Find
Location | Description |
Data Points Poison and Petrify Materia | Lv. 1 – Develop at Chadley for 70 Cosmo Region Data Points, starting in Chapter 10. |
Gravity Materia
- Passive Buffs: +4 MP, +2 Magic Attack, +2 Magic Defence, +1 Magic, +1 Spirit
The Gravity Materia lets you cast Gravity spells. These spells are very strong because they hurt the enemy based on how much health they have. For instance, if an enemy has 300 health, the Gravity spell will take away 15% of it, which is 45 health. If the enemy has less than 45 health left, they’ll be defeated!
Gravity spells like Gavira and Graviga are even stronger. But there’s a catch: most bosses can’t be hurt much by Gravity spells. They’re only useful against regular enemies. Plus, even some tough enemies might not take full damage from them.
Gravity Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 18 | Gravity – Deal 15% of the target’s total HP. |
Level 2 | 1,200 | 25 | Gravira – Deal 50% of the target’s total HP. |
Level 3 | 900 | 40 | Graviga – Deal 75% of the target’s total HP. |
Where to Find
Location | Description |
Data Points Gravity Materia | Lv. 1 – Develop at Chadley for 15 Corel Region Data Points, starting at Chapter 7. |
Comet Materia
- Passive Buffs: +4 MP, +2 Magic Attack, +2 Magic Defence, +1 Magic, +1 Spirit
The Comet Materia lets you use the Comet spell. This spell makes fiery comets burst across the battlefield, starting from where you aim. It’s special because it can’t be sent back at you by reflecting it.
Comet Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 29 | Comet – Use the Comet spell. |
Level 2 | 3,000 | 37 | Cometeor – Use the Cometeor spell. |
Where to Find
Location | Description |
Mt. Nibel Comet Materia | Lv. 1 – In Chapter 1 on Mt. Nibel’s Northern Ridge. In the Appraisal Drilling Site, when you climb up the ladder, follow the railing right and drop down to the lower area. |
Data Points Comet Materia | Lv. 1 – Develop at Chadley for 40 Nibel Region Data Points. |
Binding Materia
- Vendor Price: 3,000 gil (Ch. 9 onwards)
- Passive Buff: +2 MP
Binding Materia lets you cast three spells to stop enemies from attacking Cloud: Sleep, Silence, and Berserk. If you attach it with the blue Warding Materia in a linked slot, it also helps protect against these spells.
Binding Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 5 | Sleep – Causes the target to fall asleep until awoken by a physical attack. |
Level 2 | 300 | 4 | Silence – Prevents a target from casting magic spells. |
Level 3 | 900 | 5 | Berserk – Increases the amount of damage the target receives, but also the damage it dishes out. |
Where to Find
Location | Description |
Old South Corel Mine Binding Materia | Lv. 1 – Inside the Old South Corel Mines, on the west side of the Central Colliery room. |
Vendors Binding Materia | Lv. 1 – Available from Vendors for 3,000 gil, starting in Chapter 9 once you reach Gongaga. |
Aerith’s Theme Binding Materia | Lv. 3 – A-Rank Nibelheim’s “Aerith’s Theme” on a piano, then talk to Dorian |
Time Materia
- Vendor Price: 5,000 Gil (Ch. 10 onwards)
- Passive Buffs: +4 MP, +2 Magic Attack, +2 Magic Defence, +1 Magic, +1 Spirit
The Time Materia lets you cast three different spells that control time. You can make things move faster or slower, which can help you in battles. If you combine it with the blue Warding Materia in a linked slot, you become tougher against spells that try to slow you down or stop you.
Time Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 4 | Haste – Speeds up the holder’s movement. |
Level 2 | 300 | 3 | Slow – Reduces the speed of the enemy target. |
Level 3 | 900 | 14 | Stop – Completely stops the enemy target. |
Where to Find
Location | Description |
Costa Del Sol Time Materia | Lv. 1 – In Costa del Sol, get Rank III (15,000 points) in the Brigantine minigame of Pirate’s Rampage. |
Vendors Time Materia | Lv. 1 – Available from Vendors for 5,000 gil, starting in Chapter 10. |
Combat Simulator Time Materia | Lv. 2 – Complete “Nibel Region Intel: Level 1” in the Combat Simulator, starting in Chapter 11. |
Subversion Materia
- Vendor Price: 3,000 Gil (Ch. 9 onwards)
- Passive Buffs: +4 MP, +2 Magic Attack, +2 Magic Defence, +1 Magic, +1 Spirit
The Subversion Materia helps you use spells that remove protective spells from your target, like Barrier and Reflect. When you put it together with the blue Warding Materia in a connected slot, it makes you less likely to be instantly killed, which is something Tonberries are known for doing.
Subversion Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 10 | Breach – Removes the Barrier, Manaward, Shield and Reflect buffs from the target. |
Level 2 | 1,200 | 16 | Dispel – Removes any and all buffs from the target. |
Where to Find
Location | Description |
Vendors Subversion Materia | Lv. 1 – Available from Vendors for 3,000 gil, starting in Chapter 9 once you reach Gongaga. |
Gongaga Reactor Subversion Materia | Lv. 1 – Inside the Gongaga Reactor, at the dead-end next to the Rest Spot in Reactor – B4. |
Temple of the Ancients Subversion Materia | Lv. 2 – In the second Aerith section, on the eastern side of the east tower in the Salvation’s Altar area. |
Barrier Materia
- Vendor Price: 1,500 Gil (Ch. 6 onwards)
- Passive Buffs: +4 MP, +2 Magic Attack, +2 Magic Defence, +1 Magic, +1 Spirit
The Barrier Materia lets you use different spells to lower how much damage you get from hits, whether they’re physical or magical. It helps you fight stronger opponents and stay safe from attacks that could hurt you a lot.
Barrier Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 11 | Barrier – Halves incoming physical damage. |
Level 2 | 300 | 14 | Manaward – Halves incoming magical damage. |
Level 3 | 900 | 20 | Manawall – Halves incoming physical and magical damage. |
Where to Find
Location | Description |
Vendors Barrier Materia | Lv. 1 – Available from Vendors for 1,500 gil, starting in Chapter 6. |
Combat Simulator Barrier Materia | Lv. 2 – Complete “Cosmo Region Intel: Level 1” in the Combat Simulator, starting in Chapter 10. |
Shinra Manor Barrier Materia | Lv. 1 – In the room south of the long curved corridor filled with boxes, in the northeastern corner. |
Empowerment Materia
- Vendor Price: 2,000 Gil (Ch. 6 onwards)
- Passive Buff: +2 MP
The Empowerment Materia lets you use a magic spell to boost your Attack and Magic abilities. When you combine it with the blue Warding Materia in a linked Materia Slot, you won’t be affected by Debrave or Defaith status effects. These effects usually make your Attack and Magic abilities weaker.
Empowerment Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 7 | Bravery – Increases the target’s Attack stat. |
Level 2 | 300 | 7 | Faith – Increases the target’s Magic stat. |
Where to Find
Location | Description |
Mt. Nibel Empowerment Materia | Lv. 1 – In Chapter 1 on Mt. Nibel, in the cave after the river cutscene taking you to Gunnthra River Falls. Enter the cave to the mako gas, then head into the side area on your right to find it at the far end. |
Vendors Empowerment Materia | Lv. 1 – Available from Vendors for 2,000 gil, starting in Chapter 6. |
Coal Mines Empowerment Materia | Lv. 1 – On the third floor of the Coal Mines’ Railway Control Tower. From the Rest Spot on 2F, go up the nearby yellow rope, then at the top, look left to spot it on some supplies. |
Cait Sith Empowerment Materia | Lv. 1 – In Cait Sith’s possession after he officially becomes a party member. |
Two Legs? Nothin’ To It Empowerment Materia | Lv. 2 – A-Rank Cosmo Canyon’s “Two Legs? Nothin’ To It” on a piano, then talk to Dorian. |
Cave of the Gi Empowerment Materia | Lv. 2 – In the Chamber of Sacrifice area, at the eastern-most point of the Gate of Grief sector. |
Fortification Materia
- Vendor Price: 2,000 Gil (Ch. 6 onwards)
- Passive Buff: +2 MP
The Fortification Materia helps you become stronger by letting you use Protect, which boosts your defense against both physical and magical attacks. When you improve it, it will let you use Shell, which completely blocks physical and magical damage.
If you use it together with the blue Warding Materia in a connected slot, you’ll also become resistant to anything that tries to lower your defense against physical and magical attacks.
Fortification Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 9 | Protect – Reduces Physical and Magical damage. |
Level 2 | 300 | 9 | Shell – Nullifies all Physical and Magical damage. |
- Where to Find
Location | Description |
Shinra-8 Fortification Materia | Lv. 1 – On the southern balcony of the Shinra-8’s Luxury Floor, off the Royal Lounge’s first floor. |
Vendors Fortification Materia | Lv. 1 – Available from Vendors for 2,000 gil, starting in Chapter 6. |
Cave of the Gi Fortification Materia | Lv. 2 – At the bottom of the chasm in the Shrine of Emnity sector, in the Chamber of Observance area. |
Disempowerment Materia
- Vendor Price: 2,000 Gil (Ch. 9 onwards)
- Passive Buff: +2 MP
Disempowerment Materia works opposite to Empowerment Materia: it makes the target’s Attack and Magic stats lower. When you connect it with the blue Warding Materia in a linked Materia Slot, you become resistant to these effects being used on you, similar to how Empowerment Materia works.
Disempowerment Materia | |||
Level | AP Req. | MP | Spell |
Level 1 | – | 10 | Debrave – Reduces the Attack stat of the target. |
Level 2 | 300 | 10 | Defaith – Reduces the Magic stat of the target. |
Where to Find
Location | Description |
Vendors Disempowerment Materia | Lv. 1 – Available from Vendors for 2,000 gil, starting in Chapter 9 once you reach Gongaga. |
Enervation Materia
- Vendor Price: 2,000 Gil (Ch. 10 onwards)
- Passive Buff: +2 MP
Enervation Materia lets you cast spells that lower the enemy’s Physical or Magical Defense. When you put it together with the blue Warding Materia in a connected slot, you’ll also become resistant to decreases in Physical or Magical Defense.
Enervation Materia | |||
Level | AP Req. | MP | Effect |
Level 1 | – | 8 | Deprotect – Decreases Physical Defense. |
Level 2 | 300 | 8 | Deshell – Decreases Magical Defense. |
Where to Find
Location | Description |
Yuffie Enervation Materia | Lv. 1 – In Yuffie’s possession once she joins the party. |
Mt. Corel Enervation Materia | Lv. 1 – At the Rest Stop in Mt. Corel’s Foothills area. Head left around the corner to find it on the rocks above the river. |
Vendors Enervation Materia | Lv. 1 – Available from Vendors for 2,000 gil, starting in Chapter 10. |
That is all for this guide. If you need help with additional Materia types, check out the guides below:
We have additional Final Fantasy 7 Rebirth Guides linked below for you as well:
- Tifa Romance Guide
- Aerith Romance Guide
- Beginner’s Guide
- Weapons Guide
- Fast Travel Guide
- Romance Guide
This concludes our Final Fantasy 7 Rebirth Magic Materia Guide. If you want to add anything to this guide, feel free to use the comments section below.