In this The Outer Worlds Perks Guide, we will detail all of the Perks that you can unlock in the game. Perks can help your character by increasing their abilities in the game. Perks also come in three different Tiers.
Perks allow you to make your character better by giving them additional buffs. You can increase the damage of your character, or increase their speed in movement. There are many Perks that can help you make the best character that suits your play style.
The Outer Worlds Perks Guide
Below we have detailed all the Perks in the game, and their effects.
Tier 1 Perks
This list contains all the Perks that are available in the Tier 1 category.
- Toughness: Base Health is increased by 50%
- Slow the World: Tactical Time Dilation meter is increased by 25%
- Strider: Walk speed is increased by 25%
- Cheetah: Sprint Speed is increased 20%
- Resilient: Base Armor Rating is increased by +10
- High Maintenance: Armor Durability and Weapon Durability loss is decreased by 20%
- Lone Wolf: When alone in the party, the damage is increased by 25%
- A Few Bits More: Vendors will have 100% additional Ammo and Consumable stocks
- Quick and the Dead: Tactical Time Dilation recharge rate is increased by 50%
- The Negotiator: Vendor surcharges are decreased by 25%
- Traveler: You can still fast travel even if encumbered
- All for One: Companion kills will give you 50% extra XP
Tier 2 Perks
This list contains all the Perks that are available in the Tier 2 category
- The Reaper: Tactical Time Dilation meter is increased by 25%
- Run and Gun: Movement penalty to accuracy is decreased by 65%
- The Collector: Interactable highlight range is increased by 5m
- Snake Oil Salesman: Vendor buying price is increased by 20%
- Scanner: 20% increased bonus damage to headshots and weak spots
- Speed Demon: movement speed during Tactical Time Dilation is increased by 25%
- Weird Science: Damage of Science Weapons is increased by 25%
- Hoarder: Consumable weight is decreased by 50%
- Soliloquy: Dialog Skills are increased by +10
- Harvester: Every time you get a kill, your health gets restored 15%
- Pack of Pack Mules: 40kg additional carry capacity from companions
- We Band of Brothers: 25% Chance to reset a Companion Ability cooldown on each Critical Hit
- Tag Team: 25% chance to reset a Companion Ability cooldown when using the other Companion’s Ability.
- Rolling Thunder: Every time you get a kill, your companion’s ability cooldown is decreased by 20%
Tier 3 Perks
This list contains all the Perks that are available in the Tier 3 category
- Boom, Headshot!: headshot kills will deal 25% to nearby enemies within 2.5m radius
- Confidence: Your next kill will guarantee a Critical Hit.
- Don’t Go Dyin’ on Me!: Revived players get 25% health.
- Wild Science: Science weapon damage is increased by 50%
- Steady Hand: Ranged weapon sway is decreased completely after a kill, and movement penalty to accuracy is also reduced completely.
- Thick Skin: Area of effect damage and Plasma damage is decreased by 15%
- Last Stand: you deal more damage when health is under 25%. Damage increase by 30%
- Armor Master: Armor rating increased by 100% and Skill bonuses from armor is increased by 100%
- Penetrating Shots: Ranged attacks reduce the enemy’s armor rating by one point per hit.
- Super Pack Mule: carry 100Kg additional weight.
- Solo Sneaker: When playing along in party, your detection radius is reduced by 33%
- Tactical Master: Tactical Time Dilation activation keeps your normal movement speed for 5 seconds.
- Tit for Tat: 15% health restored with melee kills.
- Revenge: Damage dealt is increased when you are on any harmful effect.
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