In this Warhammer: Chaosbane High-elf Mage Skills Guide, we will show you all the Skills that are specific to the High-elf Mage playable character of the game. We will also detail the effects of each Skill, it’s cooldown time, Energy Cost, active duration and Damage Taken.
There are a handful of characters that you can choose to play the game with. However, choosing the right Skills for your character will play a big role in making the fight effective, and making your character strong.
The High-elf Mage, who is also known as Elontir is a prince that fights with magic and fire damage. He is best in keeping a space from the enemies and fight with ranger attacks. His fire build can deal massive amounts of damage and can take melt down enemies and bosses alike in a matter of seconds.
Elven magic is known to be among the most dangerous weapons in skilled hands. And Elontir wields it with rare dexterity, adept at discharging torrents of pure magic and storms of fire on to his enemies, he is able to combine his powerful spells to control his opponents, thus devastating their ranks with ease.
There are many Skills in the game that offer your character special abilities and powers that can be used in combat with the enemies, while other Skills enhance character stats and deal with the environment. Skills are divided in Classes and can be upgraded from Tier 1 to Tier 3.
All the Skills in the game contain both Active and Passive Skills, depending on the type of skills that you choose for your character and to suit your playstyle, you can equip 6 Active Skills and 3 Passive Skills.
Warhammer: Chaosbane High-elf Mage Skills Guide
Below we have listed all the High-elf Mage Skills, with their effects and stats.
Basic Skills
All the Basic Skills are listed below, these are also your Energy Regeneration skills which means that the more you use them, the more your Energy gets replenished.
Aqshy Missile
This skill lets you cast a projectile that creates a fiery explosion on impact. Generates energy.
- Fire Damage: 35
- Energy Gain: 10%
Aqshy Missile – Superior
This is Tier 2 skill where it will also let you cast a projectile that creates a fiery explosion on impact, burning enemies and setting the ground alight. Generates energy.
- Fire Damage: 39
- Energy Gain: 10%
Aqshy Missile – Mastered
The Tier 3 skill will let you cast a wave of magical projectiles in a wedge pattern. Generates energy.
- Magic Damage: 43
- Energy Gain: 10%
Arcane Hail
This Skill will allow you to send down magical hailstones that have a chance to slow enemies. Generates energy for each enemy hit.
- Magic Damage: 15
- Energy Gain: 2%
Arcane Hail – Superior
This Tier 2 Skill will also let you send down magical hailstones that have a chance to slow enemies. Generates energy for each enemy hit.
- Magic Damage: 16
- Energy Gain: 3%
Arcane Hail – Mastered
The Tier 3 Skills will let you end down fiery hailstones that burn enemies. Generates energy for each enemy hit.
- Fire Damage: 18
- Energy Gain: 2%
Phantom Blade
This skill allows you to unleash a three-strike combo that deals magical damage and repels enemies. Generates energy.
- Magic Damage: 59
- Energy Gain: 10%
Phantom Blade – Superior
This Tier 2 skill allows you to unleash a three-strike combo that deals fire damage and repels and burns enemies. Generates energy.
- Fire Damage: 65
- Energy Gain: 10%
Phantom Blade – Mastered
This Tire 3 Skill will let you unleash a three-strike combo that deals magical damage and repels enemies. Generates energy.
- Magic Damage: 72
- Energy Gain: 10%
Advanced Skills
All the Advanced Skills are listed below:
Aetheric Orb
This skill allows you to cast a magical sphere that damages any enemies that get in its way.
- Energy Cost: 21
- Magic Damage: 30
Aetheric Orb – Superior
This skill allows you to cast a magical sphere that damages any enemies that get in its way and leaves a trail of fire in its wake.
- Energy Cost: 21
- Fire Damage: 33
Aetheric Orb – Mastered
This skill allows you to cast a magical sphere that damages any enemies that get in its way.
- Energy Cost: 21
- Magic Damage: 36
Blinding Light
This skill allows you to cast a magical explosion that repels and slows enemies.
- Cooldown: 9 seconds
- Magic Damage: 76
Blinding Light – Superior
This skill allows you to cast a fiery explosion that burns, repels and slows enemies.
- Cooldown: 9 seconds
- Fire Damage: 110
Blinding Light – Mastered
This skill allows you to cast a magical explosion that repels and slows enemies. Creates an area on the ground that regenerates health and energy for players inside it.
- Cooldown: 9 seconds
- Magic Damage: 91
- Health Regeneration: +40
- Energy Regeneration: +5
Breath on Fire
With this skill, you can send forth a blast of fire that damages and burns enemies.
- Energy Cost: 6
- Energy/Sec: 24
- Fire Damage: 41
Breath on Fire – Superior
With this skill, you can send forth a blast of fire that damages and burns enemies. Damage is also increased while spell is channeled.
- Energy Cost: 6
- Energy/Sec: 24
- Fire Damage: 41
- Damage: +6%
Breath on Fire – Mastered
With this skill, you can send forth a blast of fire that damages and burns enemies.
- Energy Cost: 6
- Energy/Sec: 24
- Fire Damage: 49
Step Between Worlds
With this skill, you can teleport a short distance.
- Cooldown: 6 seconds
Step Between Worlds – Superior
With this skill, you can teleport a short distance and create a magical explosion when reappearing that repels enemies.
- Cooldown: 6 seconds
- Magic Damage: 59
Step Between Worlds – Mastered
With this skill, you can teleport a short distance, leaving behind a fiery area that damages and burns enemies.
- Cooldown: 6 seconds
- Fire Damage: 75
Aetheric Tornado
This skill allows you to cast a magical tornado that damages and repels enemies that get in its way.
- Energy Cost: 28
- Magic Damage: 65
Aetheric Tornado – Superior
This skill allows you to cast a fiery tornado that damages, burns and repels enemies that get in its way. Sets the ground alight when it dies.
- Energy Cost: 28
- Fire Damage: 71
Aetheric Tornado – Mastered
This skill allows you to cast a magical tornado that damages and repels enemies that get in its way.
- Energy Cost: 28
- Magic Damage: 78
Qhaysh Surge
This skill allows you to cast a burst of small fiery projectiles that damage and burn enemies.
- Energy Cost: 8
- Energy/Sec:24
- Fire Damage: 14
Qhaysh Surge – Superior
This skill allows you to cast a burst of small fiery projectiles that explode and damage enemies.
- Energy Cost: 8
- Energy/Sec:24
- Magic Damage: 15
Qhaysh Surge – Mastered
This skill allows you to cast a burst of small fiery projectiles that damage and burn enemies and set the ground alight.
- Energy Cost: 8
- Energy/Sec:24
- Fire Damage: 16
Aetheric Vortex
This skill allows you to cast a magical dome that slows enemies and their projectiles.
- Cooldown: 10 seconds
Aetheric Vortex – Superior
This skill allows you to cast a magical dome that slows enemies and their projectiles. Enemies in the dome take more damage.
- Cooldown: 10 seconds
- Damage Taken: +25%
Aetheric Vortex – Mastered
This skill allows you to cast a fiery dome that slows enemies and their projectiles. Enemies in the dome are burned.
- Cooldown: 10 seconds
Aetheric Ray
This skill allows you to cast a static magical orb emitting a laser that damages and slows enemies.
- Energy Cost: 15
- Magic Damage: 27
Aetheric Ray – Superior
This skill allows you to cast a static fiery orb emitting a laser that damages and burns enemies.
- Energy Cost: 15
- Fire Damage: 36
Aetheric Ray – Mastered
This skill allows you to cast a static magical orb emitting a laser that damages and slows enemies. Multiple orbs can be active at a time
- Energy Cost: 15
- Magic Damage: 33
Phoenix Bulwark
This skill allows you to cast a wall of flame that damages and burns enemies who cross it.
- Energy Cost: 30
- Fire Damage: 24
Phoenix Bulwark – Superior
This skill allows you to cast a wall of flame that damages and burns enemies who cross it.
- Energy Cost: 30
- Fire Damage: 27
Phoenix Bulwark – Mastered
This skill allows you to cast a wall of flame that damages and burns enemies who cross it.
- Energy Cost: 30
- Fire Damage: 29
God Skills
All the God Skills are listed below:
Aether Blast
This skill allows you to cast a fiery totem that explodes after a few seconds, dealing heavy damage to enemies.
- Cooldown: 25 seconds
- Fire Damage: 540
Aether Blast – Superior
This skill allows you to cast a fiery totem that explodes after a few seconds, dealing heavy damage to enemies. Sets the ground alight when it dies.
- Cooldown: 25 seconds
- Fire Damage: 772
Aether Blast – Mastered
This skill allows you to cast a magical totem that explodes after a few seconds, dealing heavy damage to enemies. If an ally comes into contact with it, they pick it up and are granted a damage reduction bonus until it explodes.
- Cooldown: 25 seconds
- Magic Damage: 653
- Damage Taken: -20%
Aetheric Storm
This skill allows you to call forth magical lightning strikes that damage and have a chance to stun enemies. Other players are granted a damage bonus if a bolt hits them.
- Cooldown: 40 seconds
- Magic Damage: 65
- Damage: +20%
Aetheric Storm – Superior
This skill allows you to call forth magical lightning strikes that damage and have a chance to stun enemies. Other players are granted a damage bonus if a bolt hits them.
- Cooldown: 40 seconds
- Magic Damage: 71
- Damage: +25%
Aetheric Storm – Mastered
This skill allows you to call forth magical lightning strikes that damage and burn enemies and set the ground alight. Other players are granted a damage bonus if a bolt hits them.
- Cooldown: 40 seconds
- Fire Damage: 118
- Damage: +20%
Passive Skills
All the Passive Skills are listed below:
Concentration
Energy regeneration is increased while static.
- Energy Regeneration: +2
Concentration – Superior
Energy and health regeneration is increased while static.
- Health Regeneration: +8
- Energy Regeneration: +2
Concentration – Mastered
Energy regeneration and critical hit chance are increased while static.
- Critical Hit Chance: +5%
- Energy Regeneration: +2
Quaysh Shield
Consuming energy heals all players.
- Health restored: 10%
Quaysh Shield – Superior
Consuming energy heals all players. Energy costs and damage are increased.
- Damage: +20%
- Health restored: 10%
- Energy Cost: +50%
Quaysh Shield – Mastered
Consuming energy heals all players and grants a damage reduction bonus.
- Damage Taken: -10%
- Health restored: 10%
Aqshy Mastery
Fire damage is increased.
- Damage: +20%
Aqshy Mastery – Superior
Fire damage and burning duration are increased.
- Damage: +20%
Aqshy Mastery – Mastered
Fire damage is increased. Each nearby enemy increases critical hit chance.
- Damage: +20%
- Critical Hit Chance: +0.5%
Quaysh Mastery
Magical damage is increased.
- Damage: +20%
Quaysh Mastery – Superior
Magical damage and magical spell energy generation are increased.
- Damage: +20%
- Energy Gain: +50%
Quaysh Mastery – Mastered
Magical damage is increased. Magical damage has a chance to slow enemies.
- Damage: +20%
Aether Intelligence
Using Aether Manipulation on a spell increases its damage.
- Damage: +20%
Aether Intelligence – Superior
Using Aether Manipulation on a spell increases its damage and energy regeneration.
- Damage: +20%
Energy Regeneration: +0.2
Aether Intelligence – Mastered
Using Aether Manipulation on a spell increases its damage.
- Damage: +40%
Arcane Binding
Dealing magical damage increases fire spell damage, and vice versa.
- Damage: +15%
Arcane Binding – Superior
Dealing magical damage increases fire spell damage and reduces their energy cost, and vice versa.
- Damage: +15%
- Energy Cost: -20%
Arcane Binding – Mastered
Dealing magical damage increases fire spell damage, and vice versa.
- Damage: +20%
Master of Equilibrium
Consuming energy has a chance to reduce any current cooldowns.
Master of Equilibrium – Superior
Consuming energy has a chance to reduce any current cooldowns. Using a spell with a cooldown has a chance to regenerate energy.
Master of Equilibrium – Mastered
Consuming energy has a chance to reduce any current cooldowns. Other players are granted a percentage of this effect.
Collector’s Guild Skills
All the Collector’s Guild Skills are below:
Tomes of Knowledge
All experience gains are increased.
- Experience Bonus: +10%
Cleanup Team
Gold from loot is increased.
- Extra Gold: +10%
Master Armorer
Maximum Health is increased.
- Maximum Health: +5%
Master Cobbler
Movement Speed is increased.
- Movement Speed: +5%
Scroll of the Elders
Enemy champions deal less damage and take more damage.
- Damage: +2%
- Damage Taken: +2%
Lucky Charm
Increased chance of finding a higher quality item.
- Loot Quality: +100%
Passive God Skills
All the Passive God Skills are listed below:
Arcane Secrets
Burning enemies take more magical damage.
- Damage Taken: +20%
Arcane Secrets – Superior
Burning enemies take more magical damage.
- Damage Taken: +30%
Arcane Secrets – Mastered
Burning enemies take more magical damage.
- Damage Taken: +40%
Fortress of Willpower
Damage taken is reduced while static.
- Damage Taken: -10%
Fortress of Willpower – Superior
Damage taken is reduced while static.
- Damage Taken: -20%
Fortress of Willpower – Mastered
Damage taken is reduced and damage dealt is increased while static.
- Damage: +10%
- Damage Taken: -10%
Master of the Winds
Maximum energy is increased.
- Maximum Energy: +20%
Master of the Winds – Superior
Maximum energy of all players is increased.
- Maximum Energy: +20%
Master of the Winds – Mastered
Maximum energy is increased.
- Maximum Energy: +40%
Continuity
With this skill, your energy costs and cooldowns are increased. Damage dealt and damage taken are reduced.
- Damage: -10%
- Damage Taken: -20%
- Cooldown Time: +5%
- Energy Cost: +5%
Continuity – Superior
With this skill, your energy costs and cooldowns are increased for all players. Damage dealt and damage taken are reduced for all players.
- Damage: -10%
- Damage Taken: -20%
- Cooldown Time: +5%
- Energy Cost: +5%
Continuity – Mastered
With this skill, your energy costs and cooldowns are increased. Damage dealt and damage taken are reduced.
- Damage: -10%
- Damage Taken: -30%
- Cooldown Time: +5%
- Energy Cost: +5%
Absorption
Contributing to the death of a champion grants all players a cooldown reduction bonus.
- Cooldown Time: -10%
- Duration: 20 seconds
Absorption – Superior
Contributing to the death of a champion grants all players a cooldown reduction bonus.
- Cooldown Time: -10%
- Duration: 30 seconds
Absorption – Mastered
Contributing to the death of a champion grants all players a cooldown reduction bonus.
- Cooldown Time: -20%
- Duration: 20 seconds
Fan Skills
All the Fan Skills are listed below:
Blessing of Wisdom
All experience gains are increased.
- Experience Bonus: +5%
Blessing of Wealth
Gold from loot is increased.
- Extra Gold: +5%
Blessing of Luck
Increased chance of finding a higher quality item.
- Loot Quality: +50%
Blessing of Brilliance
Increased chance of finding basic fragments.
- Extra Fragments: +5%
Blessing of Godsend
Increased chance of finding Divine Fragments.
- Extra Divine Fragments: +5%
Blessing of Bonding
Increased chance of finding Link Gems.
- Extra Link Fragments: +5%
Headgear Appearance
Changes the visual of an equipped object.
Companion
Increases looting radius.
Read more Warhammer: Chaosbane Guides
- Warhammer: Chaosbane Beginner’s Guide
- Warhammer: Chaosbane Mage Fire Build Guide
- Warhammer: Chaosbane Imperial Soldier Skills Guide
This concludes our Warhammer: Chaosbane High-elf Mage Skills Guide. Feel free to comment below.