Warhammer: Chaosbane Slayer Skills Guide – All Skills Detailed

Warhammer: Chaosbane Slayer Skills

In this Warhammer: Chaosbane Slayer Skills Guide, we will show you all the Skills that are specific to the Slayer playable character of the game. We will also detail the effects of each Skill, it’s cooldown time, Energy Cost, active duration and Damage Taken.

There are a handful of characters that you can choose to play the game with. However, choosing the right Skills for your character will play a big role in making the fight effective, and making your character strong.

Slayer is also known as the powerful Bragi Axebiter. He is a warrior that specializes in inflicting Bleeding damage in a powerful area of effect attacks. Slayers are formidable fighters who constantly seek tougher duels and ever more dangerous opponents. Bragi is one such slayer and certainly among the toughest. The longer the battle, the fiercer his rage, which fuels the strength of his blows as he cuts through hordes of enemies and withstands their attacks.

There are many Skills in the game that offer your character special abilities and powers that can be used in combat with the enemies, while other Skills enhance character stats and deal with the environment. Skills are divided into Classes and can be upgraded from Tier 1 to Tier 3.

All the Skills in the game contain both Active and Passive Skills, depending on the type of skills that you choose for your character and to suit your playstyle, you can equip 6 Active Skills and 3 Passive Skills.

Warhammer: Chaosbane Slayer Skills Guide

Below we have listed all the Slayer Skills, with their effects and stats.

Basic Skills

All the Basic Skills are listed below, these are also your Energy Regeneration skills which means that the more you use them, the more your Energy gets replenished.

Savage Swing

This Skill will let you a wide axe blow in a circular arc. Generates energy.

  • Physical Damage: 35
  • Energy Gain: 10%

Savage Swing – Superior

This Skill will let you a wide axe blow in a circular arc. Generates energy and bonus energy for every enemy hit.

  • Fire Damage: 39
  • Energy Gain: 10%
  • Energy Gain Bonus: +1%

Savage Swing – Mastered

This Skill will let you a wide axe blow in a circular arc that inflicts bleeding on enemies. Generates energy.

  • Physical Damage: 43
  • Energy Gain: 10%

Fury

With this skill, you can attack with dual axe blows that ignore enemy armour and have a chance to lure them based on rage level. Generates energy.

  • Physical Damage: 44
  • Energy Gain: 12%

Fury – Superior

With this skill, you can attack with dual axe blows that ignore enemy armour and have a chance to lure them based on rage level. Generates energy.

  • Physical Damage: 44
  • Energy Gain: 10%

Fury – Mastered

With this skill, you can attack with dual axe blows that ignore enemy armour and deal bonus damage on rage levels. Generates energy.

  • Fire Damage: 48
  • Energy Gain: 10%

Axe Throw

This skill will let you throw a spinning axe. Generates energy.

  • Physical Damage: 42
  • Energy Gain: 10%

Axe Throw – Superior

This skill will let you throw a spinning axe that inflicts bleeding on enemies. Generates energy.

  • Physical Damage: 46
  • Energy Gain: 10%

Axe Throw – Mastered

This skill will let you throw a spinning axe that has a chance to stun. Generates energy.

  • Fire Damage: 50
  • Energy Gain: 10%

Advanced Skills

All the Advanced Skills are listed below:

Shred

With this skill, you can advance while dealing brutal axe blows that heal you if an enemy is hit.

  • Energy Cost: 18
  • Energy/sec: 18
  • Physical Damage: 54
  • Health Restored: 4%

Shred – Superior

With this skill, you can advance while dealing with brutal axe blows that heal you if an enemy is hit and have a chance to enemies.

  • Energy Cost: 18
  • Energy/sec: 18
  • Fire Damage: 59
  • Health Restored: 4%

Shred – Mastered

With this skill, you can advance while dealing brutal axe blows that heal you if an enemy is hit and inflict bleeding on enemies.

  • Energy Cost: 18
  • Energy/sec: 18
  • Physical Damage: 65
  • Health Restored: 4%

Last Bastion

With this skill, you can let out a war cry that grants a maximum health bonus for all players. Generates energy and rage.

  • Cooldown: 15 seconds
  • Maximum Health: +20%
  • Energy Gain: 20%

Last Bastion – Superior

With this skill, you can let out a war cry that grants a maximum health bonus for all players and heals based on rage level. Generates energy and rage.

  • Cooldown: 15 seconds
  • Maximum Health: +20%
  • Energy Gain: 20%

Last Bastion – Mastered

With this skill, you can let out a war cry that grants a maximum health bonus for all players based on the number of nearby bleeding enemies. Generates energy and rage.

  • Cooldown: 15 seconds
  • Maximum Health: +20%
  • Energy Gain: 20%

Avenging Charge

This skill will let you powerful forward charge in a straight line.

  • Energy Cost: 15
  • Physical Damage: 70

Avenging Charge – Superior

This skill will let you powerful forward charge in a straight line, leaving behind a trail of fire that burns enemies.

  • Energy Cost: 15
  • Physical Damage: 77
  • Fire Damage: 22

Avenging Charge – Mastered

This skill will let you powerful forward charge in a straight line that has a chance to stun enemies.

  • Energy Cost: 15
  • Physical Damage: 85

Strike of the Anvil

This skill will allow you to leap forward and strike the ground with your axes, dealing damage to all enemies in the landing area.

  • Cooldown: 12 seconds
  • Physical Damage: 216

Strike of the Anvil – Superior

This skill will allow you to leap forward and strike the ground with your axes, dealing damage to all enemies in the landing area.

  • Cooldown: 12 seconds
  • Fire Damage: 285

Strike of the Anvil – Mastered

This skill will allow you to leap forward and strike the ground with your axes, dealing damage to all enemies in the landing area. Cooldown is reduced and damage is increased based on the rage level.

  • Cooldown: 6 seconds
  • Physical Damage: 261
  • Damage: +10%
  • Cooldown Time: -20%

Whirlwind of Blades

This skill will let you spinning axe attack in a wide arc.

  • Energy Cost: 7
  • Energy/sec: 28
  • Physical Damage: 43

Whirlwind of Blades – Superior

This skill will let you spinning axe attack in a wide arc. Waves of fire spread out in random directions while you move

  • Energy Cost: 7
  • Energy/sec: 28
  • Fire Damage: 81
  • Secondary Damage: 48

Whirlwind of Blades – Mastered

This skill will let you spinning axe attack in a wide arc.

  • Energy Cost: 7
  • Energy/sec: 28
  • Physical Damage: 52

Cleaver

Lash out with dual sweeping blows that inflict bleeding on enemies.

  • Energy Cost: 12
  • Physical Damage: 76

Cleaver – Superior

Lash out with dual sweeping blows that inflict bleeding on enemies and heal for each enemy hit.

  • Energy Cost: 12
  • Physical Damage: 83
  • Health Restored: 2%

Cleaver – Mastered

Lash out with dual sweeping blows that inflict bleeding on enemies.

  • Energy Cost: 12
  • Physical Damage: 91

Call to Oath

With this skill, you can let out a war cry that sacrifices health to damage and stun enemies.

  • Cooldown: 12 seconds
  • Physical Damage: 43

Call to Oath – Superior

With this skill, you can let out a war cry that sacrifices health to damage and stun enemies. Enemies already stunned before the war cry take massive damage.

  • Cooldown: 12 seconds
  • Physical Damage: 43
  • Secondary Damage: 270

Call to Oath – Mastered

With this skill, you can let out a war cry that sacrifices health to stun and deal fire damage to enemies

  • Cooldown: 10 seconds
  • Fire Damage: 216

Scythe

With this skill, you can throw a spinning axe that has a chance to lure enemies.

  • Energy Cost: 18
  • Physical Damage: 65

Scythe – Superior

With this skill, you can throw a spinning axe that ignores a percentage of enemy armour and has a chance to lure them.

  • Energy Cost: 18
  • Physical Damage: 71
  • Armour Piercing: +30%

Scythe – Mastered

With this skill, you can throw a spinning axe that has a chance to lure enemies. Bleeding enemies take more damage.

  • Energy Cost: 18
  • Fire Damage: 78
  • Damage: +50%

Demolition

With this skill, you can unleash a powerful punch that weakens enemies.

  • Physical Damage: 0
  • Armour Piercing: +30%

Demolition – Superior

With this skill, you can unleash a powerful punch that weakens enemies. If an enemy is hit, your maximum health increases.

  • Physical Damage: 0
  • Armor Piercing: +30%

Demolition – Mastered

With this skill, you can unleash a powerful punch that weakens enemies. If an enemy is hit, your critical damage increases.

  • Fire Damage: 0
  • Armor Piercing: +30%
  • Damage: +300%

God Skills

All the God Skills are listed below:

Ancestor’s Gift

This skill lets you become invulnerable and use skills without consuming energy.

  • Cooldown: 20 seconds
  • Duration: 4 seconds

Ancestor’s Gift – Superior

This skill lets you become invulnerable and use skills without consuming energy. If health is low when activated, damage and the effect duration is increased.

  • Cooldown: 20 seconds
  • Damage: +20%
  • Duration: 4 seconds

Ancestor’s Gift – Mastered

This skill lets you become invulnerable and use skills without consuming energy. Attacks deal bonus fire damage during the effect duration.

  • Cooldown: 20 seconds
  • Fire Damage: 11
  • Duration: 4 seconds

Mountain’s Wrath

This skill lets you strike the ground creating an area in which enemies take damage and have a chance of being stunned.

  • Cooldown: 60 seconds
  • Physical Damage: 81

Mountain’s Wrath – Superior

This skill lets you strike the ground creating an area in which enemies take damage and have a chance of being stunned.

  • Cooldown: 60 seconds
  • Physical Damage: 89

Mountain’s Wrath – Mastered

This skill lets you strike the ground creating a fiery area in which enemies take damage and have a chance of being stunned. All rage charges are consumed but they grant a damage bonus.

  • Cooldown: 60 seconds
  • Fire Damage: 98
  • Damage: +10%

Passive Skills

All Passive Skills are listed below:

Eternal Grudge

Rage lasts longer.

Eternal Grudge – Superior

Rage lasts longer and is more effective.

Eternal Grudge – Mastered

Rage lasts longer. Grants immunity to slowing when the rage is high.

Unwavering

Maximum energy is increased.

  • Maximum Energy: +20%

Unwavering – Superior

Maximum energy is increased. Each hit taken has a chance to generate energy.

  • Maximum Energy: +20%
  • Energy Gain: 1%

Unwavering – Mastered

Maximum energy is increased. Damage is increased while you have maximum energy.

  • Damage: +30%
  • Maximum Energy: +20%

Blood of the Dawi

The lower your health, the less damage taken.

Blood of the Dawi – Superior

The lower your health, the less damage taken and the longer duration of rage.

Blood of the Dawi – Mastered

The lower your health, the less damage taken. Skills cost less energy but have a health cost.

  • Energy Cost: -20%

Deep Gashes

Bleeding deals more damage.

Deep Gashes – Superior

Bleeding deals more damage and even more to moving enemies.

Deep Gashes – Mastered

Bleeding deals more damage. Each attack has a chance to stun bleeding enemies.

Death Blow

Stunned enemies take more damage.

  • Damage: +20%

Death Blow – Superior

Stunned enemies take more damage and stuns last longer.

  • Damage: +20%

Death Blow – Mastered

Stunned enemies take more damage. Stunning an enemy also inflicts bleeding.

  • Damage: +20%

Relentless Carnage

Using a skill with an energy cost increases damage from skills with no energy cost.

  • Damage: +20%

Relentless Carnage – Superior

Using a skill with an energy cost increases damage from skills with no energy cost. Killing a bleeding enemy generates energy.

  • Damage: +20%

Energy Gain: 2%

Relentless Carnage – Mastered

Using a skill with an energy cost increases damage from skills with no energy cost, and vice versa.

  • Damage: +20%

Trail of Blood

Bleeding enemies take more damage.

  • Damage: +20%

Trail of Blood – Superior

Bleeding enemies take more damage. Health regenerates based on the number of nearby bleeding enemies.

  • Damage: +20%
  • Health Regeneration: +4

Trail of Blood – Mastered

Bleeding enemies take more damage. Damage increases based on the number of nearby bleeding enemies.

  • Damage: +20%

Collector’s Guild

All the Collector’s Guild are listed below:

Tomes of Knowledge

All experience gains are increased.

  • Experience Bonus: +10%

Cleanup Team

Gold from loot is increased.

  • Extra Gold: +10%

Master Armorer

Maximum Health is increased.

  • Maximum Health: +5%

Master Cobbler

Movement Speed is increased.

  • Movement Speed: +5%

Scroll of the Elders

Enemy champions deal less damage and take more damage.

  • Damage: +2%
  • Damage Taken: +2%

Lucky Charm

Increased chance of finding a higher quality item.

  • Loot Quality: +100%

Passive God

All Passive God Skills are listed below:

Death Wish

The lower your health, the more your damage is increased and energy cost is reduced.

  • Damage: 0%
  • Energy Cost: 0%

Death Wish – Superior

The lower your health, the more your damage is increased and energy cost is reduced.

  • Damage: 0%
  • Energy Cost: 0%

Death Wish – Mastered

The lower your health, the more your damage is increased and energy cost is reduced.

  • Damage: +1%
  • Energy Cost: 0%

Unstoppable

This skill lets you become immune to control effects when health is low.

  • Maximum Health: 10%

Unstoppable – Superior

This skill lets you become immune to control effects when health is low.

  • Maximum Health: 20%

Unstoppable – Mastered

This skill lets you become immune to control effects when health is low.

  • Maximum Health: 30%

Rock Hard

Maximum health is increased.

  • Maximum Health: +15%

Rock Hard – Superior

Maximum health of all players is increased.

  • Maximum Health: +15%

Rock Hard – Mastered

Maximum health is increased.

  • Maximum Health: +25%

Splite Smite

Grants a damage bonus against enemies with low health.

  • Damage: +20%
  • Maximum Health: 30%

Splite Smite – Superior

Grants a damage bonus against enemies with low health.

  • Damage: +20%
  • Maximum Health: 40%

Splite Smite – Mastered

Grants a damage bonus against enemies with low health.

  • Damage: +30%
  • Maximum Health: 30%

Body Count

Contributing to the death of a champion grants all players a critical damage bonus.

  • Critical Hit Damage: +50%
  • Duration: 20 seconds

Body Count – Superior

Contributing to the death of a champion grants all players a critical damage bonus.

  • Critical Hit Damage: +50%
  • Duration: 30 seconds

Body Count – Mastered

Contributing to the death of a champion grants all players a critical damage bonus.

  • Critical Hit Damage: +100%
  • Duration: 20 seconds

Fan Skills

All the Fan skills are listed below:

Blessing of Wisdom

All experience gains are increased.

  • Experience Bonus: +5%

Blessing of Wealth

Gold from loot is increased.

  • Extra Gold: +5%

Blessing of Luck

Increased chance of finding a higher quality item.

  • Loot Quality: +50%

Blessing of Brilliance

Increased chance of finding basic fragments.

  • Extra Fragments: +5%

Blessing of Godsend

Increased chance of finding Divine Fragments.

  • Extra Divine Fragments: +5%

Blessing of Bonding

Increased chance of finding Link Gems.

  • Extra Link Fragments: +5%

Headgear Appearance

Changes the visual of an equipped object.

Companion

Increases looting radius.


Read more Warhammer: Chaosbane Guides

This concludes our Warhammer: Chaosbane Slayer Skills Guide. Feel free to comment below.

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About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

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