Weapons play an important role in Predator: Hunting Grounds whether you play as the deadly Predator or the Fireteam. The game comes with a different number of weapons suiting to players of all gameplay styles. Whether you prefer sniping from a great distance or simply want to sneak in and land a quick headshot with a pistol, Predator: Hunting Grounds has a weapon for you. We have curated this Predator: Hunting Grounds Weapons Guide which details all of the weapons found in Predator: Hunting Grounds.
Weapons Guide – Predator: Hunting: Grounds
Our Predator: Hunting Grounds Weapons Guide details everything that you need to know about weapons in Predator: Hunting Grounds.
Predator Weapons
Predator has a multitude of weapons enabling you to switch to any one of these according to your taste. By default, the predator only comes with his trusty blade which can slice and dice through any enemy in the game. However, for real combat effectiveness, you must level up and unlock additional weapons for Predator. Predator has the following weapons that you can unlock by reaching certain weapons. The Primary and Secondary weapon slots can have any of these weapons but you can equip a weapon in only one slot at a time.
Weapon | How to Unlock |
Elder Sword | Reach Level 9 |
Net Gun | Reach Level 15 |
Hand Held Plasma Cutter | Reach Level 23 |
Smart Disc | Reach Level 27 |
War Club | Reach Level 31 |
Yautja Bow | Reach Level 38 |
Combistick | Reach Level 42 |
Gear
Apart from the man weapons, Predator can also take some handy gear with him to each fight as long as it remains within his weight limit. The Predator can only hold items within the weight limit of 10. There are three slots for gear and you can equip as many as you want as long as they stay inside the allowed weight limit. The following gear items are available for the Predator.
Gear Item | How to Unlock | Weight | Use |
Healing Kit | Available by default | 5 | Stops bleeding and quickly heals massive amounts of health |
Audio Decoy | Reach Level 17 | 2 | Confuses enemies by creating fake noises around them |
Bear Trap | Reach Level 34 | 5 | A trap that is activated by proximity and captures enemies who come near it. It also deals a small amount of damage to them |
Motion Detector | Reach Level 44 | 3 | A sticky device that can alert you of enemy movement in the area where it is deployed. Enemies triggering the device are also marked on your screen |
Perks
To complete your build, you also have a number of useful Perks that you can equip. There are three Perk slots and they have a limit of 12. Perks cannot exceed this limit so you can equip according to your taste within this allowed limit.
Perk Name | Points Cost | How to Unlock | Description |
Branch Master | 1 | Unlocked by Default | Allows faster movement in trees |
Clotted | 1 | Unlocked by Default | Increases Blood Trail intervals |
Energy Cell | 3 | Unlocked by Default | Increased Energy Reserves |
Impenetrable | 3 | Unlocked by Default | Decreases damage taken by bullet based weapons |
Large Pouch | 2 | Unlocked by Default | Increases the times you can use your gear |
Light Bender | 2 | Unlocked by Default | Decreases the energy consumption of Cloak |
Medic | 3 | Unlocked by Default | Increases the healing speed of the med kit |
Modified Reserve | 2 | Unlocked by Default | Increases the speed of energy regeneration |
Resourceful | 2 | Unlocked by Default | Every source grants extra Experience |
Spectral Awareness | 2 | Unlocked by Default | Increases the size of sound indicators in vision mode |
Dithered Lens | 3 | Reach Level 6 | Reduces the visibility of Plasma Cutter laser |
Fearless | 4 | Reach Level 12 | Increases your damage dealt with melee weapons |
Cooling Syncs | 4 | Reach Level 16 | Reduces the cooldown on Energy Overloads |
Long Jump | 4 | Reach Level 21 | Increases the allowed distance of your Leap |
Down Range | 3 | Reach Level 26 | Increases your damage dealt with ranged weapons |
Height Advantage | 1 | Reach Level 29 | Decreases the amount of damage you take while you are in trees |
Impatient | 2 | Reach Level 33 | Second Wind Ability gets recharged much quicker than the default |
Hanging On | 2 | Reach Level 41 | Increases the duration of the Second Wind ability |
Observant | 4 | Reach Level 49 | Allows you to see the footprints of mudded soldiers |
Adrenal Boost | 3 | Reach Level 54 | Increases the speed of stamina and exhaustion recovery |
Protection | 3 | Reach Level 58 | Decreases damage taken by the Bio Mask |
Trapper | 3 | Reach Level 62 | Makes your traps tougher and Fireteams take longer to escape from them |
Ascender | 1 | Reach Level 68 | Increases Predkour mounting speed |
Heated | 2 | Reach Level 71 | Decreases the energy consumption by Vision Mode |
Fast Hands | 1 | Reach Level 77 | Increases your speed to switch weapons and gear |
Fireteam Weapons
When it comes to weapons, the Fireteams have a more varied selection of weapons to choose from. Depending on your playstyle, you can choose from a diverse selection of weapons to ensure that you are using the weapon that you feel most comfortable playing with. We have detailed all of them and how you can unlock some of the locked weapons in the game as well.
Primary Weapons
There are three primary weapons types you can choose from in the game. We have detailed them below.
Assault Rifles
You have four assault rifles to choose from.
Assault Rifle | How to Unlock |
QR-4 | Available from the start |
G-Row | Reach Level 10 |
AR-W | Reach Level 32 |
GOSL-R | Reach Level 51 |
Sniper Rifles
You have three sniper rifles to choose from.
Sniper Rifle | How to Unlock |
ABR-Z | Available from the start |
SAWZ-50 | Reach Level 27 |
7EN | Reach Level 58 |
Special
These are special weapons that do not fall in any other category and are best used by professionals in the game.
Weapon Name | Weapon Type | How to Unlock |
RP-103 | LMG | Reach Level 29 |
D34-D | Grenade Launcher | Reach Level 54 |
Secondary Weapons
Just like the primary weapons, you have different categories of Secondary weapons in the game as well. Unlike the Predator, Fireteams have different options for their secondary slots. We have detailed them below.
Pistols
There are three pistols to choose from.
Weapon Name | How to Unlock |
GRIMTECH 19 | Available from the start |
1011-12 | Reach Level 4 |
2XL | Reach Level 40 |
Shotguns
There are three shotguns to choose from.
Weapon Name | How to Unlock |
DJL-33 | Available from the start |
XDB-12 | Reach Level 24 |
CS-12 | Reach Level 65 |
Submachine Guns
There are three Submachine Guns to choose from.
Weapon Name | How to Unlock |
PDW-Z | Available from the start |
ZR-55 | Reach Level 16 |
Z-06 | Reach Level 45 |
Special Weapons
There is only one Special Weapon to choose from.
Weapon Name | Weapon Type | How to Unlock |
S-R3D | Minigun | Reach Level 68 |
Weapon Mods
Each of the weapons detailed above can be further enhanced as well. As you play with them, the weapons earn XP and eventually level up. As you level up the weapons, you unlock better weapon mods for them. These weapon mods fall into four unique categories.
- Optics – These are your eyes on the gun. These mods enhance your viewing capacity while using the weapons. These range from normal Iron Sights or Holographic Sights to advanced zoom level Optics such as 6X Scope or 10X scope.
- Shaders – These are mere weapon skins and are only good for aesthetics. They do not have any sort of impact on how the weapons are used.
- Barrels – Allows you to use the normal barrel or equip a Suppressor on it to silence your shots.
- Magazines – Allows you to increase your ammo capacity for the weapon. You can switch between the normal magazine or extended magazines here.
Gear
Similar to the Predator, Fireteam Soldiers can also take a specific amount of handy gear with them to the battles. Soldiers have a weight limit of 10 and 3 slots of Gear. All Gear must fall within this weight limit. Available items in Gear are:
Gear Item | Weight | How to Unlock | Use |
Frag Grenade | 3 | Available from the start | Standard issue grenade which explodes after it is thrown |
Field Syringe | 4 | Available from the start | Allows you to quickly heal yourself on the go during battles |
Flashbang | 1 | Reach Level 5 | Blinds enemies after it explodes |
Ammo Bag | 3 | Reach Level 13 | Deploys a bag which allows the Fireteam to resupply ammo |
Medical Kit | 3 | Reach Level 21 | Deploys a med kit which allows the Fireteam to heal themselves multiple times |
Smoke Grenade | 1 | Reach Level 37 | Deploys a smoke screen after it explodes |
Noise Maker | 2 | Reach Level 48 | Emits fake gun sounds when thrown |
Thermal Decoy | 2 | Reach Level 62 | Emits massive amounts of infrared heat in a small area perfect for distracting the Predator |
Perks
You can equip a total of 3 perks on your Fireteam soldier build according to your own choice. However, they must be within the 9 Points limit which the maximum threshold for the Fireteam perks. We have detailed all of the perks below and how you can unlock them.
Perk Name | Points Cost | How to Unlock | Description |
Action Hero | 1 | Available from the start | Increases hip fire accuracy |
Efficient | 3 | Available from the start | Increases Experience gained from all sources |
Flesh Ripper | 2 | Available from the start | You deal extra damage to AI |
Gearhead | 5 | Available from the start | Increases the times you can use your gear |
Multi Tasker | 1 | Available from the start | Increases ADS movement speed |
Persistent | 4 | Available from the start | You can be downed 1 extra time before death |
Prepper | 3 | Available from the start | Starting Weapon Gets Increased Damage |
Shuffler | 1 | Available from the start | Increases movement speed while you are downed |
Sludge Blood | 1 | Available from the start | Gives you more time before you bleed out |
Thick Skin | 4 | Available from the start | Increases your overall health |
Dexterous | 3 | Available from the start | Increases your interaction speed |
Heavy Hitter | 3 | Reach Level 8 | Increases your melee damage |
Double Time | 3 | Reach Level 14 | Increases your movement speed |
Pig in Shit | 5 | Reach Level 19 | Increases the speed at which you can mud yourself and also you stay muddy longer |
Yautja’s Bane | 6 | Reach Level 25 | You deal bonus damage to Yautja |
Tracker | 4 | Reach Level 30 | Longer lasting Predator Spot |
Ice Cold | 4 | Reach Level 34 | Reduces your thermal body temperature making you harder to spot by the Predator in Vision Mode |
Body Armor | 2 | Reach Level 39 | Decreases damage taken from AI enemies |
OWLF Trained | 4 | Reach Level 46 | Decreases damage taken from the Predator |
Weapons Training | 2 | Reach Level 52 | Reduces weapon fire recoil making your shots more stable |
Quick Release | 2 | Reach Level 56 | Allows faster weapon reloads |
Silent | 3 | Reach Level 60 | Your movement generates less sound |
Sixth Sense | 2 | Reach Level 64 | All Predator traps in range are spotted automatically in your vision |
Iron Lungs | 3 | Reach Level 69 | You regenerate stamina and recover from exhaustion faster |
Fast Hands | 2 | Reach Level 73 | Allows for faster switching of weapons and gear |
This is everything that you need to know about weapons, perks, and gear in Predator: Hunting Grounds. Make sure that you check out more guides below if you need more help with the game.
This concludes our Predator: Hunting Grounds Weapons Guide. If you want to add anything to this guide, feel free to use the comments section below.