Counterplay Games’ epic fast-paced melee combat game, Godfall, is not going contain any microtransactions and plenty more content to play with after ending the story. This comes in as new details by the developer in an interview with Arekkz Gaming.
Technical producer at Counterplay Games, Richard Heyne revealed this information while detailing the design philosophy of the game.
Check out the full interview below:
When asked about the game model and if it follows a more traditional structure for content, Heyne says,
So there is an experience you can complete. That being said, there is replayable content. There is end-game content, and there is more for the player to explore and revisit once they have completed their ascent of the Skybreaker Monolith. We don’t consider the game a service. There are no microtransactions in Godfall, but we are planning that there is plenty of content for the player to dig into once Macros is defeated.
The technical producer also talked about the loot in the game, where he mentions that the team wanted to focus on “quality over quantity” to make every loot item feel important and meaningful.
Godfall is set in a fictional world called Aperion where the game is based. The place is on the precipice of ruin, and you are one of the last Valorian knights. These knights are god-like warriors that are able to equip and wear legendary armor sets called Valorplates. These transform the wielders into unstoppable masters of melee combat.
The fantastic combat mechanic will allow you to tear through enemies, and climbing through some of the elemental realms to challenge the mad-god Macros, waiting for you at the top. The game will contain five weapon classes that you will have to master, and it has various Valorplates that you will have to unlock as you progress. Player progression is also based on skills that can be learned, and the game can be played solo or with friends in a three-play PvE online co-op play.
Post your comments below.