There are several Perks in New World, ranging from Weapon Perks and Armor Perks to Trade Skill and Exploration Perks. This guide will show you all the Weapon Perks available in the game and what their effects are.
Most Perks in the game have 1-3 levels where their effects are increased according to their level. Below you will find all the Weapon Perks and what they do when used.
New World Weapon Perks Guide
Weapon Perk |
Effects |
Accelerated Defiant Stance | +5% Increased Movement Speed for 5 seconds after triggering Defiant Stance |
Beast Bane | Increased +5% Damage to Beasts |
Beast Bane | Increased +5% Damage to Beasts |
Blessed | Increased +10% Healing Bonus |
Brash I | Increased +15% damage against targets with full Health |
Chain Fire | Basic attack hits trigger a Fire chain that bounces between close targets. Cooldown: 2 seconds |
Chain Ice | Basic attack hits trigger a Ice chain that bounces between close targets. Cooldown: 2 seconds |
Chain Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets. Cooldown: 2 seconds |
Chain Void | Basic attack hits trigger a Void chain that bounces between close targets. Cooldown: 2 seconds |
Electrified I | 20% of damage is converted to Lightning. |
Empowering Leaping Strike | Deal 3% additional damage to targets slowed by Leaping Strike’s Cowardly Punishment upgrade |
Empowering Shooter’s Stance | Hitting a target while in Shooter’s Stance grants Empower, increasing damage by 4% for 3 seconds |
Energizing Feral Rush | Gain 1 stamina for each successful hit with Feral Rush |
Energizing Rending Throw | Rending Throw kills grant 5 Stamina |
Energizing Splash Of Light | Allies hit with Splash of Light gain 3 stamina |
Enfeebling Poison Shot | Poison Shot’s arrow also applies Weaken, reducing target’s damage by -3% for 4 seconds |
Enfeebling Skewer | Skewer hits apply Weaken, reducing target’s damage by -3% for 8 seconds |
Fortifying Perforate | Gain a stack of Fortify, increasing damage absorption by 2% for 6 seconds per successful Perforate hit |
Fortifying Shield Rush | After hitting a target with Shield Rush, gain Fortify, increasing damage absorption on self by 5% for 4 seconds |
Fortifying Whirlwind | Whirlwind hits grant Fortify on self, increasing damage absorption by 3% for 2 seconds. Stacks 10 times |
Healing Tomb | Gain 10% Health after exiting Entomb with full mana |
Keen Berserk | Increase Crit Chance by 1% while under 50% HP when Berserking |
Keen Tondo | Increase Crit Chance by 2% against targets affected by Tondo’s Bleed |
Keenly Empowered | On Critical: gain 15% Empower 5s. Cooldown: 5 seconds |
Kind | You generate -5% less threat |
Leeching Flurry | Each hit of Flurry restores returns 10% of the damage as health |
Leeching Path Of Destiny | Heal for 10% of the damage dealt from Path Of Destiny |
Lifestealing | You gain 0.5% of your damage as health. |
Lightning Shield Ward | You take 2% less Lightning damage |
Lucky IV | You have +0.5% chance at rare items from chests and monsters |
Mending Infected Throw | Infected Throw kills return 5% of the player’s HP |
Mending Sticky Bombs | Gain 5% of your max HP on kill with a Sticky Bomb Explosion |
Mortal Energy | When you kill something gain 5 Stamina. Cooldown: 5 seconds |
Mortal Lifesteal | When you kill something gain 3% health. Cooldown: 5 seconds |
Mortal Power | When you kill something gain 15% Empowered for 5s. Cooldown: 5 seconds |
Mortal Refreshment | When you kill something, reduce all cooldowns by 5%. Cooldown: 5 seconds |
Mortal Siphoning | When you kill something gain 3% Mana. Cooldown: 5 seconds |
Nature Shield Ward | You take 2% less Nature damage |
Omnidirectional Evade | Evade’s Adagio upgrade is applied when evading in any direction |
Penetrating Rapid Shot | Increase armor penetration of the final arrow of Rapid Shot attacks by 5% |
Penetrating Wrecking Ball | Wrecking Ball penetrates 5% of the target’s armor |
Refreshing Mighty Gavel | Mighty Gavel kills reduce this ability’s cooldown by -5% |
Refreshing Penetrating Shot | Penetrating Shot kills reduce this ability’s cooldown by -3% |
Refreshing Pillar of Fire | Reduce this ability’s cooldown by -3% per enemy hit with Pillar of Fire |
Refreshing Power Shot | Power Shot kills reduce this ability’s cooldown by -3% |
Repulsing Clear Out | Clear Out now knocks targets back an additional 50% |
Revitalizing Beacon | Using Beacon increases healing power on self by 5% for 12 seconds |
Siphoning Blow | You gain 1% mana per hit |
Slash Shield Ward | You take 2% less Slash damage |
Sundering Javelin | Javelin applies Rend, reducing target’s damage absorption by -5% for 10 seconds |
Sure Footing | You move 20% faster while blocking |
Vorpal | Increased +5% headshot damage |
Vorpal Distancing Throw | Social Distancing headshots deal 5% additional damage |
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This concludes our New World Weapon Perks Guide. Post your comments below.