Achilles: Legends Untold Update Brings New Bosses, Challenges, Minimap

Achilles: Legends Untold Update

Achilles: Legends Untold has just announced its first major content update since Early Access as it brings new bosses, extra challenges, and highly requested minimap. Dark Point Games has been devoting its time to bringing new features and quality-of-life improvements to the game.

The 0.2.0 update features a minimap, two new bosses, a new Tartarus Rifts side activity, new dungeon locations, and more.

Watch the showcase of the update 0.2.0 below:

Talking about the update, CEO and lead game designer, Pawel Waszak talked about the game ever since its launch and the feedback they have taken from the game:

When we launched into Early Access, we received a wealth of extremely valuable feedback from our dedicated playerbase. Thanks to them we were then able to really focus on the most pressing features and fixes, to make sure we provide the best possible experience to both our existing and new players.

Changing the course for our initial roadmap wasn’t an easy task, but we are very happy we were able to shift some of these priorities and we are very confident about the state the game is in now. From here on out, we can focus our resources on bringing more exciting features and content to Achilles: Legend Untold, knowing that anyone who picks the game up today is in for a great time

With the update in place, the developer is now looking to the future with even more content and updates to the game with a brand-new Early Access Roadmap.

Achilles: Legends Untold Update

New Features:

  • Minimap and Map
  • Tartarus Rifts side activity (a.k.a. the Arenas; read “DevLog #2” for more)
  • New boss fight – Tydeus (read “DevLog #2” for more) 
  • New boss fight – Pollux (read “DevLog #3” for more)
  • New main quest – “At the Crossroads” (in a new area)
  • Empowered Hades-themed enemy variants 
  • 3 new dungeon locations to the world (read “DevLog #3” for more) 
  • Non-hostile NPCs that try to run away from the fights
  • New weapon skill – “Projection” (weapon throw) 
  • Added grenade throw trajectory prediction – now you have full control of where it goes
  • 2 new skills to Menelaus’ moveset: the Flaming Sword and Fire 
  • 3 new skills to Castor’s moveset: the Healing Field, a 2-hit Combo Attack, and a Charge Attack 
  • 2 new GAIA actions: the Spear Throw and the Burning Arrows
  • New voiceovers for enemies, that they’ll shout at you during combat
  • Loading screen tips, to make the wait more enjoyable and teach you about the game

Changes

  • Improved group AI behavior – combat is now a lot more fluid, enemies stay more focused, and their movement feels smoother
  • Shield Throw skill now uses Stamina instead of Fury
  • Status effect improvements (fire, poison, curse, bleeding)
  • Lowered accuracy for archers’ first shots, now there will be fewer hawk-eyed sharpshooters around the map
  • Smoothed out character animations – dodge, roll and rotation should all feel even better now

Changes

  • Improved group AI behavior – combat is now a lot more fluid, enemies stay more focused, and their movement feels smoother
  • Shield Throw skill now uses Stamina instead of Fury
  • Status effect improvements (fire, poison, curse, bleeding)
  • Lowered accuracy for archers’ first shots, now there will be fewer hawk-eyed sharpshooters around the map
  • Smoothed out character animations – dodge, roll, and rotation should all feel even better now

Related: Achilles: Legends Untold Gets Tons of Arachnids in Latest Update

Post your comments below.

You May Also Like

About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

Leave a Reply

Your email address will not be published. Required fields are marked *