There are tons of cool items in Brotato that give you a lot of benefits in surviving to the very end of the game. With items as many as this, it can be a little overwhelming to remember the best ones and to check the details of each and every item in the game. For this very reason, we have curated this handy Brotato Items Guide that not only lists all of the items found in the game but also some of the best ones that you should use when you find them.
Items Guide – Brotato
The table below lists all of the Items that you will find in Brotato along with additional information such as their buffs and debuffs and their price or any unlock conditions.
Item | Tier | Buffs and Debuffs | Price | Limit | Unlock Requirements |
Alien Tongue | Tier 1 | +30% pickup range | 25 | ||
Alien Worm | Tier 1 | +2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 | ||
Baby Elephant | Tier 1 | +25% chance to deal (25% with Luck stat) damage to a random enemy when you pick up a material | 25 | ||
Baby Gecko | Tier 1 | +20% chance to instantly attract a material when its dropped +10 Range |
18 | 5 | |
Bag | Tier 1 | +15 materials when you pick up a crate -1% Speed |
15 | 3 | |
Bat | Tier 1 | +2% Life Steal -2 Harvesting |
20 | ||
Beanie | Tier 1 | +4% Speed -6 Range |
20 | ||
Boiling Water | Tier 1 | +2 Elemental Damage -1 Max HP |
30 | ||
Book | Tier 1 | +1 Engineering | 8 | ||
Boxing Glove | Tier 1 | +3 Knockback | 15 | ||
Broken Mouth | Tier 1 | +5 Max HP -1 HP Regeneration |
25 | ||
Butterfly | Tier 1 | +2% Life Steal -1 Elemental Damage |
30 | ||
Cake | Tier 1 | +3 Max HP -1% Damage |
15 | ||
Charcoal | Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | ||
Claw Tree | Tier 1 | +1 Melee Damage +3% Crit Chance -1 Max HP |
20 | ||
Coffee | Tier 1 | +10% Attack Speed -2% Damage |
15 | ||
Coupon | Tier 1 | -5% Price | 15 | 5 | |
Cute Monkey | Tier 1 | +8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | |
Defective Steroids | Tier 1 | +2 Melee Damage -3% Attack Speed +2 Max HP |
20 | ||
Duct Tape | Tier 1 | +1 Armor +1 Engineering -2 Max HP |
25 | ||
Dynamite | Tier 1 | +15% Explosion Damage | 20 | ||
Fertilizer | Tier 1 | +8 Harvesting -1 Melee Damage |
15 | ||
Gentle Alien | Tier 1 | +5% Damage +5% Enemies +2 Max HP |
30 | 10 | |
Glasses | Tier 1 | +20 Range | 25 | ||
Goat Skull | Tier 1 | +3 Melee Damage -2% Crit Chance |
25 | ||
Gummy Berserker | Tier 1 | +5% Attack Speed +15 Range -1 Armor |
25 | ||
Head Injury | Tier 1 | +6% Damage -8 Range |
25 | ||
Hedgehog | Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | ||
Helmet | Tier 1 | +1 Armor -2% Speed |
25 | ||
Injection | Tier 1 | +7% Damage -2 Max HP |
20 | ||
Insanity | Tier 1 | +6% Crit Chance -3% Damage |
20 | ||
Landmines | Tier 1 | A landmine spawns every 12 seconds dealing 10 + (100% with Engineering stat) damage in an area | 15 | ||
Lemonade | Tier 1 | +1 HP recovered from consumables | 15 | ||
Lens | Tier 1 | +1 Ranged Damage -5 Range |
20 | ||
Lost Duck | Tier 1 | +10 Luck -1 Elemental Damage |
25 | ||
Lumberjack Shirt | Tier 1 | Trees die in one hit | 15 | 1 | |
Mushroom | Tier 1 | +3 HP Regeneration -2 Luck |
25 | ||
Mutation | Tier 1 | +1 Ranged Damage +1 Elemental Damage -3% Speed |
25 | ||
Peaceful Bee | Tier 1 | +4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | ||
Pencil | Tier 1 | +2 Engineering -1% Attack Speed -1% Crit Chance |
15 | ||
Plant | Tier 1 | +3 HP Regeneration -1% Life Steal |
10 | ||
Propeller Hat | Tier 1 | +10 Luck -2% Damage |
28 | ||
Scar | Tier 1 | +20% XP Gain -8 Range |
30 | ||
Scared Sausage | Tier 1 | Attacks have a +25% chance to deal 1×3 + ( 100% with Elemental Damage stat) burning damage | 25 | 4 | |
Sharp Bullet | Tier 1 | Projectiles pierce through 1 additional target -20% Piercing Damage -5 % Damage |
25 | 1 | |
Snake | Tier 1 | Burning spreads to a nearby enemy -1 Max HP |
25 | ||
Terrified Onion | Tier 1 | +4% Speed -6 Luck |
15 | ||
Toxic Sludge | Tier 1 | +2 Elemental Damage -2% Dodge |
20 | ||
Tree | Tier 1 | More trees spawn | 15 | ||
Turret | Tier 1 | Spawns a turret that shoots bullets dealing 10 + (80% with Engineering stat) damage every 0.73s. | 15 | ||
Ugly Tooth | Tier 1 | Hitting an enemy removes +10% of their speed Max: 30% -3% Speed |
25 | 1 | |
Weird Food | Tier 1 | +2 HP recovered from consumables -2% Dodge |
20 | ||
Weird Ghost | Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 | ||
Acid | Tier 2 | +8 Max HP -4% Dodge |
65 | ||
Alien Eyes | Tier 2 | Shoots +6 alien eyes around you every 3 seconds | 50 | ||
Bait | Tier 2 | +8 % Damage Special enemies appear at the beginning of the next wave |
25 | ||
Banner | Tier 2 | +20 Range +10% Attack Speed -2% Life Steal |
55 | ||
Black Belt | Tier 2 | +25% XP Gain +3 Melee Damage -8 Luck |
50 | ||
Blindfold | Tier 2 | +5% Crit Chance +5% Dodge -15 Range |
45 | ||
Blood Leech | Tier 2 | +2% Life Steal +2 HP Regeneration -4 Harvesting |
45 | ||
Campfire | Tier 2 | +2 Elemental Damage +2 HP Regeneration -2% Speed |
40 | ||
Cog | Tier 2 | +4 Engineering -4% Damage |
35 | ||
Compass | Tier 2 | +5% Speed +3 Engineering -3% Crit Chance |
40 | Win a run with the Explorer | |
Cyberball | Tier 2 | +25% chance to deal (25% with Luck stat) damage to a random enemy when an enemy dies | 35 | ||
Cyclops Worm | Tier 2 | +12% Damage -12 Range |
45 | ||
Dangerous Bunny | Tier 2 | +1 free reroll in the shop | 35 | 3 | |
Energy Bracelet | Tier 2 | +4% Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | ||
Eyes Surgery | Tier 2 | Burning activates +10%faster -10 Range |
60 | 3 | |
Fuel Tank | Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | ||
Gambling Token | Tier 2 | +8% Dodge -1 Armor |
60 | ||
Garden | Tier 2 | Spawns a garden that creates a fruit every 15 seconds | 50 | ||
Incendiary Turret | Tier 2 | Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%) damage every second for 8 seconds. Attacks every 0.28s. | 40 | ||
Leather Vest | Tier 2 | +2 Armor +6% Dodge -3 Max HP |
45 | ||
Little Frog | Tier 2 | +20% pickup range +10 Harvesting -5% Dodge |
50 | ||
Little Muscley Dude | Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | ||
Lure | Tier 2 | +3 HP Regeneration 2 additional loot aliens appear during the next wave |
34 | Win a run with the Fisherman | |
Mastery | Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | ||
Medal | Tier 2 | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
55 | ||
Medical Turret | Tier 2 | Spawns a medical turret that shoots projectiles healing 3 + (5% with Engineering stat) HP every 2.2s. | 40 | ||
Metal Detector | Tier 2 | +5% chance to double the value of picked-up materials +6 Luck +2 Engineering -5% Damage |
40 | 20 | |
Metal Plate | Tier 2 | +2 Armor -3% Damage |
40 | ||
Missile | Tier 2 | +10% Damage -4% Attack Speed |
45 | ||
Padding | Tier 2 | +3 Max HP +1 Max HP for every 100 Materials you have. -5% Speed |
45 | 3 | Win a run with the Saver |
Piggy Bank | Tier 2 | +20% of your materials at the start of waves | 40 | 1 | |
Pocket Factory | Tier 2 | +2 Engineering Killing a tree spawns a turret |
75 | ||
Pumpkin | Tier 2 | +15% Piercing Damage. Can’t go above base damage -2% Damage |
40 | ||
Recycling Machine | Tier 2 | Gain +35% more materials from recycling items | 35 | 1 | |
Riposte | Tier 2 | +2 Melee Damage 100% chance to deal 1 (300% with Melee damage stat) damage to an enemy when dodging their attack |
40 | ||
Ritual | Tier 2 | +6% Damage +2% Life Steal -2 Engineering |
60 | Win a run with the Ghost | |
Scope | Tier 2 | +2 Ranged Damage +25 Range -7% Attack Speed |
55 | ||
Shady Potion | Tier 2 | +20 Luck -2 HP Regeneration |
48 | ||
Small Magazine | Tier 2 | +2 Ranged Damage +10% Attack Speed -6% Damage |
60 | ||
Snail | Tier 2 | -5 Enemy Speed -3% Speed |
40 | 1 | Win a run with the Old |
Spicy Sauce | Tier 2 | +3 Max HP Consumables have a 25% chance to explode for 10 (100% with Max HP stat) damage when picked up |
40 | 4 | Win a run with the Glutton |
Sunglasses | Tier 2 | +10% Crit Chance -1 Armor |
50 | ||
Tentacle | Tier 2 | +3 % Crit Chance +20% chance to heal 1 HP when killing an enemy with a critical hit |
32 | 5 | Win a run with the Lich |
Wheelbarrow | Tier 2 | -1 Armor +16 Harvesting |
40 | ||
Whetstone | Tier 2 | +4% Life Steal -3 Knockback |
40 | Win a run with the Sick | |
White Flag | Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 | |
Adrenaline | Tier 3 | +5 % Dodge 50% chance to heal 5 HP when dodging an attack |
60 | 1 | |
Alien Baby | Tier 3 | +15 Max HP +8 Enemy Speed |
80 | ||
Alien Magic | Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | ||
Alloy | Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5% Crit Chance -6% Dodge |
80 | ||
Baby with a Beard | Tier 3 | +1 bullet dealing 1+ (100% with Ranged stat) damage is fired from an enemy corpse when they die -50 Range |
100 | ||
Bandana | Tier 3 | Projectiles pierce through +1 additional target -10% Damage |
75 | ||
Barricade | Tier 3 | +8 Armor while standing still. -5% Speed |
75 | ||
Bean Teacher | Tier 3 | +40% XP Gain -2% Life Steal |
70 | ||
Blood Donation | Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | ||
Bowler Hat | Tier 3 | +15 Luck +18 Harvesting -5% Attack Speed -3% Crit Chance |
75 | Win a run with the Entrepreneur | |
Candle | Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5% Damage |
65 | 1 | |
Chameleon | Tier 3 | +20% Dodge while standing still. -4% Damage +3% Dodge |
70 | ||
Clover | Tier 3 | +20 Luck +6% Dodge -2% Life Steal |
65 | ||
Community Support | Tier 3 | +1% Attack Speed for every current living enemy -2 Armor |
75 | 1 | Win a run with the Streamer |
Crown | Tier 3 | Harvesting increases by an additional +8% at the end of a wave (stacking) | 70 | 1 | |
Fairy | Tier 3 | +1 HP Regeneration for every different Tier I item you have -2 HP Regeneration for every different Tier IV item you have |
85 | Win a run with the Renegade | |
Fin | Tier 3 | +10% Speed +3% Life Steal -8 Luck |
65 | Win a run with the Speedy | |
Glass Cannon | Tier 3 | +25% Damage -3 Armor |
75 | ||
Handcuffs | Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your max HP is capped at its current value |
80 | 1 | |
Hunting Trophy | Tier 3 | +33% chance to get 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with the Crazy |
Improved Tools | Tier 3 | +10 % Attack Speed Reduces the attack cooldown of your structures by 0% |
70 | 1 | Win a run with the Cyborg |
Laser Turret | Tier 3 | Spawns a turret that shoots piercing lasers dealing 20 + (150% with engineering stat) damage every 0.87s. The laser pierces up to 3 targets. | 65 | ||
Lucky Charm | Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with the Lucky | |
Mouse | Tier 3 | +5% Life Steal +10% Enemies -5 Harvesting |
55 | 5 | |
Peacock | Tier 3 | +25% XP Gain +100% XP Gain during the next wave +50% Enemy damage during the next wave |
50 | ||
Plastic Explosive | Tier 3 | +25% Explosion Size | 60 | ||
Poisonous Tonic | Tier 3 | +10% Attack Speed +5% Crit Chance +15 Range -2 HP Regeneration |
80 | ||
Power Generator | Tier 3 | +1% Damage for every permanent 1% Speed you have. -5% Damage |
65 | 1 | |
Rip and Tear | Tier 3 | Enemies have a +20% chance to explode for 10 + (50% with Melee Damage stat) damage when they die -12 Harvesting |
65 | 5 | Win a run with the Loud |
Sad Tomato | Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | |
Shackles | Tier 3 | +8 HP Regeneration +8 Engineering +80 Range Your Speed is capped at its current value |
80 | 1 | |
Shmoop | Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | ||
Silver Bullet | Tier 3 | +25% damage against bosses and elites | 70 | ||
Statue | Tier 3 | +40% Attack Speed while standing still. -10% Speed |
60 | ||
Strange Book | Tier 3 | +1 Engineering for every 1 Elemental Damage you have. -1 Melee Damage -1 Ranged Damage |
70 | 1 | |
Stone Skin | Tier 3 | +1 Max HP for every 1 permanent Armor you have -2 Armor |
80 | 1 | Win a run with the Golem |
Tardigrade | Tier 3 | Nullifies the damage of +1 hit taken every wave | 50 | ||
Toolbox | Tier 3 | +6 Engineering -8% Attack Speed |
55 | ||
Tractor | Tier 3 | +40 Harvesting -8% Damage |
70 | ||
Triangle of Power | Tier 3 | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
65 | ||
Tyler | Tier 3 | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%) damage every 2.2s. The projectiles pierces up to 2 targets. | 75 | ||
Vigilante Ring | Tier 3 | +3% Damage at the end of a wave (stacking) | 92 | ||
Wandering Bot | Tier 3 | Spawns a little bot that slows down nearby enemies | 60 | ||
Warrior Helmet | Tier 3 | +3 Armor +5 Max HP -5% Speed |
80 | ||
Wheat | Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with the Farmer | |
Wings | Tier 3 | +10% Speed +30 Range -2 Elemental Damage |
85 | ||
Wisdom | Tier 3 | +5 damage every 5 seconds -20% Damage |
85 | 1 | |
Anvil | Tier 4 | A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. | 120 | 1 | Win a run with the Arms Dealer |
Big Arms | Tier 4 | +12 Melee Damage +6 Ranged Damage -1 Armor -5% Speed |
105 | Win a run with the Generalist | |
Bloody Hand | Tier 4 | +12 % Life Steal +2 % Damage for every 1 % Life Steal you have You take 1 damage per second (does not give invulnerability time) |
100 | 1 | |
Cape | Tier 4 | +5% Life Steal +20% Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | ||
Diploma | Tier 4 | +10 Engineering +20% XP Gain -3 Max HP |
80 | ||
Esty’s Couch | Tier 4 | +2 HP Regeneration for every permanent -1% Speed you have. +5 Max HP -15% Speed |
100 | 1 | |
Exoskeleton | Tier 4 | +5 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 | ||
Explosive Shells | Tier 4 | +60% Explosion Damage +15% Explosion Size -15% Damage |
120 | Win a run with the Artificer | |
Explosive Turret | Tier 4 | Spawns a turret that shoots explosive bullets dealing 25 + (175% with Engineering stat) damage every 0.87s. | 80 | ||
Extra Stomach | Tier 4 | +1 Max HP when picking up a consumable while at maximum health (max +10 per wave) | 100 | 1 | |
Focus | Tier 4 | +30% Damage -3% Attack Speed for every different weapon you have |
110 | Win a run with the One Armed | |
Giant Belt | Tier 4 | Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites) | 100 | 1 | Win a run with the Jack |
Gnome | Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with the Bull | |
Grind’s Magical Leaf | Tier 4 | +3 Max HP at the end of a wave (stacking) +1 HP Regeneration at the end of a wave (stacking) +1% Life Steal at the end of a wave (stacking) |
100 | ||
Heavy Bullets | Tier 4 | +5 Ranged Damage +10% Damage +10 Range -5% Attack Speed -5% Crit Chance |
100 | ||
Jet Pack | Tier 4 | +15% Speed +10% Dodge -5 Max HP -1 Armor |
100 | ||
Lucky Coin | Tier 4 | +2 Luck for every 1 % Crit Chance you have -2 Armor |
100 | 1 | |
Mammoth | Tier 4 | +20 Melee Damage +5 HP Regeneration -8% Damage -3% Speed |
130 | ||
Medikit | Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with the Doctor | |
Night Goggles | Tier 4 | +15% Crit Chance +50 Range -3 Max HP -1 Armor |
90 | Win a run with the Ranger | |
Octopus | Tier 4 | +12 Max HP +5 HP Regeneration +3% Life Steal -8% Crit Chance |
105 | Win a run with the Mutant | |
Panda | Tier 4 | +12 Max HP +25 Luck -5% Damage |
100 | Win a run with the Pacifist | |
Potato | Tier 4 | +3 Max HP +2 HP Regeneration +1% Life Steal +5% Damage +5% Attack Speed +3% Speed +3% Dodge +1 Armor +5 Luck |
95 | Win a run with the Well Rounded | |
Regeneration Potion | Tier 4 | HP Regeneration is doubled while you have less than 50% health +3 HP Regeneration |
90 | 1 | |
Retromation’s Hoodie | Tier 4 | +2% Attack Speed for every 1% Dodge you have. -80 Range |
100 | 1 | |
Ricochet | Tier 4 | Your projectiles gain +1 bounce -25% Damage |
110 | ||
Robot Arm | Tier 4 | +6 Armor +6 Engineering -2 HP Regeneration -2% Life Steal |
90 | Win a run with the Engineer | |
Sifd’s Relic | Tier 4 | +100% chance to instantly attract a material when its dropped | 100 | 1 | |
Spider | Tier 4 | +12% Damage +6% Attack Speed for every different weapon you have -3% Dodge -5 Harvesting |
120 | Win a run with the Gladiator | |
Torture | Tier 4 | +15 Max HP Restore +4 HP per second. Cannot heal any other way. |
110 | 1 | |
Wolf Helmet | Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Best Items to Use in Brotato
This section lists some of the coolest items that you should always use if you get them in the rotation at the end of a wave.
- Alien Worm – Having an Alien Worm in your inventory will grant you + 2HP Regeneration with +3 Max HP so if you are looking to increase your health, this item is worth equipping.
- Bat – If you are aiming to increase your Life Steal stat, having a Bat in your inventory is great because it gives you a 2% bonus to your Life Steal stat.
- Dynamite – If you love blowing up stuff, equip Dynamite as it will increase the explosive damage by 15%.
- Glasses – For Ranged Combat lovers, the Glasses are a must-have item because it will increase your range by +20.
- Landmines – With this cool item equipped, a random landmine will equip in the map after every 12 seconds that deals massive explosive damage to everyone who comes in its blast zone.
- Pocket Factory – Equipping a Pocket Factory will spawn a turret every time you destroy a tree. This means that you will not only get money and health but also a free turret every time you destroy a tree.
- Adrenaline – Dodging does not mean that you are avoiding attacks only because with Adrenaline equipped, you will be restoring 5 health with every dodge if you get it right. This has a 50% chance. The item also increases your dodge by 5%.
- Alloy – This Tier 3 item grants you bonuses to a lot of damage types such as +3 Melee Damage, +3 Ranged Damage, +3 Elemental Damage, +3 Engineering, +5% Crit Chance but it reduces your Dodge by 6%.
- Giant Belt – One of the best items in Brotato, using a Giant Belt allows you to deal 10% of an enemy’s current health as bonus damage and 1% for bosses and elites.
- Grind’s Magical Leaf – Another brilliant item, it grants + 3 Max HP, +1 HP Regeneration and +1% Life Steal at the end of every wave. All three bonuses are stackable so the further you progress in waves, the higher the benefits you get.
- Regeneration Potion – With this equipped, your HP Regeneration will be doubled when your health drops below 50%. Also grants you +3 HP Regeneration
That is all for this guide. If you are looking for additional guides, check out our Brotato Beginner’s Guide and Upgrades Guide.
This concludes our Brotato Items Guide. If you want to add anything to this guide, feel free to use the comments section below.