The global in-game ad platform Anzu has announced that it has been granted a patent for its ad tracking technology which measures viewability in 3D environments. With the help of this latest groundbreaking technology, Anzu is able to track ads across multiple gaming platforms including consoles, of which Anzu is the only ad-tracking engine to monitor ad campaigns. The patent and Anzu’s technology are also compliant with the updated MRC and IAB intrinsic in-game advertising guidelines.
The patent was awarded to Anzu by the United States Patent and Trademark Office for its innovative ad-tracking technology which is compliant with new in-game advertising standards and third-party safety solutions. The patent deals with a new mechanism for determining the viewability score of objects displayed on a screen which also serves as key building blocks for intrinsic in-game ad measurement. The granted patent 11,260,299, named ‘An Object Viewability Determination System and Method’ is part of Anzu’s drive to improve viewability, attention metrics, and data available to advertisers when running in-game ads.
Apart from this, the 3D ad tracking engine collects unique data points about intrinsic in-game ad placements and their lifecycle, including average screen coverage, occlusions, virtual world position, and orientation in relation to user view. This data is then combined with conversion and session data to create robust data models which are used to optimize the delivery of campaigns and provide media value to advertisers. Anzu is also trying its best to meet the industry needs and ensure marketers have access to standardized viewability metrics in-game that can be relied upon.
Anzu’s Co-Founder and CPO, Ben Fenster comments:
We started developing our ad tracking engine over five years ago. We’ve continued to enhance and invest in it, as we understand that for Anzu to succeed and for gaming to become a recognized advertising category, advertisers need an efficient and transparent way of measuring intrinsic ads, as well as a means of comparing them with common ad formats. This technology is highly significant because it provides advertisers with an efficient way to calculate viewable impressions in compliance with the new guidelines while meeting the stringent technical requirements of AAA game publishers.
Tom Sharma, Chief Product Officer of IAS said:
Marketers are increasing their gaming ad spend as the medium continues to grow and reach new audiences. Our work with Anzu delivers in-game measurement and transparency to marketers investing in this burgeoning space, equipping advertisers with a clearer picture of the quality of their media and positioning the medium for even greater expansion in 2023.
Joe Cady, Executive Vice President of Advanced Advertising & Partnerships, NBCUniversal also added:
Gaming is one of the fastest growing areas in media, and the rapid advancement and integration of third-party measurement and technological innovation is bringing new levels of efficiency and transparency to the space. Anzu’s solution for 3D viewability represents another critical step toward helping marketers fully understand the impact and value of their gaming media spend.
As of now, Anzu has additional patents pending approval, as well as it, is growing its range of tools that will allow more companies to take advantage of the in-game opportunity. Anzu is also partnered with IAS and Oracle Moat which can measure the data gathered from Anzu’s patented tech in real-time, efficiently giving brands 3D-party measured data across platforms. Earlier, backed by WPP, Sony Innovation Fund, NBCUniversal, HTC, Bitkraft, and other prominent investors, Anzu has managed to raise $37M in order to make advertising better in games.
Additional details can be found on the official website of Anzu.io.