In Dead Cells, there are many hidden areas that you can explore. This Dead Cells – Hidden Areas Guide will show you every hidden place you can find in the main areas of the game. Other than the standard game path, there are several other areas with new enemies and items. These bonus paths lead you to a different location if you can access them with a rune.
Dead Cells is a rouge-lite, Castlevania-inspired action platform game that is developed by Motion Twin. Dead Cells is a 2d combat game with tough bosses and enemies that you have to fight through. The game is currently available for Nintendo Switch, PlayStation 4, and Xbox One.
Hidden Areas Guide – Dead Cells
Below we have listed how where you can access all the hidden areas in the 13 main areas of Dead Cells. In some cases, to open a door to the hidden region, you need a rune to get through.
Prison Quarters
There are two exits from this region. One is the Standard path that leads to the Promenade of the Damned. While the special path leads you to Toxic Sewers. For the Toxic Sewers path, you need the Vine Rune power.
Promenade of the Damned
The first is the standard path that leads to Ramparts; it requires no rune. The second path takes you to Ossuary which for which you need the Teleportation Rune Power. The third leads to Prison Depths and it requires the Spider Rune Power
Toxic Sewers
There are two exits from this area. the first is a Standard path that leads to Ramparts and requires no runes. The other path leads to Ancient Sewers that require Ram Rune Power.
Ramparts
This region has two exits. First is the Standard path that leads to Black Bridge and requires no rune. The other path leads to Insufferable Crypt and it requires 3 Boss Source Cells.
Prison Depths
This region has a standard path leading to ossuary and requires no runes.
Ancient Sewers
This Region exits through a standard path leading to Insufferable Crypt and requires no rune.
Ossuary
This is another region with only a Standard path that leads to Black Bridge and requires no rune.
Insufferable Crypt
There are two paths in this region. First is the standard path that leads to Stilt Village and requires no runes. The other path leads to the Slumbering Sanctuary which requires a Spider rune.
Stilt Village
There are only two paths in the region. The first is the standard path that leads to the Clock Tower and requires no rune. The second path leads to Graveyard and requires a Spider Rune.
Slumbering Sanctuary
There are two paths in this region. First is the standard path that leads to Clock Tower and requires no rune. The other path leads to Forgotten Sepulcher which is also a standard path that requires no rune.
Graveyard
This region has one standard path that leads to Forgotten Sepulcher which requires no rune.
Clock Tower
This region has one standard path leading to Clock Room and it requires no rune.
Forgotten Sepulcher
This has one standard path that leads to the Clock Room to the time Keeper Boss and it requires no rune.
Clock Room
This is where the Time Keeper boss resides. The standard path after the boss leads to High Peak Castle and it requires no rune..
High Peak Castle
This path leads to the Throne Room where the Hand of the King boss resides. This path requires no rune.
Additional Dead Cells guides are linked below:
- Promenade of the Condemned Keys and Cash Stash Locations Guide
- Upgrades Guide
- Cell Farming Guide
- Boss Fights Guide
- Weapons Guide
This concludes our Dead Cells Hidden Areas Guide. If you want to add anything to this guide, feel free to use the comments section below.