In this Fallout 76 Best Characters Build Guide, we guide you on how to create the best type of character that will suit your style of play. As there are many Perks that you can use to have different kinds of special effects, we have created the best type of characters you can have with the right amount of Perks unlocked for each.
It is worth mentioning that these characters are Level 50 build, which means you will have to be at least Level 50 to be able to apply these Perks on your character.
Best Character Builds Guide – Fallout 76
Read on below to check out some of the best character builds that you can have in Fallout 76.
Melee Expert Build
This build is for people who love the up close and personal combat experience.
The build will allow you to run circles around opponents while dealing a high amount of damage in a short period. Keeping you agile and fast-paced for them to react too slowly. Boosted health and damage resistance, automatic Stimpak usage will help you outlive your target and beat it to dust.
The Perks equipped in this build are:
Perks Applied | Effects |
Martial Artist | melee weapons weigh 60% less, and you can swing them 30% faster |
Bloody Mess | 15% bonus damage means enemies may explode into a gory red paste |
Incisor | melee weapons ignore 75% of your target’s armor |
Aqua Boy/Girl | no longer take Rad damage from swimming and can breathe underwater |
Ironclad | 50 Damage and Energy Resistance while wearing armor |
Expert Slugger | two-handed melee weapons now do +20% damage |
Barbarian | Every point of Strength adds +4 Damage Resist (max 80) |
Born Survivor | Falling below 20% health will automatically use a Stimpak |
Evasive | While unarmored, each point of AGI adds +3 Damage and Energy Resist (max 45) |
Storm Chase | Gain health regeneration while outside during rain or Rad storms |
Marathoner | Sprinting consumes 40% fewer AP |
Ricochet | 20% chance to deflect back a portion of enemies’ ranged damage |
Slugger | two-handed melee weapons now do +20% damage |
Life Giver | Gain a total of +45 to your maximum Health |
Adrenaline | +10% (max 60%) damage for 30s per kill. Duration refreshes with kills |
Cola Nut | Nuka-Cola products are now three times as beneficial |
Master Slugger | two-handed melee weapons now do +20% damage |
Action Boy/Girl | AP regenerates 45% faster |
Solar Powered | +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m |
Assault Build
This setup or build is for players who want to go in guns blazing, with just a simple run, shoot, reload, and repeat approach.
This build will focus on rifle damage, accuracy, and reload speed whereas the Assault Build will come in handy for players who like fast-paced action. While more Perks will complement with reduced weapon degradation and the ability to find and craft more ammunition that will ensure chances of your running out of ammo remain less.
Below are the Perks equipped for this build:
Perks Applied | Effect |
Commando | Auto Rifle deal +20% Damage |
Grounder Pounder | Auto Rifle hip Fire & Reload speed increased by 40% |
Bandolier | Ballistic weapon ammo weighs 90% less |
Tank Killer | Your rifle ignores 30% armor and has a 6% chance to stagger |
Long Shot | Rifles have 20% more range, 40% more accuracy when sighted |
Ammosmith | Produce 100% more rounds when crafting ammo |
Action Boy/Girl | AP generates 45% faster |
Tenderizer | Targets receive 10% more damage for 10 seconds |
Gunsmith | Guns break 50% slower and cheaper to repair |
Lifegiver | Gain a total of 30+ maximum health |
Ironclad | Gain 40 Damage and Energy Resistance while wearing armor |
Weapon Artisan | Repair any weapon to 160% of the normal maximum condition |
Bloody Mess | 15% bonus damage, enemies may explode in gory red paste |
Scrounger | Find extra ammo when searching the ammo container |
Quick Hands | Gain a 25% chance to instantly reload when clip is empty |
Tormentor | Rifle have a 25% chance of crippling a limb |
Marathoner | Sprinting consumes 40% fewer AP |
Expert Commands | Rigorous combat training means auto rifles deal +20% damage |
Sniper Build
This build is for you if you love the lone sniping aspect of gameplay and prefer to stay out in the wilderness alone for long periods to deal with enemies afar.
The Perks max out rifle range, increase accuracy, increase damage and crits. AP consumption is reduced to allow more shots and quick getaways. Perks used in this build also allow you to stay out in the wilderness for longer and include protection from the elements and Rads, reduced food spoilage, reduced weapon degradation, and lowered ammo carry weight.
The Perks equipped with this build are:
Perks Applied | Effect |
Natural Resistance | 90% less likely to catch a disease from the environment |
Storm Chase | Gain high health regeneration while outside during rain or Rad storms |
Marathoner | Sprinting consumes 40% fewer AP |
Weapon Artisan | repair any weapon to 200% of normal maximum condition |
Night Eyes | Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m |
Rifleman | non-automatic rifles now do +20% damage |
Sniper | Gain improved control and hold your breath 60% longer while aiming scopes |
Bandolier | Ballistic weapon ammo weighs 90% les |
Action Boy/Girl | AP regenerates 45% faster |
Bloody Mess | 10% bonus damage means enemies may explode into a gory red paste |
Good With Salt | Food in your inventory will spoil 90% more slowly |
Expert Rifleman | non-automatic rifles now do +20% damage |
Luck of the Draw | Weapon has a 20% chance to regain condition when hitting an enemy |
Ammosmith | Produce 100% more rounds when crafting ammunition |
Aqua Boy/Girl | You no longer take Rad damage from swimming and can breathe underwater |
Long Shot | Your rifles have 20% more range and 40% more accuracy when sighted |
Covert Operative | ranged sneak attacks deal 2.5x normal damage |
Adrenaline | Gain +10% (max 48%) damage for 30s per kill. Duration refreshes with kills |
Lone Wanderer | take 20% less damage and gain 30% AP regen when exploring alone |
Gunsmith | guns break 75% more slowly and are cheaper to repair |
Heavy Build
If you are a fan of big guns and prefer the heavy gunner style of combat, then this is the build for you.
The Perks used in this build will focus on maxing out weight-reduction Perks and boosting armor effectiveness and damage output. In other words, you will turn into a bullet sponge for your team while dealing massive amounts of damage to enemies in return. The build also works great for this setup as there are many big weapons in the game.
Below are the Perks equipped with this build:
Perks Applied | Effects |
Adamantium Skeleton | Limb damage is completely eliminated |
Lock and Load | Heavy guns reload 30% faster |
Bear Arms | Heavy guns weigh 80% less |
Heavy Gunner | Non-explosive heavy guns now do +20% damage |
Strong Back | Gain +40 to carry weight |
Sturdy Frame | Armor weighs 50% less than normal |
First Aid | Stimpaks restore 40% more lost Health. |
Tenderizer | your targets receive 10% more damage for 10 seconds after you attack |
Bodyguards | Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you |
Lifegiver | Gain a total of +45 to your maximum Health |
Ironclad | You now gain 50 Damage and Energy Resistance while wearing armor |
White Knight | Armor breaks 90% more slowly and is cheaper to repair |
Bloody Mess | 15% bonus damage means enemies may explode into a gory red paste |
One Gun Army | Heavy guns gain a 8% stagger chance and a 8% chance to cripple a lim |
Quick Hands | Gain a 25% chance to instantly reload when your clip is empty |
Power Armor Build
This build is for your Power Armor that will turn no less than a Tank in defense. While this is not as versatile as the heavy build, but trades increased damage output for sheer defensive capability.
The perks applied on this build focus on utilizing Power Armor to its maximum potential by increasing damage resistance and durability. This build also allows Power Armor users to catch enemies by surprise by running right into the middle of the fray, allowing the rest of their team to get the jump
Below are the Perks equipped with this build:
Perks Applied | Effects |
One Gun Army | Heavy guns gain an 8% stagger chance and an 8% chance to cripple a limb |
Professional Drinker | no chance you’ll get addicted to alcohol |
Pain Train | Devastate and stagger enemies by sprinting into them with Power Armor |
Lifegiver | Gain a total of +45 to your maximum Health |
Adamantium Skeleton | limb damage is completely eliminated |
Full Charge | Sprinting in Power Armor consumes no extra Fusion Core energy |
Lock and Load | Heavy guns reload 30% faster |
Power User | Fusion Core duration is now doubled |
Robotics Expert | Power Armor breaks 60% more slowly and is cheaper to repair |
Power Smith | crafted Power Armor now has improved durability |
Bear Arms | Heavy guns weigh 80% less |
Stabilized | In Power Armor, heavy guns gain 40% accuracy and ignore 40% of armor |
Photosynthetic | improved Health regen between the hours of 6:00 a.m. and 6:00 p.m |
Portable Power | All Power Armor parts and chassis weights are reduced by 75% |
Bloody Mess | 15% bonus damage means enemies may explode into a gory red paste |
Action Boy/Girl | AP regenerates 45% faster |
Stealth Build
This build is pretty obvious, and if you are more of a stealth combat type of player, then this build is for you.
In this build, you can sneak, hack, pick, and hide in just about every situation. With a focus on pistols and sneak attacks with chem. And alcohol immunity, players can boost their stats with a variety of drugs to deal a lot of damage without being seen.
Moreover, hacking and lockpicking allow you to access just about any area, and Rad resistance allows you to make getaways from tricky situations.
Below are the Perks equipped with this build:
Perks Applied | Effects |
Master Hacker | Gain +1 Hacking skill and terminal lockout time is reduced. |
Covert Operative | ranged sneak attacks deal 2.5x normal damage |
Weapon Artisan | repair any weapon to 200% of normal maximum condition |
Rad Resistant | +30 Radiation Resistance |
Crack Shot | pistols now have 20% more range and 40% more accuracy when sighted |
Professional Drinker | no chance you’ll get addicted to alcohol |
Bandolier | Ballistic weapon ammo weighs 90% less. |
All Night Long | suffer 60% less from hunger and thirst |
Gunsmith | guns break 75% more slowly and are cheaper to repair |
Hacker | Gain +1 Hacking skill, and terminal lockout time is reduced |
Light Footed | While sneaking, you never trigger mines or floor-based traps |
Expert Picklock | Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10% larger |
Chem Resistant | complete immunity to chem addiction |
Sneak | 60% harder to detect while sneaking |
Night Eyes | Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m |
Master Picklock | Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10% larger |
Packin’ Light | pistols weigh 75% less |
Aqua Boy/Girl | You no longer take Rad damage from swimming and can breathe underwater. |
Master Gunslinger | nonautomatic pistols now do +20% damage |
Expert Hacker | Gain +1 Hacking skill, and terminal lockout time is reduced |
Picklock | Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10% larger |
Lone Wanderer | take 20% less damage and gain 30% AP regen, when exploring alone |
Secret Agent | Stealth Boys last four times as long |
Escape Artist | Sneak to lose enemies, and running no longer affects stealth |
Medic Build
This build is for you if you like to play the role of a Medic, which can be handy considering how the wasteland is filled with dangerous and tough enemies. And if your teammates die a lot, you can play the role of carrying and providing tons of rations, and medical supplies for your teammates, while also providing plenty of perks to be shared around. Additionally, the ability to dodge incoming damage allows this build to run into the line of fire to help a downed teammate.
Below are the Perks equipped with this build:
Perks Applied | Effects |
Traveling Pharmacy | Weights of all chems (including Stimpaks) are reduced by 90%. |
Thru-Hiker | Food and drink weights are reduced by 90%. |
Butcher’s Bounty | Always find extra meat when you “Search” an animal corpse. |
Professional Drinker | There’s no chance you’ll get addicted to alcohol. |
Chem Resistant | You gain complete immunity to chem addiction. |
Anti-Epidemic | Your disease cures always cure a disease from nearby teammates too. |
Field Surgeon | Stimpaks and RadAway will now work much more quickly. |
Healing Hands | Players you revive have Rads reduced by 900. |
Team Medic | Your Stimpaks now also heal nearby teammates to their full strength. |
Quack Surgeon | Revive other players with Whiskey! |
Philanthropist | Restore much more of your team’s hunger and thirst when you eat or drink. |
First Aid | Stimpaks restore 40% more lost Health. |
Pharmacist | RadAway removes twice as much radiation. |
Born Survivor | Falling below 20% health will automatically use a Stimpak. |
Rejuvenated | You gain much-increased benefit from being Well Fed or Well Hydrated. |
Dodgy | Avoid 30% of incoming damage at the cost of 30 AP per hit. |
Pharma Farma | Always find extra first aid chems when you “Search” a chem container. |
Serendipity | While below 30% health, gain a 45% chance to avoid damage. |
Good With Salt | Food in your inventory will spoil 90% more slowly. |
Mystery Meat | Stimpaks generate more edible meat tissue. Higher Rads improve the chance. |
Dry Nurse | You have a 90% chance to keep your Stimpak when you revive another player. |
Scavenger Build
This build will take anything and make it into something. In other words, Scavenger Build is good for finding more resources and making the most out of them in making better items. The players will have to grab many items and look out for blueprints throughout the world, but what this build does is allow them to craft just about anything, be it weapons, mods, armor, workshop, or chems.
Below are the Perks equipped with this build:
Perks Applied | Effects |
Pharma Farma | find extra first aid chems when you “Search” a chem container |
Grease Monkey | Workshop items are 60% cheaper to repair |
Happy Camper | Hunger and Thirst grow 80% more slowly when in camp or in a team workshop |
Contractor | Crafting workshop items now costs 50% fewer materials |
Woodchucker | Collecting wood yields 100% more |
Chemist | You get double the quantity when you craft chems |
Picklock | Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10% larger |
Super Duper | When you craft anything, there is a 40% chance you’ll get double results |
Pack Rat | weight of all junk items is reduced by 75% |
Exotic Weapons | craft crossbows, black powder guns, the Syringer and more / You can now craft Rank 1 exotic weapon mods. |
Master Picklock | Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10% larger |
Science Master | craft Rank 3 energy gun mods |
Expert Picklock | Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10% larger |
Power Smith | You can now craft advanced Power Armor mods |
Exotic Weapons Expert | craft Rank 2 exotic weapon mods |
Cap Collector | always find more bottle caps when opening a Caps Stash |
Traveling Pharmacy | Weights of all chems (including Stimpaks) are reduced by 90% |
Homebody | improved health and limb regeneration while in your camp or workshop |
Hard Bargain | Buying and selling prices at vendors are now much better |
Scrapper | Obtain many more components when you scrap weapons and armor |
Scrounger | find extra ammo when you “Search” an ammo container |
Thru-Hiker | Food and drink weights are reduced by 90% |
Science | You can now craft energy guns. / You can craft Rank 1 energy gun mods |
Home Defense | craft and disarm expert traps and craft expert turrets |
Strong Back | Gain +40 to carry weight |
Science Expert | You can craft Rank 2 energy gun mods |
Grenadier Build
This build is for players who love explosives as the perks used on this build focus on increasing explosive damage and radium. In addition, the Cannibal perk used on this build combined with Rad resistance and disease immunity will allow you to eat or drink anything in the world without having to worry about carrying much survival gear. Which of course means you can carry more explosives.
This Build comes with the following perks applied to it:
Perks Applied | Effects |
Action Boy/Girl | AP regenerates 45% faster. |
Fire in the Hole | throwing arc when tossing grenades, and grenades fly 50% farther |
Goat Legs | 80% less damage from falling |
Cannibal | Eating human, Ghoul, Super Mutant, or Scorched corpses restores more Health and Hunger |
Home Defense | craft and disarm expert traps and craft expert turrets |
Demolition Expert | explosives do +100% damage |
Iron Stomach | chance to catch a disease from food is reduced by 90% |
Natural Resistance | 90% less likely to catch a disease from the environment |
Mysterious Savior | The Mysterious Savior will regularly appear to revive you when downed |
Light Footed | While sneaking, you never trigger mines or floor-based traps |
Lead Belly | no radiation from eating or drinking |
Last Laugh | always drop a live grenade from your inventory when you are downed |
Bloody Mess | 15% bonus damage means enemies may explode into a gory red paste |
Mystery Meat | Stimpaks generate excessive, edible meat. Higher Rads improve the chance |
Aqua Boy/Girl | no longer take Rad damage from swimming and can breathe underwater. |
Strong Back | Gain +40 to carry weight |
Ghoulish | Radiation now regenerates more of your lost Health |
Ordnance Express | Thrown explosives weigh 90% less |
Grenadier | explosives detonate with twice the radius |
Marathoner | Sprinting consumes 40% fewer AP |
Sun Kissed | Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m |
Best Critical Hit Build in Fallout 76
This build will focus on your playing style where you deal maximum damage over a short period of time.
The Perks in this build are special on focusing on Critical Hits on enemies, Shotgun Perks where damage and accuracy are raised while reducing degradation, players can take several shots with V.A.T.S. and have a high chance of dealing damage with critical hits and cripple limbs.
This build is not stealthy by any means but the element of surprise can help with your ambush.
Below are the Perks equipped for this build:
Perks Applied | Effects |
Scattershot | Shotguns now weigh 80% less, reload them 40% faster |
Concentrated Fire | V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per hit |
Skeet Shooter | shotguns have 40% improved accuracy and spread |
Shotgunner | shotguns now do +20% damage |
Expert Shotgunner | shotguns now do +20% damage |
Master Shotgunner | shotguns now do +30% damage |
Awareness | view a target’s specific damage resistances in V.A.T.S. |
Action Boy/Girl | AP regenerates 45% faster |
Penetrator | No V.A.T.S. accuracy penalty vs. enemy body parts blocked by cover |
Gunsmith | guns break 75% more slowly and are cheaper to repair |
Enforcer | shotguns gain a 20% stagger chance and a 12% chance to cripple a limb |
Gun fu | V.A.T.S. swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets |
Psychopath | Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter |
Marathoner | Sprinting consumes 40% fewer AP |
Critical Savvy | Critical Hits now only consume 55% of your critical meter |
Better Criticals | V.A.T.S. criticals now do +40% damage |
Grim Reaper’s Sprint | Any kill in V.A.T.S. has a 35% chance to restore all AP |
Four Leaf Clover | Each hit in V.A.T.S. has an excellent chance to fill your Critical meter |
So now you know what build you can use for your preferred type of combat, as with our builds, you will be the best you can make out of perks and have the best combat available for you in the game.
For additional Fallout 76 guides, make sure to check out our Antibiotics Guide, Deathclaw Eggs Farming Guide, Fact Finder .44 Pistol Guide, Wastelanders Romance Guide, Wastelanders Allies Location Guide, Wastelanders Hunter for Hire Guide, Wastelanders Strength in Numbers Quest Guide, Weapons Guide, Perks and Special Attributes Guide, Workshops Guide, Power Armor Guide, Camping Guide, Apparel Guide, Aid Items Guide, Main Quests Guide Part 2, Main Quests Guide Part 1, Chemistry Guide, Cooking Guide, Crafting Guide, Event Quests Guide, Daily Drop and Repeatable Quests Guide, Nukes Guide, Diseases and Mutations Guide, Miscellaneous Quests Guide, Magazines Guide, BobbleHeads Guide, Power Armor Locations Guide, Combat Guide, Side Quests Guide, Beginner’s Guide, Aluminum Farming Guide, Final Word Weapon Guide, Weapons and Armor Mod Guides, and 8 Basic Steps After Setting Out the Vault in Fallout 76 Guide.
This concludes our Fallout 76 Best Character Build Guide. Feel free to comment below