Gotham Knights All Puzzles Guide – All Puzzle Solutions, How to Complete

Gotham Knights All Puzzles Guide

There are a handful of puzzles in Gotham Knight that are mainly cases where you have to link up clues or perform a certain task to complete it. Though not that hard, this Gotham Knights All Puzzles Guide will list all the puzzles in the game and how to complete them correctly.

Gotham Knights All Puzzles Guide

Below you will find all the puzzles in each of the cases of the game:

Puzzle #1 – Door Unlock Code

When you are investigating the crime scene of the first case, Red Hood will come to the crime scene, with blood splattered all around the wall and the floor. The door on the right will be locked and will require you to enter a code to open it.

To solve the puzzle, head up to the crime scene and the game will automatically show you the crime scene and the events that unfolded. It will begin with a desk and then the blood patterns to determine what likely happened. You need to the desk to open the door and then link up the notebook on the left to the microwave buttons on the right. That’s how you can enter the code and open the door.

Puzzle #2 – Langstrom Autopsy

When you find Langstrom’s body in the autopsy room, you will need to dot the correct clues to complete the puzzle. When investigating his body, all you have to do is link up the glucometer on the table to the blood vial on the tray to the right.  This will solve the puzzle and reveal the USB in the glucometer.

Puzzle #3 – Listening Devices

This is an easy task when you are in Case 2 and need to find the listening devices hidden in Penguin’s main office. You can use the AR Scanner to locate the listening devices where the first one is right on his main desk hidden inside the lamp.

The second listening device is right behind him, on the potted plant at the bottom of the painting. The device will be inside the pot.

Finally, the last device is hidden in the bust on the left of the entrance to the office. You can easily scan and locate it to disable it.

Puzzle #4 – Powers Club Hidden Access

In the second case when you are in Powers Club, you will come to an area with a circular tile pattern in the middle. It will also have a couple of enemies that you first have to take out as you enter the club. Once you have cleared the area, use the AR scan to look for clues.

One clue will be the hidden underground mechanism, linked up with the wires. You can immediately see that one of the wires leads to a lamp on the wall to the right, while the wires continue deeper to other points. The first thing you need to do is to head up by grappling to the floor above and enter the door. This will take you to a large room where you will find enemies here.

After clearing the area, you can scan again and see that one of the wires leads to a bust that you can interact with. The second location where the wires lead is by going up the stairs from the same area as the bust statue and crossing over to the other hallway and getting down the stairs. The wire here will lead to a book on the bookshelf to the right.

Head back to the main area where you first saw the mechanism and then pull on the lamp you saw earlier. After you have interacted with all three hidden points that are linked to the mechanism, the stairs will unveil themselves leading to an area underground.

Puzzle #5 – Bird Statue Shadow Puzzle

In the same Powers club as the previous puzzle location, you will come to Owl’s Hideout, where you will spot a painting on the far end of the wall inside a hallway. This area will also have four statues and a spotlight in the front.

The task here is to first activate the spotlight for it to cast shadows on the wall and then rotate the statues in the middle to take a shape of a flying eagle. This Once you have all the pieces aligned in the correct shape, the wall will split open and reveal the next area ahead.

Puzzle # 6 – Owl’s Court Hideout

In Case 3, you will find the puzzle inside Owl’s Nest where after heading inside, you will go to the court hideout. Up ahead in this area will be a letter box with a document attached to it that you can scan. Now move to the desk with the map on the left to link up the clues.

On the map, you will find four cards and brass pegs. You need to link the Ofasiede Card to the brass peg on the western side of the map leading up to the river. This will complete the puzzle as it is the solution for it.

Puzzle #7 – Excavation Sample Room and Ore

In Case 3, you will enter a mine where you have to find the excavation research, where the puzzle here is to find the right ore the people were looking to get. After analyzing the samples taken from the mine wall, head up to the Core Sample Room and analyze the Ore Samples in this area to find the correct sample of ore.

From the location, enter the other side of the area by going through the door to the left of the analyzer and equipment taking you outside. Continue on this path by jumping on platforms and grappling up. This path will take you to the Extraction Room. Go to the computer desk down below and link up the ore immediately to the right of the mouse to the orange sulfuric acid vial on the left. This will complete the puzzle.

Puzzle #8 – Stepping Plates

In case 4, you will come to a room with the landmarks of Gotham City. There will be four different paintings on the wall with the years written down on the bottom. In addition, you will also see the building sculptures in the middle of the room, with a plate in front of each on the ground.

You need to step on the plates in the correct order starting from the structure that is the oldest to the latest. This is a very simple puzzle that only requires you to put the years in ascending order from the oldest to the newest.

Puzzle #9 – Owl Sphere

This is a simple puzzle where you need to activate 4 different plates in the correct order to complete the puzzle. When you first enter the area, you will find a large owl head sphere in the middle. On the ground, you will find blue pressure plates on both the left and the right.

What you will also see is two owl statues on two ends of the area, high above on the wall. These including the two plate buttons on the ground are points that you need to press in the correct order.

When you enter the area, you will find the owl sphere facing you. The first button you need to activate is the owl statue on the wall behind the sphere. Grapple to it, and the sphere will rotate in your direction. As soon as it points to you, jump down and walk on the blue plate on the right, wait for the sphere to rotate, and then run to the other plate on the left.

Finally, all that’s left is to grapple up to the opposite owl statue, which will be right above where you entered this area. Once you have grappled with it and the sphere has rotated to you, the puzzle will be completed.

Puzzle #10 – Sudoku Puzzle

This is a fairly simple puzzle if you are familiar with Sudoku. The goal is to have a different symbol in each row, column, and box. This means that you cannot have the same symbol in a row (vertical line) and column (horizontal line).

Rotate the symbols accordingly and you will complete the puzzle in less than a minute.

Puzzle #11 – Open Breach Door

In Case 6, you will come to a point where you need to find a way to the breach blast door. This means that you will need some force to break open the door. You can start by first grappling up the higher level above the door, where you will find a console with two buttons. Press the button on the left and it raises the laser from the tank on the right.

Press the right button to bring it to the other tank on the left, in line with the breach door. Press the left button, but it will now as you to rotate the tank in the correct order. Jump down and go to the console behind the tanker, and rotate it to face the door. Now you can fire the laser to blow the door down by pressing the left button on the console.

Puzzle #12 – Solarium Lab

In the Solarium Lab in case 7, you will come to a place that will look like Langstrom’s lab at Gotham U. You will find a large tank on the right and a table with vials on the left. To solve the puzzle, you need to purple Serum V24.07 to Genetic Marker Group M (third cylinder from the left).


This guide is a work in progress. More puzzles will be added soon.

Check out more Gotham Knights guides:

That’s how you can solve the puzzles in the game as detailed in our Gotham Knights All Puzzles Guide. Post your comments below.

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About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

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