With plenty of unique Units in Gundam Evolution, each brings its own unique specs and weapons. Units are not only differentiated by their G Maneuvers but also by the different types of weapons that they use in combat. This Gundam Evolution Weapons Guide will show you all weapons and how they work in the game, especially with their main and sub action
Gundam Evolution Weapons Guide
Weapon |
Used By |
Detail |
Beam Gatling Gun | Unicorn Gundam | Main Action: Fire effectively up to mid-range
Sub Action: Steady the weapon to limit recoil and improve mid-range accuracy. |
Large Heat Hawk | Zaku II [Melee] | Main Action: A cleaving strike with the Large Heat Hawk. Effective against close-range targets to the front. The strike pierces enemy units |
REN-DO Grenade | Mahiroo | Main Action: Can bounce off walls. The grenade explodes after a short delay, or when it contacts an enemy unit.
Sub Action: Steadying the weapon increases the REN-DO Grenade’s rate of fire. |
Fedayeen Rifle | Marasai [UC] | Main Action: Fires effectively up to medium range.
Sub Action: Steady the weapon to limit recoil and improve mid-range aim. |
GN Beam Dagger | Gundam Exia | Main Action: Throw a GN Beam Dagger. Effective up to medium range. |
Beam Spray Gun | GM | Main Action: A reliable close-range pistol with zero accuracy loss.
Sub Action: Hold your shield in front of you while using your primary weapon. Absorbs a set amount of damage before breaking and regenerates over time |
BOP Missile | Guntank | Main Action: Automatically targets multiple enemies within range, dealing equal damage to all of them. Concentrated-fire Mode focuses damage on a single enemy unit.
Sub Action: Focus all fire on a single target, increasing target-acquisition range and dealing greater damage. |
Beam Rifle | Turn A Gundam, Gundam | Main Action: A highly-accurate beam weapon with minimal recoil and accuracy loss.
Sub Action: Hold to charge your weapon, increasing damage the more it is charged but firing a slower pro |
Giga-Launcher DR1 Multiplex (Projectile) | DOM Trooper | Main Action: Fires projectiles that damage all units in a small area on impact. |
Large Beam Rifle | Asshimar | Main Action: A mid-range rifle that fires in 3-shot bursts with zero accuracy loss |
Sniper Rifle | GM Sniper II | Main Action: An extremely powerful long-range rifle with severely limited accuracy when not using the scope.
Sub Action: Look down the rifle’s scope to gain perfect accuracy. Reduces your movement speed and limits skills during use. |
Arm Beam Guns | Methuss | Main Action: A rapid-fire pair of mid-range gun with zero accuracy loss |
Mace (Sweep) | Gundam Barbatos | Main Action: Swing your mace in a wide arc, dealing damage and knockback to all enemies in melee range in front of you. |
Zaku Machine Gun | Zaku II [Ranged] | Main Action: A powerful close-range machine gun. Effectiveness diminishes substantially at longer range. |
Bullpup Machine Gun | Pale Rider | Main Action: A rapid-fire mid-range machine gun with heavy recoil and accuracy loss.
Sub Action: Steady your weapon to limit accuracy loss. Reduces your movement speed during use. |
Beam Shot Rifle | Sazabi | Main Action: A powerful close-range scattershot weapon. Effectiveness diminishes substantially at longer range.
Sub Action: Shield absorbs a set amount of damage before breaking and regenerates over time. |
Check out more Gundam Evolution guides:
That’s all the weapons in the game as shown in this Gundam Evolution Weapons Guide. Post your comments below.