Humankind November Update Adds Dia de Los Muertos Limited-Time Event

Humankind November Update

A new Humankind November update which is the Fabius Maximus update has brought new game settings, balance changes, and mod support to PC. But the highlight of the update is the Dia de los Muertos limited-time event that will run throughout the month of November where you can complete challenges and earn rewards.

Since the release of the game back in August, this is the 4th big patch update that the developers have released since.

HUMANKIND™ - Día de los Muertos Event Announcement [PEGI]

The much-awaited Fabius Maximum patch update brings the following:

GAME SETTINGS

  • Resource abundance: New map settings are being added for resource abundance. Players can control the amount of luxury and strategic resources placed on the map. This should allow you to customize the level of conflict or cooperation required for success to your liking.
  • Avatar and persona system: We’ve added a “random persona” option when picking your opponents, so if you prefer to be surprised during your match, you can now face an unknown enemy. We’re also adding a button on the persona screen to upload it to Games2Gether or download it if you are playing on a different PC than usual.
  • Color picker settings: We have added a color picker to the game settings that allows you to adjust the color of the subtitles and the available empire colors, including presets for common forms of color blindness.

PACING AND BALANCING

  • Neolithic era: Changes to the Neolithic era to slow down growth and limit the early power spike gained from delaying the Ancient era (less food gained from Sanctuaries, stronger mammoths).
  • Late game: Bringing the cost of technologies and constructions in line with the resource yields achieved by our players, as well as stability impact of districts and wondrous luxury resources making it hard to maintain very high stability in the late game.
  • Cultures: We are rebalancing some cultures, particularly those most often brought up as too strong or too weak. We have also re-examined combat strength and cost of units both emblematic and general.
  • Civics: We have revised the effect of several civics including Nuclear Disarmament.
  • Affinities: We have also rebalanced the expansionist affinity to make it more appealing.

Lastly, the devs have also added modding support with modding tools that have been integrated into the game. with mod.io, you can simply log into your account through the game and let it download maps and mods that you subscribe to on the Humankind mon.io page. The first version of the Humankind mod tools are also said to be coming soon on Steam, allowing you to create your own content for the game.

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About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

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