The Rat Project has announced that it has just launched the Kickstarter for its grimdark, narrative-driven title Magin: The Rat Project. Although the Kickstarter was launched last week, the campaign has already gained 30% of its $50,000 goal.
If you are interested in supporting the game, click on the link here to support the developers. When the development finishes, the game will be launched for the Nintendo Switch, PlayStation 4, and Xbox One.
As far as the gameplay of Magin is concerned, it fuses an adventure game, based on the exploration of a 2D world and interaction with the environment and characters with a card-based combat system that might remind of Slay the Spire. The element that combines them is the emotion mechanic, that influences both stats during combat, and the choices you make. An additional point of contact between them is the card collecting system, based on exploration and character decisions.
Magins are mages with abilities tied to the flow of essence, directed by their emotional state. This is what makes them dangerous outcasts with wither powers. The development team is aiming to tell an engrossing story with difficult decisions to make with multiple endings for the game. They are creating a rich, mysterious world, full of multidimensional characters, and atmospheric locations. A point in history where medieval culture is confronted with the invention of industrial, magic-powered machines.
On the topic of visuals, the game is all handcrafted with its comic-book art style that is inspired by Mike Mignola’s work, Studio Ghibli movies, Fullmetal Alchemist, Berserk, or Naruto, as well as Persona franchise and of course – Darkest Dungeon. Combining all that, The Rat Project studio wants to achieve a look that is somewhat new and combines heavy lines with a lighter anime style.
Key features
- Adventure game – interact with the environment and investigate items to get a better grasp of the context for the plot.
- Emotions mechanics – maintain the emotions of your characters, choose the path they’ll follow, deal with the impact of your choices.
- Non-linear story – immerse yourself into a cold and harsh fantasy world of our creation. Follow the main characters through their journey of a lost and redeemed hope.
- Card system – build your deck as the story progresses and face stronger enemies. Use RPG influenced elements such as storyline choices or merchants to modify your deck.
- Magin: The Rat Project is still in development right now, and depending on the progress of the Kickstarter, the game will launch on Steam in A4 2021, while a console release will come at a later date.
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