New Indie Title, Wednesdays Sheds Light on Child Sexual Abuse Through a Hope-Filled Story

Wednesdays

Sexual abuse is not an easy topic to discuss, especially when it comes to children, yet it is an issue in our society that runs rampant without any leash. People are raising their voices against this issue on various platforms in different forms. With Pierre Corbinais’ latest video game, Wednesdays, we have this issue tackled in a half video game and half graphic novel format. Developed by The Pixel Hunt, exaheva, and written by Pierre Corbinais with ARTE France on the publishing, Wednesdays is a video game that aims to raise awareness about child sexual abuse with a thought-provoking story.

Check out the Launch Trailer for Wednesdays below:

Wednesdays l Trailer de lancement l Jeux vidéo l ARTE

In Wednesdays, you step into the world of Tim, a man whose childhood memories resurface two decades later while playing Orco Park, a video game from his past. As these recollections flood back, Tim begins questioning the events of his childhood, searching for answers about the abuse he endured, the people who may have known, and the ways it has shaped him. Through its unique narrative and gameplay, Wednesdays seeks to shed light on domestic sexual violence in a way that is both accessible and instantly clear.

Pierre Corbinais, known for his work on Haven, Road 96: Prologue, and Bury Me, My Love, approaches this heavy subject matter with sensitivity, using a fragmented storytelling structure reminiscent of a novel. The game progresses as players manage and decorate an amusement park within Orco Park, an in-game construction simulator. As they build new attractions, Tim’s memories unlock, revealing different characters from his past and unraveling the complex web of his childhood experiences.

Wednesdays

Beyond its storytelling, Wednesdays serves as a platform for its creators to share their voices—not just as game developers but as survivors. The game highlights how silence often surrounds cases of abuse and how recognizing the signs is crucial. Corbinais’ distinct writing style allows players to piece together Tim’s past while offering a nuanced perspective on the impact of trauma.

Featuring a striking visual aesthetic, Wednesdays blends two contrasting yet complementary art styles. Tim’s memories are illustrated by Exaheva, a published author and artist whose work is influenced by comics and graphic novels, adding an emotional and personal touch. Meanwhile, the amusement park sequences are designed by Nico Nowak (There Is No Game: Wrong Dimension), featuring nostalgic, vibrant 90s-style pixel art that brings warmth and contrast to the experience.

Wednesdays

Wednesdays is currently available on PC via Steam and itch.io. If you want to play it later, you can head over to its official Steam page and add it to your wishlist. To celebrate its launch, the game is offering a launch discount of 10% until April 1, 2025, so you can grab the game at a discounted price if you make up your mind before the next month starts. As of this publishing, the game is sitting comfortably with a Positive rating on Steam.

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What are your thoughts on Wednesdays, and is it something that you might be interested in playing? Let us know in the comments section below.

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About the Author: Umair Khalid

Founder of GamesHedge, Umair enjoys a wide variety of video games ranging from RPGs to racing games. Currently busy with The Crew Motorfest and Kingdom Rush 5: Alliance.

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