There are several Perks in New World that also include the ones that are for Resistance that give you all sorts of defensive bonuses. This New World Resistance Perks Guide will show you all such Perks related to resistance perks and their effects.
New World Resistance Perks Guide
Below we have listed all the defensive or Resistance Perks in New World. All Perk have their own effect that range from damage absorption to a specific attack resistance.
Perks |
Effect |
Abyssal Ward I | Increased +2.5% Void Damage Absorption |
Abyssal Ward II | Increased +3.5% Void Damage Absorption |
Abyssal Ward III | Increased +5% Void Damage Absorption |
Abyssal Ward IV | Increased +6% Void Damage Absorption |
Alacrity | Haste you apply lasts 5% longer. |
Ancient Ward | Increased +2.5% Damage Absorption against Ancient Guardians. |
Arcane Protection | 2% less Arcane damage taken |
Arcane Shield Ward | 2% less Arcane damage taken |
Arcane Ward I | Increased +2% Arcane Damage Absorption |
Arcane Ward II | Increased +2.5% Arcane Damage Absorption |
Arcane Ward III | Increased +3% Arcane Damage Absorption |
Arcane Ward IV | Increased +3.75% Arcane Damage Absorption |
Beast Ward | Increased +2.5% Damage Absorption increase against Beasts. |
Blight Resistance | Increased +5 Blight Resistance |
Brillant | Increased +5% max mana |
Corrupted Ward | Increased +2.5% Damage Absorption increase against Corrupted. |
Corruption Resistance | Increased +5 Corruption Resistance |
Divine | Increased +5% additional health from all incoming healing effects |
Duplicating Toast | +5% chance of potion not consumed when consumed |
Elemental Ward I | Increased +1% Elemental Damage Absorption |
Elemental Ward II | Increased +1.5% Elemental Damage Absorption |
Elemental Ward III | Increased +2% Elemental Damage Absorption |
Elemental Ward IV | Increased +2.5% Elemental Damage Absorption |
Empowered | Empower you apply lasts +5% longer. |
Evasive | Reduce the generation of threat by -50% for 5s after performing a dodge. |
Fire Ward I | Increased +2% Fire Damage Absorption |
Fire Ward II | Increased +2.5% Fire Damage Absorption |
Fire Ward III | Increased +3% Fire Damage Absorption |
Fire Ward IV | Increased +3.75% Fire Damage Absorption |
Flame Protection | -2% less Ice damage taken |
Flame Shield Ward | -2% less Fire damage taken |
Focused | Increased +5% mana regen |
Fortified | Fortify applied lasts 5% longer. |
Fortified Recovery | +30 Fortify gained for 5 seconds when hit for 50% health. Cooldown: 90 seconds |
Freedom | Armor, Slow, Stun, and Silence effects end 3% faster. |
Frozen Protection | -2% less Fire damage taken |
Frozen Shield Ward | -2% less Ice damage taken |
Health | Increased +3% more max health. |
Healthy Toast | +3% chance of getting max health when consuming Mana potion |
Hearty | Increased +5% max stamina |
Ice Ward I | Increased +2% Ice Damage Absorption |
Ice Ward II | Increased +2.5% Ice Damage Absorption |
Ice Ward III | Increased +3% Ice Damage Absorption |
Ice Ward IV | Increased +3.75% Ice Damage Absorption |
Invigorated | Weaken, Disease, Exhaust, and Rend effects end +3% faster. |
Lightning Protection | -2% less Lightning damage taken |
Lightning Shield Ward | 2% less Lightning damage taken |
Lightning Ward I | Increased +2% Lightning Damage Absorption |
Lightning Ward II | Increased +2.5% Lightning Damage Absorption |
Lightning Ward III | Increased +3% Lightning Damage Absorption |
Lightning Ward IV | Increased +3.75% Lightning Damage Absorption |
Lost Ward | +2.5% Damage Absorption increase against Lost. |
Mana Recovery | When you are hit while below 50%, gain 50 mana. Cooldown: 60 seconds |
Mana Toast | When you drink a health potion, gain 10 mana. |
Nature Protection | -2% less Void damage taken |
Nature Shield Ward | 2% less Nature damage taken |
Nature Ward I | Increased +2% Nature Damage Absorption |
Nature Ward II | Increased +2.5% Nature Damage Absorption |
Nature Ward III | Increased +3% Nature Damage Absorption |
Nature Ward IV | Increased +3.75% Nature Damage Absorption |
Nimble | Increased +5% stamina regen |
Physical Ward I | Increased +1% Physical Damage Absorption |
Physical Ward II | Increased +1.5% Physical Damage Absorption |
Physical Ward III | Increased +2% Physical Damage Absorption |
Physical Ward IV | +2.5% Physical Damage Absorption |
Purify | When you are hit while below 50% health, you lose all debuffs. Cooldown: 90 seconds |
Purifying Toast | When you drink a regeneration potion, lose 1% debuff. |
Refreshing Toast | 10% faster cooldown for Potions |
Regenerating | +0.25% health gained every second |
Reinforced | +20% Durability increase |
Resilient | -3% less damage from critical hits |
Sacred | +3% Outgoing Healing |
Siphoning | 1% mana per hit. Cooldown: 10 seconds |
Slash Protection | -2% less Slash damage taken |
Slash Shield Ward | -2% less Slash damage taken |
Slash Ward I | Increased +2% Slash Damage Absorption |
Slash Ward II | Increased +2.5% Slash Damage Absorption |
Slash Ward III | Increased +3% Slash Damage Absorption |
Slash Ward IV | Increased +3.75% Slash Damage Absorption |
Spectral Ward I | Increased +0.75% Elemental and 0.25% Physical Damage Absorption |
Spectral Ward II | Increased +1.13% Elemental and 0.38% Physical Damage Absorption |
Spectral Ward III | Increased +1.5% Elemental and +0.5% Physical Damage Absorption |
Spectral Ward IV | Increased +1.88% Elemental and +0.63% Physical Damage Absorption |
Stamina Recovery | Gain +50 stamina when hit for 50% health (30s cooldown) |
Strike Protection | -2% less Strike damage taken |
Strike Shield Ward | -2% less Strike damage taken |
Strike Ward I | Increased +2% Strike Damage Absorption |
Strike Ward II | Increased +2.5% Strike Damage Absorption |
Strike Ward III | Increased +3% Strike Damage Absorption |
Strike Ward IV | Increased +3.75% Strike Damage Absorption increase |
Sure Footing | Move +20% faster when blocking |
Thrust Protection | -2% less Thrust damage taken |
Thrust Shield Ward | -2% less Thrust damage taken |
Thrust Ward I | Increased +2% Thrust Damage Absorption |
Thrust Ward II | Increased +2.5% Thrust Damage Absorption |
Thrust Ward III | Increased +3% Thrust Damage Absorption |
Thrust Ward IV | Increased +3.75% Thrust Damage Absorption |
Vigor | Armor, Burn, Bleed, and Poison effects effects end 3% faster |
Void Protection | -2% less Nature damage taken |
Void Shield Ward | -2% less Void damage taken |
Wilderness Ward I | Increased +0.75% Physical and +0.25% Elemental Damage Absorption |
Wilderness Ward II | Increased +1.13% Physical and +0.38% Elemental Damage Absorption |
Wilderness Ward III | Increased +1.5% Physical and +0.5% Elemental Damage Absorption |
Wilderness Ward IV | Increased +1.88% Physical and +0.63% Elemental Damage Absorption |
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This concludes our New World Resistance Perks Guide. Post your comments below.