New World Resistance Perks Guide – All Defensive/Resistance Perks, Effects

New World Resistance Perks Guide

There are several Perks in New World that also include the ones that are for Resistance that give you all sorts of defensive bonuses. This New World Resistance Perks Guide will show you all such Perks related to resistance perks and their effects.

New World Resistance Perks Guide

Below we have listed all the defensive or Resistance Perks in New World. All Perk have their own effect that range from damage absorption to a specific attack resistance.

Perks

Effect

Abyssal Ward I Increased +2.5% Void Damage Absorption
Abyssal Ward II Increased +3.5% Void Damage Absorption
Abyssal Ward III Increased +5% Void Damage Absorption
Abyssal Ward IV Increased +6% Void Damage Absorption
Alacrity Haste you apply lasts 5% longer.
Ancient Ward Increased +2.5% Damage Absorption against Ancient Guardians.
Arcane Protection 2% less Arcane damage taken
Arcane Shield Ward 2% less Arcane damage taken
Arcane Ward I Increased +2% Arcane Damage Absorption
Arcane Ward II Increased +2.5% Arcane Damage Absorption
Arcane Ward III Increased +3% Arcane Damage Absorption
Arcane Ward IV Increased +3.75% Arcane Damage Absorption
Beast Ward Increased +2.5% Damage Absorption increase against Beasts.
Blight Resistance Increased +5 Blight Resistance
Brillant Increased +5% max mana
Corrupted Ward Increased +2.5% Damage Absorption increase against Corrupted.
Corruption Resistance Increased +5 Corruption Resistance
Divine Increased +5% additional health from all incoming healing effects
Duplicating Toast +5% chance of potion not consumed when consumed
Elemental Ward I Increased +1% Elemental Damage Absorption
Elemental Ward II Increased +1.5% Elemental Damage Absorption
Elemental Ward III Increased +2% Elemental Damage Absorption
Elemental Ward IV Increased +2.5% Elemental Damage Absorption
Empowered Empower you apply lasts +5% longer.
Evasive Reduce the generation of threat by -50% for 5s after performing a dodge.
Fire Ward I Increased +2% Fire Damage Absorption
Fire Ward II Increased +2.5% Fire Damage Absorption
Fire Ward III Increased +3% Fire Damage Absorption
Fire Ward IV Increased +3.75% Fire Damage Absorption
Flame Protection -2% less Ice damage taken
Flame Shield Ward -2% less Fire damage taken
Focused Increased +5% mana regen
Fortified Fortify applied lasts 5% longer.
Fortified Recovery +30 Fortify gained for 5 seconds when hit for 50% health. Cooldown: 90 seconds
Freedom Armor, Slow, Stun, and Silence effects end 3% faster.
Frozen Protection -2% less Fire damage taken
Frozen Shield Ward -2% less Ice damage taken
Health Increased +3% more max health.
Healthy Toast +3% chance of getting max health when consuming Mana potion
Hearty Increased +5% max stamina
Ice Ward I Increased +2% Ice Damage Absorption
Ice Ward II Increased +2.5% Ice Damage Absorption
Ice Ward III Increased +3% Ice Damage Absorption
Ice Ward IV Increased +3.75% Ice Damage Absorption
Invigorated Weaken, Disease, Exhaust, and Rend effects end +3% faster.
Lightning Protection -2% less Lightning damage taken
Lightning Shield Ward 2% less Lightning damage taken
Lightning Ward I Increased +2% Lightning Damage Absorption
Lightning Ward II Increased +2.5% Lightning Damage Absorption
Lightning Ward III Increased +3% Lightning Damage Absorption
Lightning Ward IV Increased +3.75% Lightning Damage Absorption
Lost Ward +2.5% Damage Absorption increase against Lost.
Mana Recovery When you are hit while below 50%, gain 50 mana. Cooldown: 60 seconds
Mana Toast When you drink a health potion, gain 10 mana.
Nature Protection -2% less Void damage taken
Nature Shield Ward 2% less Nature damage taken
Nature Ward I Increased +2% Nature Damage Absorption
Nature Ward II Increased +2.5% Nature Damage Absorption
Nature Ward III Increased +3% Nature Damage Absorption
Nature Ward IV Increased +3.75% Nature Damage Absorption
Nimble Increased +5% stamina regen
Physical Ward I Increased +1% Physical Damage Absorption
Physical Ward II Increased +1.5% Physical Damage Absorption
Physical Ward III Increased +2% Physical Damage Absorption
Physical Ward IV +2.5% Physical Damage Absorption
Purify When you are hit while below 50% health, you lose all debuffs. Cooldown: 90 seconds
Purifying Toast When you drink a regeneration potion, lose 1% debuff.
Refreshing Toast 10% faster cooldown for Potions
Regenerating  +0.25% health gained every second
Reinforced +20% Durability increase
Resilient -3% less damage from critical hits
Sacred +3% Outgoing Healing
Siphoning  1% mana per hit. Cooldown: 10 seconds
Slash Protection -2% less Slash damage taken
Slash Shield Ward -2% less Slash damage taken
Slash Ward I Increased  +2% Slash Damage Absorption
Slash Ward II Increased +2.5% Slash Damage Absorption
Slash Ward III Increased +3% Slash Damage Absorption
Slash Ward IV Increased +3.75% Slash Damage Absorption
Spectral Ward I Increased +0.75% Elemental and 0.25% Physical Damage Absorption
Spectral Ward II Increased +1.13% Elemental and 0.38% Physical Damage Absorption
Spectral Ward III Increased +1.5% Elemental and +0.5% Physical Damage Absorption
Spectral Ward IV Increased +1.88% Elemental and +0.63% Physical Damage Absorption
Stamina Recovery Gain +50 stamina when hit for 50% health (30s cooldown)
Strike Protection -2% less Strike damage taken
Strike Shield Ward -2% less Strike damage taken
Strike Ward I Increased +2% Strike Damage Absorption
Strike Ward II Increased +2.5% Strike Damage Absorption
Strike Ward III Increased +3% Strike Damage Absorption
Strike Ward IV Increased +3.75% Strike Damage Absorption increase
Sure Footing Move +20% faster when blocking
Thrust Protection -2% less Thrust damage taken
Thrust Shield Ward -2% less Thrust damage taken
Thrust Ward I Increased +2% Thrust Damage Absorption
Thrust Ward II Increased +2.5% Thrust Damage Absorption
Thrust Ward III Increased +3% Thrust Damage Absorption
Thrust Ward IV Increased +3.75% Thrust Damage Absorption
Vigor Armor, Burn, Bleed, and Poison effects effects end 3% faster
Void Protection -2% less Nature damage taken
Void Shield Ward -2% less Void damage taken
Wilderness Ward I Increased +0.75% Physical and +0.25% Elemental Damage Absorption
Wilderness Ward II Increased +1.13% Physical and +0.38% Elemental Damage Absorption
Wilderness Ward III Increased +1.5% Physical and +0.5% Elemental Damage Absorption
Wilderness Ward IV Increased +1.88% Physical and +0.63% Elemental Damage Absorption

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This concludes our New World Resistance Perks Guide. Post your comments below.

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About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

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