In this Spellbreak Status Effects Guide, we will guide you on all of the different Status Effects in Spellbreak. Status Effects play an important role in the game and it is important that you are aware of all of the elements in the game and how they can impart a different number of Status Effects on you. They can be the difference between winning a game and losing a game at the same time. You must use them to your advantage in battles.
Status Effects Guide – Spellbreak
Our Spellbreak Status Effects Guide details everything that you need to know about Status Effects in Spellbreak.
What are Status Effects in Spellbreak
Status Effects are caused to enemy players or friendly players or even to your own self and they cause a buff or a debuff. Some even buff one stat but debuff another stat depending on their nature. It is vital that you know everything about Status Effects in the game because only then, you will be able to use them to your advantage over the competition. You can apply Status Effects through a wide variety of Runes, Talents, Spells, and Sorceries.
List of Spells in Spellbreak
Each class comes with its own unique spell that can have elemental interactions in the game. We’ve detailed them below:
- Ice Lance – Can cause collision between shots and disrupt them.
- Lightning Bolt – Can electrify puddles
- Fireball – Can melt ice puddles
- Shockwave – Can break ice puddles and blocks to form Ice Mists
- Wind Shear – Can break ice puddles
List of Sorceries in Spellbreak
Similar to the Spells, Sorceries can also have an effect on the elementals in the game. They are detailed below:
- Flash Freeze – Can refreeze water puddles into ice puddles
- Lightning Strike – Can electrify puddles to deal damage to enemies in them
- Flamewall – Each wall segment can absorb an Ice Lance hit before extinguishing
- Toxic Cloud – Can be frozen into an Ice Block by hitting it with Ice Lance or casting Flash Freeze on it
- Boulderfall – Can be frozen in place with Ice Lance or Flash Freeze
- Tornado – Can alter the course of Ice Lance shots
Status Effects
The following table details all of the Status Effects and how they can affect your game.
Status Effect | Description | Effects |
Crowd Control | ||
Freeze | Freezes the player for 2 seconds preventing any action. Only breaks when the player receives damage | Allows Gauntlet Swap
Does not allow Runes, Spells, Sorceries, Consumables, movement, and levitation |
Pull | Tornados call pull players towards its core. This is more effective against players who are airborne. | Allows the use of Runes, Spells, Sorceries, Gauntlet Swap, and Consumables.
Severely limits movement |
Shock | Prevents player from using Spells, Sorceries, and Runes for 2 seconds | Allows Movement, Levitation, and consumables.
Does not allow the use of Runes, Spells, Sorceries, and Gauntlet Swap |
Slow | Reduces movement by 50%. Ice Mist further reduces gradually to 50% over 1.5 seconds and delays spell casting speed as well | Allows Runes, Spells, Sorceries, Gauntlet Swap, consumables, and levitation
Seriously hinders your movement |
Mobility | ||
Chronomaster | Allows you to rewind back 4 seconds and go to your previous location | Does not allow levitation, movement, Runes, Spells, Sorceries, Gauntlet Swap and consumables |
Dash | Allows you to dash in a direction of your choice | Allows movement, levitation, and Runes
Does not allow Spells, Sorceries, Gauntlet Swaps, and consumables |
Featherfall | Launches you high in the air and then allows you to descend slowly to the battlefield | Allows movement, levitation, Gauntlet Swaps
Does not allow Runes and consumables |
Flight | Allows you to fly in your desired direction but it can be interrupted | Allows movement, limited levitation
Does not allow Runes, Spells, Sorceries, gauntlet Swaps and consumables |
Ice Puddle | Increases player speed up to 24 for 5 seconds | Allows movement, levitation, Runes, Sorceries, Gauntlet Swap, Spells, and consumables |
Levitate | Costs 10% max mana per 0.1 seconds and leaves a trail behind the player | Allows movement, levitation, Runes, Sorceries, and Gauntlet Swap
Does not allow Spells and Consumables |
Teleport | Allows you to teleport to your desired location after 0.6s of channeling | Allows levitation
Does not allow movement, runes, Spells, Sorceries, Gauntlet Swaps, and consumables |
Buffs and Debuffs
Buffs grant a stat boost while Debuffs grant a stat loss. We’ve detailed all of them below.
Buff/Debuff | Description | Effects |
Corrosion | Applied on subjects that contact poison and toxic gas and deals 4 DPS to armor for 3 seconds | Allows levitation, movement, runes, Spells, Sorceries, Gauntlet Swaps
Does not allow consumables |
Disruption | Lethal damage disrupts players for up to 90 seconds and causes slow movement | Allows limited movement
Does not allow Levitation, Runes, Spells, Sorceries, Gauntlet Swaps, and consumables |
Ignite | Applied on subjects that catch fire and it deals 4 DPS for 3 seconds. | Allows levitation, movement, runes, Spells, Sorceries, Gauntlet Swaps, and consumables |
Immunity | Makes you immune for 4s after the resurrection | Allows movement, levitation, limited use of Runes
Does not allow Spells, Sorceries, Gauntlet Swaps, and consumables |
Invisibility | Removes player trials and makes them nearly invisible. Removed when player attacks or takes damage and during this phase, enemies can still hear your footsteps | Allows movement, levitation, Gauntlet Swap, and consumables
Does not allow Runes, Spells, and Sorceries |
Outline | Outlines a player with red color | Allows levitation, movement, runes, Spells, Sorceries, Gauntlet Swaps, and consumables |
Channels
Channels are different items or abilities that take some time before they are consumed or activated. They are detailed below:
Channel | Time Required | Description | Effects |
Consumables | Varied | Can be interrupted if you take damage but can be channeled while invisible | Allows Gauntlet Swap and consumables with limited movement
Does not allow levitation, Runes, Spells, and Sorceries |
Hover | 5 seconds | Lowers the gravity’s effect on you and pauses cooldown of Sorceries, Runes, and mana charging | Allows Sorceries
Does now allow Gauntlet Swaps, Consumables, movement, levitation, Runes and Spells |
Mana Recharge | 1 second | Recharged your mana | Allows movement, Runes and Gauntlet Swaps with limited levitation and Sorceries
Does not allow Spells and consumables |
Scroll | 3 seconds | Reading one will allow you to upgrade your Talent. Cannot be interrupted | Allows Gauntlet Swaps
Does not allow consumables, movement, levitation, Runes, Spells, and Sorceries |
For more help with Spellbreak, check out our guides listed below:
This concludes our Spellbreak Status Effects Guide. If you want to add anything to this guide, feel free to use the comments section below.