Leave Earth behind in the past and ascend on a journey to become humanity’s last hope for survival as sci-fi city-builder Sphere: Flying Cities is set to launch next month on 20th September on PC via Steam and GOG.
The game will be leaving Early Access, meaning it is a full launch announcement, while a new teaser trailer was also shared recently.
Watch the teaser trailer below:
If you can’t wait for the launch date, you can still play it in its Early Access state, which is available for $17.99 on Steam.
Sphere: Flying Cities is unlike a typical post-apocalyptic city-builder, where it introduces a unique plot twist: humanity’s last hope is not on the surface of Earth but in the skies. With the help of anti-gravity technology, you will have to manage the well-being of humanity’s last inhabitants in their very first flying city.
The full release of the game brings in new features such as a fully fleshed-out story campaign, six new building blueprints to discover, a completely revamped tutorial, and a terrifying new threat — ice storms.
Key Features:
- A City in the Clouds: Construct your city with numerous retro-futuristic buildings, utilize the resources available from the unique sky-vironment, and send out drones to harvest (sometimes rare!) resources and repair buildings to keep everyone’s head in the clouds
- The Sky’s the Limit: The anti-gravity device and its deflector shield are the only things protecting the city from (un)natural disasters; maintaining it means the difference between life and certain doom
- For the Greater Good: Assuring the safety of your city’s denizens is of paramount importance — tend to their needs by supplying food, healthcare, and shelter, as well as undergoing rescue missions. However, keep in mind that you won’t be able to save every building – nor every colonist.
- Write Your Own Story: Each decision you make, the turn you take, and the building you create chronicles your narrative in this compelling near-apocalypse scenario. Define your experience by the paths you follow and determine how your city’s story ends.
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