In this Super Smash Bros. Ultimate Mii Gunner Guide, we will guide you on how to play if you choose Mii Gunner as your character of choice in a fight. We will highlight all the moves that are specific to Mii Gunner, plus her defending moves, special moves and her final smash. In addition, this guide will also give you a better understanding of her moves, for if you find yourself fighting against Mii Gunner.
This guide will focus on Mii Gunner’s attacks like neutral attacks, special attacks, and grounded attacks. We will also detailed the amount of damage each attack deals to an opponent. In the end, we will finish off with what her final smash looks like and what it does to your foe.
Super Smash Bros. Ultimate Mii Gunner Guide
Below we have listed all the attacks that are specific and special to Mii Gunner. Refer to each attack for a better understanding of how Mii Gunner combats in the stage.
Introduction
Mii Gunner comes in the game with an arm that seems to be a cannon or a bazooka that the gunner uses for a variety of powerful single hit explosive blasts and multi hitting spree.
This attack is hardly the most agile fighter on the roster, it still can wall jump, adding some offstage variety. Mii gunner comes equipped with a solid selection of mid and long range attacks using a variety of delivery systems.
Grounded Attacks
This section of the guide contains all the grounded attacks that Mii Gunner can perform while on the stage.
Neutral Attacks
Mii Gunner has three Neutral Attacks. The attack begins with a sluggish two jab combo. Both the two jabs deal 1.5 damage each. The third attack is where Mii Gunner uses the gun arm to thrust into explosion capper.
Defensive Attacks
Mii Gunner has two Defensive attacks. the first is the Ledge attack that deals 9 damage, while the Wake-up attack deals 7 damage.
Dash Attack
Mii Gunner’s Dash Attack deals 10 damage, where the Gunner moves quickly forward, swings with a powerful hook punch from the gun arm, while the barrel discharges a small explosion from the gun.
This attack has very good range and distance in front and sends victims hurtling away, smoking from the heat.
Smashes
Mii Gunner has three smash attacks.
Side Smash
This attack deals 1.5×6, 6.3-2.1×6, 8.8 damage. In this attack, Mii Gunner daises the gun arm and unloads multiple shots that reach a couple of dash lengths away. the fist six shots are followed with a seventh finishes shot. If the early shot hits the opponent, all the rest of the shots connect as a combo.
The attack leaves the gunner vulnerable to attacks from other enemies while it stays locked onto one of the target. This is because of its lengthy shooting period.
Up Smash
This attack deals 3, 2.5×3, 6-4.2, 3.5×3, 8.4 damage. In this attack, the gunner blasts from the gun arm, which seem to carry the arm back over the Gunner’s head with a recoil. Anyone caught in front with the initial forward facing blast is carried up and over, ending in a juggable position in the air behind Mii gunner.
Down Smash
This attack deals 11.5 front, 14 back-16.1 front, 19.6 back damage. In this attack, Mii Gunner crouches for a close-range toe-searing blast in front before turning to repeat another shot behind. This is basically like if down tilt spun around and repeated itself, and is Mii Gunner’s main clear-out move.
The backward-facing hit actually does a bit more damage. Hits on either side launch foes away, gaining breathing room for the Gunner.
Tilts
Mii Gunner has three Tilt Attacks.
Side Tilt
This attack deals 13 damage, where Mii Gunner takes aim with the short range lase blast, and the projectile extends forward from the gun barrel like a stab, covering about the same range as a dash attack.
Damage with this attack is highest at the closest part of the barrel, but is safest to aim from maximum range, hitting with the laser’s tip.
Up Tilt
This attack deals 10 damage. The Gunner’s up tilt punch puts the gun arm to use increasing punching power. Mii Gunner performs a flaming uppercut, hitting directly in front at first, before hopping and hitting straight up briefly. This is a terrific close-range poke, which is good for close-range sparring or anti-air attempts and juggles.
Down Tilt
This attack deals 14 damage, where Mii Gunner blasts into the floor at close range, causing a small detonation that functions as a launching sweep. The range is quite decent and is just a bit slower than the side tilt.
Grabs
Mii Gunner has 5 Grab Attacks. the first grab deals 1.3 damage. The Front Throw deals 4, 3 damage, the Back throw deals 7, 3 damage. The Up throw deals 7, 3 damage, while the Down throw deals 7 damage.
Aside from up tilt, Mii Gunner’s best option in close is to go for a grab. Throw in two or three grab attacks before choosing a throw direction based on the situation. Mii Gunner’s front throw spikes the victim a decent distance forward and can also hit anyone else in front during party battles.
Back throw shoots them backward with more damage and knockback. The up throw also shoots them backward, but in position for quick follow-up attacks. Meanwhile, down throw does less damage than the others, but bounces foes into the best juggle position in front.
Aerial Attacks
This section of the guide will cover all the Aerial attacks that Mii Gunner has.
Neutral Air Attack
This attack deals 10 damage, where Mii Gunner trails a hot gun barrel, which starts aimed almost straight back. From there it spins over the top ending back to where it started from. The attack is not that quick but covers all angles in all directions.
Forward Air Attack
This attack deals 8 damage, where Mii Gunner uses the quickest but the weakest projectile attack. a small energy shot fired travelling a bit father than dash distance.
The shot travels straight across from wherever it’s fired, and Mii Gunner’s air arc isn’t affected by forward air attack’s windup. It requires precision to jump or fall and aim forward air shots where you want them. For example, if you want to shoot just off the ground to interfere with both standing opponents and short hoppers, automatic short hop timing places it too high.
Back Air Attack
This attack deals 12 damage, where Mii Gunner aims backward in midair with a single hit explosive blast, aimed back and slightly down. It’s good when you’re forced to use it on reaction to fliers creeping up from behind, and also for going after the enemy intentionally with back turned air attacks. It’s faster than the Gunner’s other air attacks.
Up Air Attack
This attack deals 1.8×6, 4 damage. This is like an upward-aimed version of side smash, with a volley of projectiles dominating a thin strip of space. It’s great in juggles from underneath with good aim, but less lenient going for enemies above than up air attacks that feature circular slash hitboxes.
Down Air Attack
This attack deals 15 damage, where an airborne Mii Gunner fires straight down, creating a small bomb blast underneath. The main hitbox is on the explosion, but the gun barrel itself also issues a weaker hit. Drop down on standing enemies or those attempting to recover to hit them with the short-range shot, spiking them down on clean contact.
Special Moves
Mii Gunner has 4 special moves. All of them are detailed below.
Neutral Special
Mii Gunner has three Neutral Special Attacks
Charge Blast: This attack deals 4 to 26 damage. In this attack, Mii Gunner uses a variable energy projectile that can be charged and stored. Once fully stored, you have an extremely long and powerful range attack available at a moment’s notice.
Laser Blaze: This attack deals 5 damage, where Mii Gunner blasts a laser straight ahead in a fast, long ranged, but low damage shot. The best thing these offer is to harass the victim over and over with its shots.
Grenade Launch: This attack deals 0x1, 1.4×4, 6.6 damage. in this attack, Mii Gunner launches a smoke grenade that explodes a second after coming down. Depending on the terrain, it can bounce around before exploding or detonate immediately if it contacts your intended target.
Side Special
Mii Gunner has three Side Special Attacks
Flame Pillar: this attack deals 2, 2.2×4,, 2.8 damage. In this attack, Mii Gunner fires a low damaging fireball down and away. On contact with a opponent, it explodes and leaves the cictim having to deal with several hits.
Stealth Burst: this attack deals -12.1 to 18 damage. in this attack, Mii Gunner’s Stealh Burst projectile flies laterally away, and once you release the input, it explodes. The farther it travels, the more damage it deals after exploding
Gunner: this attack deals 7.5 on homing and 14.5 damage on dumb. In this attack, the Homing Missile attaches to the target and explodes upon impact. The dumb Gunner Missile travels along a straight path, but deals more damage.
Up Special
Mii Gunner has three Up Special Attacks
Lunar Launch: this attack deals 7 damage, where Mii Gunner uses the gun arm to blast the Gunner up high in the air. This is basically a super jump that lags until landing, though the Gunner can be steered a bit.
Cannon Jump: this attack deals 9, 8 damage, where Mii Gunner uses the gun arm to launch the Gunner straight up with a rocket propelled kick.
Arm Rocket: This curious special features Mii Gunner using the gun arm strictly for propulsion. After activation, aim with the control stick to direct the Mii Gunner suddenly in any direction.
Down Special
Mii Gunner has three Down Special Attacks
Echo Reflector: this attack deals 2 damage, where Mii Gunner flickers the Echo Reflector on for brief low damage attack. if you hit any projectile, it reflects the projectile back to its sender with more power than they originally came with.
Bomb Drop: this attack deals 2, 9 damage, where Mii Gunner uses a timed explosive fired from the gun. The bomb bounces and explodes after 3 seconds, or on contact with a target.
Absorbing Vortex: This attack deals 4 damage. This is a variation on Echo Reflector. Like that special, Absorbing Vortex has a brief sparking hitbox at the beginning, before the absorption vortex initiates. Absorbing Vortex’s physical hit speed isn’t noteworthy like Echo Reflector’s, though. After the hit, the special becomes a vortex that pulls in any incoming enemy shots.
Absorbed projectiles refill a shocking amount of Mii Gunner’s health. The return for sucking in a projectile with Gunner’s Absorbing Vortex is much better than pulling off something like Wii Fit Trainer’s Sun Salutation or Deep Breathing. If enemies insist on using shots from far away and don’t adjust their game plans, this special is a restorative boon.
Final Smash – Full Blast
Mii Gunner’s Final Smash is an overpowering projectile attack that cuts a straight swath to almost infinite lateral range. Except across the very biggest stages, anyone level with you and in the gun arm’s sights is blown away by this concentrated laser assault.
The vertical range isn’t much bigger than Mii Gunner’s height, though, so be sure you have potential targets even with the Gunner when opening fire.
For other characters, check out our Super Smash Bros. Ultimate Characters Guide.
Read more Super Smash Bros. Ultimate Guides.
- Super Smash Bros. Ultimate – Beginners Guide
- Super Smash Bros Ultimate Assist Trophies Guides
- Super Smash Bros. Ultimate Items Guide
- Super Smash Bros. Ultimate – How to Unlock Characters Quickly
- Super Smash Bros Ultimate Poke Balls & Master Balls Guide
This concludes our Super Smash Bros. Ultimate Mii Gunner Guide. If you want to add anything to this guide, feel free to use the comments section below