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In this Super Smash Bros. Ultimate Villager Guide, we will guide you on how to play if you choose Villager as your character of choice in a fight. We will highlight all the moves that are specific to Villager, plus they defending moves, special moves and they final smash. In addition, this guide will also give you a better understanding of their moves, for if you find yourself fighting against Villager.
This guide will focus on Villager’s attacks like neutral attacks, special attacks, and grounded attacks. We will also detailed the amount of damage each attack deals to an opponent. In the end, we will finish off with what they final smash looks like and what it does to your foe.
Super Smash Bros. Ultimate Villager Guide
Below we have listed all the attacks that are specific and special to Villager. Refer to each attack for a better understanding of how Villager combats in the stage.
Introduction
Villager comes into the world of Super Smash Bros. Ultimate from the game Animal Crossing. You can either play as a female or male version of the Villager, as they are quirky and adorable, but pack much more punch that you might expect.
Their attacks range from long shots that can cover a good distance, and some attacks that are hard to deal with. Villager can wall jump, adding to maneuverability options offstage, and the festive Balloon Trip move gives Villager incredible recover potential.
Grounded Attacks
This section of the guide contains all the grounded attacks that Villager can perform while on the stage.
Neutral Attacks
Villager has got three Neutral Attacks. The first two neutral attacks deal 1 damage each. And they are simple jabs that are only activated by pressing the attack button. If you hold the attack button on the third jab, this will produce a fourth jab that deals 2 damage.
Defensive Attacks
Villager has two Defensive Attacks. The first is the Ledge attack that deals 9 damage, while the Wake-up attack deals 7 damage.
Dash Attack
Villager’s Dash Attack deals 10 damage. While running, Villager takes a fall and drops a fragile potted plant in the process. The plan tumbles forward as a short range projectile, which launches enemies on contact.
Smashes
Villager has three smash attacks.
Side Smash
This attack deals 17 to 20.4 damage, where Villager drops a bowling ball straight in front towards the opponent.
Up Smash
This attack deals 3, 1×4, 4 to 4.2, 1.4×4, 5.6 damage. In this attack, Villager sets up a little fireworks show, then braces, covering up ears to protect from the sound. There’s a small hitbox at ground level when the fireworks stand detonates, shooting a few fun rockets up to short hop altitude.
Four small fireworks are followed by a larger finishing blast, signaling the end of the festivities. If someone is struck by the initial fireworks launch, they’re caught in the sparkling explosions too for a small combo, leaving them floating in the air and potentially combo-able.
Down Smash
This attack deals 6 to 8.4 damage, where Villager uses a shovel to dig out dirt. The dirt is thrown in the front first, then behind. This shovel swing is fairly quick, not as fast as staple tilt pokes, but not as slow as most smash moves either.
Anyone on the ground who gets smacked by the shovel will find themselves temporarily stuck in the mud, partially buried by Villager’s digging. You can even get more hits goings while the victim struggles to dig themselves out.
Tilts
Villager has three Tilt Attacks.
Side Tilt
This attack deals 9 damage, where Villager takes out an umbrella, and swings in front, hitting with good range and making a shield out of it, blocking any attacks from the front.
Not only does the umbrella attack give you poking options, but the swinging action can also be used to deflect projectiles back to the opponents.
Up Tilt
This attack deals 5, 6 damage, where Village waves a stick around in the air. Villager starts the swipes aimed diagonally up-back, bringing the stick to up-forward twice. This automatically gives you two hits, and lofts victims into a low altitude tumble.
Down Tilt
This attack deals 12 damage where Villager plucks out a weed from the ground, that does more damage when close to an opponent. There is a hitbox where the weed emerges, and has quite a reach forward.
Grabs
Villager have 5 Grab Attacks. The first base attack deals 1.3 damage. The Front and Back Throw deal 9 and 11 damage, respectively. Finally, the Up throw deals 10 damage, while the Back throw deals 6 damage.
The grab reach is very good where Villager grabs the enemy with a butterfly net. However, the speed is very slow. Once the opponent is caught in the net. Front and back throws are good for pushing them toward or over an edge. Up throw puts them in the air above, in position for you to go for combos. And the down throw bounces them low, in place for you to go for a Dash attack.
Aerial Attacks
This section of the guide will cover all the Aerial attacks that Villager has.
Neutral Air Attack
This attack deals 9 damage, where Villager spins upside down while mid-air with his limbs spread outward. Each of those limb is a hitbox pointing in every direction. Damage is great when the move starts, but stays out for a decent amount of time, so it has lots of usefulness when airborne.
This attack works best when fighting air to air against enemies or jumpers, and is also good for landing with this attack on grounded enemies.
Forward Air Attack
This attack deals 7 damage, where Villager pulls out a slingshot and shoots forward or backward where you desire. These projectiles are tiny and fast, where they deal decent damage but it deteriorates with distance.
They’re good mid-stage for owning short hop airspace, and great past stage edges for harassing foes trying to recover. And all that damage adds up; at higher percentages, they begin to deliver meaningful knockback on hit.
Back Air Attack
This attack deals 9 damage, where Villager is the same as the Forward air attack. The slingshot is shot backwards, and the only difference is that they take a tiny bit longer to fire. The slug hits harder than the forward attack too.
Up Air Attack
This attack deals 13/10/8 damage, where Villager swings upward quickly with a small harvest of turnips. The attack’s damage is dependent upon how many turnips the Villager has got. Turnips are at random, where you can have on two or three.
Down Air Attack
This attack deals 13/10/8 damage, where Villager attacks straight down with turnips. A three turnip attack from the air is like a meteor smash.
Special Moves
Villager has 4 special moves. All of them are detailed below.
Neutral Special – Pocket
In this attack, any projectile coming from the opponent is taken and stored in the Villager’s pocket. An icon indicates when a projectile is stored in by the Villager.
This can lead to a lot of multiple attack outcomes, as once you Pocket certain projectiles and still have access to your slingshot or Lloid Rockets. You can start up your own Lloid projectile, use Pocket to fire theirs back at them, then follow them both in while sending in short-hopping slingshot rounds, for example. Putting multiple weird projectiles on-screen is also a prime time to rush in and try for a grab while foes are preoccupied with shots.
Pocket also lets you deprive brawlers of important items or objects they cannot reuse until they are returned.
Side Special – Lloid Rocket
This attack deals 15.4/7 damage, where Villager deploys the Lloid Rocket that jets across the stage. You can also ride the rocket along and hop off at any time with attack, jump, special inputs. Though you will drift helplessly until landing after hopping off.
Riding the rocket is not the greatest idea. Usually you want to use Lloid Rockets as ranged attacks. Deploying Lloid Rockets and then following up on them is one of Villager’s core strengths. Back up rockets with forward-hopping slingshot fire, use the opening to plant and water a tree, or run all the way in under the cover of the rocket to attack directly.
Up Special – Balloon Trip
Villager lofts upward, raised by colorful red balloons. Hold Special to flap arms rapidly for max altitude, or tap Special as desired to fine-tune height. This special move is almost unmatched for maneuverability, but has no attack portion. It’s also variable.
At first, you have two balloons for max airtime. But using and reusing this move lowers your stock of balloons. Give Balloon Trip time to cool off, and balloons will fully replenish. Otherwise, used over and over, you’ll be stuck with a single half-capacity balloon. Opponents can also pop balloons, which sends Villager plunging if none are left.
With full balloons, Villager has no problem recovering from all but the worst offstage launches, and can curl down and under stages to recover to opposite ledges.
Down Special – Timber
In this attack the Villager plants a seed, and waters the sapling for it to grow. With a sapling watered and grown, you have a happy little tree. Having a tree onstage does several things. For one, the tree becomes makeshift cover, blocking projectiles and thrown items. It’s also a mild physical impediment, particularly powerful when planted on a stage edge against recovering opponents.
Villager can move back and forth through a tree without any hiccups, but other fighters trying to walk or run past a tree are briefly slowed. A tree is also, potentially, a powerful weapon: chop a tree down with a couple hatchet swings and it falls away from Villager, slamming against anyone on the other side for damage.
Final Smash – Dream Home
In the Final Smash, Tom Nook comes out of the Woodwork to build Villager’s Dream Home. Activate the attack close to your target to get the building underway, and anyone else caught in the construction takes damage as well.
For other characters, check out our Super Smash Bros. Ultimate Characters Guide.
Read more Super Smash Bros. Ultimate Guides.
- Super Smash Bros. Ultimate – Beginners Guide
- Super Smash Bros Ultimate Assist Trophies Guides
- Super Smash Bros. Ultimate Items Guide
- Super Smash Bros. Ultimate – How to Unlock Characters Quickly
- Super Smash Bros Ultimate Poke Balls & Master Balls Guide
This concludes our Super Smash Bros. Ultimate Villager Guide. If you want to add anything to this guide, feel free to use the comments section below.