In this Warhammer: Chaosbane Slayer Skills Guide, we will show you all the Skills that are specific to the Slayer playable character of the game. We will also detail the effects of each Skill, it’s cooldown time, Energy Cost, active duration and Damage Taken.
There are a handful of characters that you can choose to play the game with. However, choosing the right Skills for your character will play a big role in making the fight effective, and making your character strong.
Slayer is also known as the powerful Bragi Axebiter. He is a warrior that specializes in inflicting Bleeding damage in a powerful area of effect attacks. Slayers are formidable fighters who constantly seek tougher duels and ever more dangerous opponents. Bragi is one such slayer and certainly among the toughest. The longer the battle, the fiercer his rage, which fuels the strength of his blows as he cuts through hordes of enemies and withstands their attacks.
There are many Skills in the game that offer your character special abilities and powers that can be used in combat with the enemies, while other Skills enhance character stats and deal with the environment. Skills are divided into Classes and can be upgraded from Tier 1 to Tier 3.
All the Skills in the game contain both Active and Passive Skills, depending on the type of skills that you choose for your character and to suit your playstyle, you can equip 6 Active Skills and 3 Passive Skills.
Warhammer: Chaosbane Slayer Skills Guide
Below we have listed all the Slayer Skills, with their effects and stats.
Basic Skills
All the Basic Skills are listed below, these are also your Energy Regeneration skills which means that the more you use them, the more your Energy gets replenished.
Savage Swing
This Skill will let you a wide axe blow in a circular arc. Generates energy.
- Physical Damage: 35
- Energy Gain: 10%
Savage Swing – Superior
This Skill will let you a wide axe blow in a circular arc. Generates energy and bonus energy for every enemy hit.
- Fire Damage: 39
- Energy Gain: 10%
- Energy Gain Bonus: +1%
Savage Swing – Mastered
This Skill will let you a wide axe blow in a circular arc that inflicts bleeding on enemies. Generates energy.
- Physical Damage: 43
- Energy Gain: 10%
Fury
With this skill, you can attack with dual axe blows that ignore enemy armour and have a chance to lure them based on rage level. Generates energy.
- Physical Damage: 44
- Energy Gain: 12%
Fury – Superior
With this skill, you can attack with dual axe blows that ignore enemy armour and have a chance to lure them based on rage level. Generates energy.
- Physical Damage: 44
- Energy Gain: 10%
Fury – Mastered
With this skill, you can attack with dual axe blows that ignore enemy armour and deal bonus damage on rage levels. Generates energy.
- Fire Damage: 48
- Energy Gain: 10%
Axe Throw
This skill will let you throw a spinning axe. Generates energy.
- Physical Damage: 42
- Energy Gain: 10%
Axe Throw – Superior
This skill will let you throw a spinning axe that inflicts bleeding on enemies. Generates energy.
- Physical Damage: 46
- Energy Gain: 10%
Axe Throw – Mastered
This skill will let you throw a spinning axe that has a chance to stun. Generates energy.
- Fire Damage: 50
- Energy Gain: 10%
Advanced Skills
All the Advanced Skills are listed below:
Shred
With this skill, you can advance while dealing brutal axe blows that heal you if an enemy is hit.
- Energy Cost: 18
- Energy/sec: 18
- Physical Damage: 54
- Health Restored: 4%
Shred – Superior
With this skill, you can advance while dealing with brutal axe blows that heal you if an enemy is hit and have a chance to enemies.
- Energy Cost: 18
- Energy/sec: 18
- Fire Damage: 59
- Health Restored: 4%
Shred – Mastered
With this skill, you can advance while dealing brutal axe blows that heal you if an enemy is hit and inflict bleeding on enemies.
- Energy Cost: 18
- Energy/sec: 18
- Physical Damage: 65
- Health Restored: 4%
Last Bastion
With this skill, you can let out a war cry that grants a maximum health bonus for all players. Generates energy and rage.
- Cooldown: 15 seconds
- Maximum Health: +20%
- Energy Gain: 20%
Last Bastion – Superior
With this skill, you can let out a war cry that grants a maximum health bonus for all players and heals based on rage level. Generates energy and rage.
- Cooldown: 15 seconds
- Maximum Health: +20%
- Energy Gain: 20%
Last Bastion – Mastered
With this skill, you can let out a war cry that grants a maximum health bonus for all players based on the number of nearby bleeding enemies. Generates energy and rage.
- Cooldown: 15 seconds
- Maximum Health: +20%
- Energy Gain: 20%
Avenging Charge
This skill will let you powerful forward charge in a straight line.
- Energy Cost: 15
- Physical Damage: 70
Avenging Charge – Superior
This skill will let you powerful forward charge in a straight line, leaving behind a trail of fire that burns enemies.
- Energy Cost: 15
- Physical Damage: 77
- Fire Damage: 22
Avenging Charge – Mastered
This skill will let you powerful forward charge in a straight line that has a chance to stun enemies.
- Energy Cost: 15
- Physical Damage: 85
Strike of the Anvil
This skill will allow you to leap forward and strike the ground with your axes, dealing damage to all enemies in the landing area.
- Cooldown: 12 seconds
- Physical Damage: 216
Strike of the Anvil – Superior
This skill will allow you to leap forward and strike the ground with your axes, dealing damage to all enemies in the landing area.
- Cooldown: 12 seconds
- Fire Damage: 285
Strike of the Anvil – Mastered
This skill will allow you to leap forward and strike the ground with your axes, dealing damage to all enemies in the landing area. Cooldown is reduced and damage is increased based on the rage level.
- Cooldown: 6 seconds
- Physical Damage: 261
- Damage: +10%
- Cooldown Time: -20%
Whirlwind of Blades
This skill will let you spinning axe attack in a wide arc.
- Energy Cost: 7
- Energy/sec: 28
- Physical Damage: 43
Whirlwind of Blades – Superior
This skill will let you spinning axe attack in a wide arc. Waves of fire spread out in random directions while you move
- Energy Cost: 7
- Energy/sec: 28
- Fire Damage: 81
- Secondary Damage: 48
Whirlwind of Blades – Mastered
This skill will let you spinning axe attack in a wide arc.
- Energy Cost: 7
- Energy/sec: 28
- Physical Damage: 52
Cleaver
Lash out with dual sweeping blows that inflict bleeding on enemies.
- Energy Cost: 12
- Physical Damage: 76
Cleaver – Superior
Lash out with dual sweeping blows that inflict bleeding on enemies and heal for each enemy hit.
- Energy Cost: 12
- Physical Damage: 83
- Health Restored: 2%
Cleaver – Mastered
Lash out with dual sweeping blows that inflict bleeding on enemies.
- Energy Cost: 12
- Physical Damage: 91
Call to Oath
With this skill, you can let out a war cry that sacrifices health to damage and stun enemies.
- Cooldown: 12 seconds
- Physical Damage: 43
Call to Oath – Superior
With this skill, you can let out a war cry that sacrifices health to damage and stun enemies. Enemies already stunned before the war cry take massive damage.
- Cooldown: 12 seconds
- Physical Damage: 43
- Secondary Damage: 270
Call to Oath – Mastered
With this skill, you can let out a war cry that sacrifices health to stun and deal fire damage to enemies
- Cooldown: 10 seconds
- Fire Damage: 216
Scythe
With this skill, you can throw a spinning axe that has a chance to lure enemies.
- Energy Cost: 18
- Physical Damage: 65
Scythe – Superior
With this skill, you can throw a spinning axe that ignores a percentage of enemy armour and has a chance to lure them.
- Energy Cost: 18
- Physical Damage: 71
- Armour Piercing: +30%
Scythe – Mastered
With this skill, you can throw a spinning axe that has a chance to lure enemies. Bleeding enemies take more damage.
- Energy Cost: 18
- Fire Damage: 78
- Damage: +50%
Demolition
With this skill, you can unleash a powerful punch that weakens enemies.
- Physical Damage: 0
- Armour Piercing: +30%
Demolition – Superior
With this skill, you can unleash a powerful punch that weakens enemies. If an enemy is hit, your maximum health increases.
- Physical Damage: 0
- Armor Piercing: +30%
Demolition – Mastered
With this skill, you can unleash a powerful punch that weakens enemies. If an enemy is hit, your critical damage increases.
- Fire Damage: 0
- Armor Piercing: +30%
- Damage: +300%
God Skills
All the God Skills are listed below:
Ancestor’s Gift
This skill lets you become invulnerable and use skills without consuming energy.
- Cooldown: 20 seconds
- Duration: 4 seconds
Ancestor’s Gift – Superior
This skill lets you become invulnerable and use skills without consuming energy. If health is low when activated, damage and the effect duration is increased.
- Cooldown: 20 seconds
- Damage: +20%
- Duration: 4 seconds
Ancestor’s Gift – Mastered
This skill lets you become invulnerable and use skills without consuming energy. Attacks deal bonus fire damage during the effect duration.
- Cooldown: 20 seconds
- Fire Damage: 11
- Duration: 4 seconds
Mountain’s Wrath
This skill lets you strike the ground creating an area in which enemies take damage and have a chance of being stunned.
- Cooldown: 60 seconds
- Physical Damage: 81
Mountain’s Wrath – Superior
This skill lets you strike the ground creating an area in which enemies take damage and have a chance of being stunned.
- Cooldown: 60 seconds
- Physical Damage: 89
Mountain’s Wrath – Mastered
This skill lets you strike the ground creating a fiery area in which enemies take damage and have a chance of being stunned. All rage charges are consumed but they grant a damage bonus.
- Cooldown: 60 seconds
- Fire Damage: 98
- Damage: +10%
Passive Skills
All Passive Skills are listed below:
Eternal Grudge
Rage lasts longer.
Eternal Grudge – Superior
Rage lasts longer and is more effective.
Eternal Grudge – Mastered
Rage lasts longer. Grants immunity to slowing when the rage is high.
Unwavering
Maximum energy is increased.
- Maximum Energy: +20%
Unwavering – Superior
Maximum energy is increased. Each hit taken has a chance to generate energy.
- Maximum Energy: +20%
- Energy Gain: 1%
Unwavering – Mastered
Maximum energy is increased. Damage is increased while you have maximum energy.
- Damage: +30%
- Maximum Energy: +20%
Blood of the Dawi
The lower your health, the less damage taken.
Blood of the Dawi – Superior
The lower your health, the less damage taken and the longer duration of rage.
Blood of the Dawi – Mastered
The lower your health, the less damage taken. Skills cost less energy but have a health cost.
- Energy Cost: -20%
Deep Gashes
Bleeding deals more damage.
Deep Gashes – Superior
Bleeding deals more damage and even more to moving enemies.
Deep Gashes – Mastered
Bleeding deals more damage. Each attack has a chance to stun bleeding enemies.
Death Blow
Stunned enemies take more damage.
- Damage: +20%
Death Blow – Superior
Stunned enemies take more damage and stuns last longer.
- Damage: +20%
Death Blow – Mastered
Stunned enemies take more damage. Stunning an enemy also inflicts bleeding.
- Damage: +20%
Relentless Carnage
Using a skill with an energy cost increases damage from skills with no energy cost.
- Damage: +20%
Relentless Carnage – Superior
Using a skill with an energy cost increases damage from skills with no energy cost. Killing a bleeding enemy generates energy.
- Damage: +20%
Energy Gain: 2%
Relentless Carnage – Mastered
Using a skill with an energy cost increases damage from skills with no energy cost, and vice versa.
- Damage: +20%
Trail of Blood
Bleeding enemies take more damage.
- Damage: +20%
Trail of Blood – Superior
Bleeding enemies take more damage. Health regenerates based on the number of nearby bleeding enemies.
- Damage: +20%
- Health Regeneration: +4
Trail of Blood – Mastered
Bleeding enemies take more damage. Damage increases based on the number of nearby bleeding enemies.
- Damage: +20%
Collector’s Guild
All the Collector’s Guild are listed below:
Tomes of Knowledge
All experience gains are increased.
- Experience Bonus: +10%
Cleanup Team
Gold from loot is increased.
- Extra Gold: +10%
Master Armorer
Maximum Health is increased.
- Maximum Health: +5%
Master Cobbler
Movement Speed is increased.
- Movement Speed: +5%
Scroll of the Elders
Enemy champions deal less damage and take more damage.
- Damage: +2%
- Damage Taken: +2%
Lucky Charm
Increased chance of finding a higher quality item.
- Loot Quality: +100%
Passive God
All Passive God Skills are listed below:
Death Wish
The lower your health, the more your damage is increased and energy cost is reduced.
- Damage: 0%
- Energy Cost: 0%
Death Wish – Superior
The lower your health, the more your damage is increased and energy cost is reduced.
- Damage: 0%
- Energy Cost: 0%
Death Wish – Mastered
The lower your health, the more your damage is increased and energy cost is reduced.
- Damage: +1%
- Energy Cost: 0%
Unstoppable
This skill lets you become immune to control effects when health is low.
- Maximum Health: 10%
Unstoppable – Superior
This skill lets you become immune to control effects when health is low.
- Maximum Health: 20%
Unstoppable – Mastered
This skill lets you become immune to control effects when health is low.
- Maximum Health: 30%
Rock Hard
Maximum health is increased.
- Maximum Health: +15%
Rock Hard – Superior
Maximum health of all players is increased.
- Maximum Health: +15%
Rock Hard – Mastered
Maximum health is increased.
- Maximum Health: +25%
Splite Smite
Grants a damage bonus against enemies with low health.
- Damage: +20%
- Maximum Health: 30%
Splite Smite – Superior
Grants a damage bonus against enemies with low health.
- Damage: +20%
- Maximum Health: 40%
Splite Smite – Mastered
Grants a damage bonus against enemies with low health.
- Damage: +30%
- Maximum Health: 30%
Body Count
Contributing to the death of a champion grants all players a critical damage bonus.
- Critical Hit Damage: +50%
- Duration: 20 seconds
Body Count – Superior
Contributing to the death of a champion grants all players a critical damage bonus.
- Critical Hit Damage: +50%
- Duration: 30 seconds
Body Count – Mastered
Contributing to the death of a champion grants all players a critical damage bonus.
- Critical Hit Damage: +100%
- Duration: 20 seconds
Fan Skills
All the Fan skills are listed below:
Blessing of Wisdom
All experience gains are increased.
- Experience Bonus: +5%
Blessing of Wealth
Gold from loot is increased.
- Extra Gold: +5%
Blessing of Luck
Increased chance of finding a higher quality item.
- Loot Quality: +50%
Blessing of Brilliance
Increased chance of finding basic fragments.
- Extra Fragments: +5%
Blessing of Godsend
Increased chance of finding Divine Fragments.
- Extra Divine Fragments: +5%
Blessing of Bonding
Increased chance of finding Link Gems.
- Extra Link Fragments: +5%
Headgear Appearance
Changes the visual of an equipped object.
Companion
Increases looting radius.
Read more Warhammer: Chaosbane Guides
- Warhammer: Chaosbane Beginner’s Guide
- Warhammer: Chaosbane Mage Fire Build Guide
- Warhammer: Chaosbane Imperial Soldier Skills Guide
- Warhammer: Chaosbane High-elf Mage Skills Guide
This concludes our Warhammer: Chaosbane Slayer Skills Guide. Feel free to comment below.