In this Warhammer: Chaosbane Wood-elf Scout Skills Guide, we will show you all the Skills that are specific to the Wood-elf Scout playable character of the game. We will also detail the effects of each Skill, it’s cooldown time, Energy Cost, active duration and Damage Taken.
There are a handful of characters that you can choose to play the game with. However, choosing the right Skills for your character will play a big role in making the fight effective, and making your character strong.
Wood-elf scout is a young wood elf named Elessa. She has several ranged attacks with a bow as well as nature-based skills that she can use such as setting traps and producing root guardians. She also has physical and poison damage. Elessa is a ruthless archer who prefers cunning over brutality. Her knowledge of nature allows her to call upon powerful allies and set lethal traps to control her opponents, while she finishes them off from afar with her arrows and deadly poisons.
There are many Skills in the game that offer your character special abilities and powers that can be used in combat with the enemies, while other Skills enhance character stats and deal with the environment. Skills are divided into Classes and can be upgraded from Tier 1 to Tier 3.
All the Skills in the game contain both Active and Passive Skills, depending on the type of skills that you choose for your character and to suit your playstyle, you can equip 6 Active Skills and 3 Passive Skills.
Warhammer: Chaosbane Wood-elf Scout Skills Guide
Below we have listed all the Wood-elf Scout Skills, with their effects and stats.
Basic Skills
All the Basic Skills are listed below:
Sureflight Arrow
This skill will fire off an arrow that will ricochet into other targets as well. It also generates energy
- Physical Damage: 361
- Energy Gain: 6%
Sureflight Arrow – Superior
This Tier 2 skill will fire off an arrow that poisons and ricochets into other targets. It also generates energy.
- Poison Damage: 397
- Energy Gain: 6%
Sureflight Arrow – Mastered
This Tier 3 Skill will fire off an arrow that ricochets multiple times into other targets. It also generates energy.
- Physical Damage: 439
- Energy Gain: 6%
Master Archer
With this skill, you can fire off a flurry of arrows in a wide arc. It also generates energy.
- Physical Damage: 226
- Energy Gain: 2.5
Master Archer – Superior
With this skill, you can fire off a flurry of arrows in a wide arc. Any slowed or rooted enemies take more damage and it It also generates energy.
- Physical Damage: 248
- Damage: +50%
- Energy Gain: 2.5
Master Archer – Mastered
With this skill, you can fire off a flurry of piercing arrows in a wide arc. It also generates energy.
- Physical Damage: 302
- Energy Gain: 2.5
Crippling Blade
This skill allows you to throw a dagger that slows enemies. It also generates energy.
- Physical Damage: 451
- Energy Gain: 6%
Crippling Blade – Superior
This skill allows you to throw a dagger that poisons and slows enemies. It also generates energy.
- Poison Damage: 496
- Energy Gain: 6%
Crippling Blade – Mastered
This skill allows you to throw a piercing dagger that slows enemies. It also generates energy.
- Physical Damage: 546
- Energy Gain: 6%
Advanced Skills
All the Advanced Skills are listed below:
Spiral Cut
This Skill allows you to throw a piercing projectile that spirals out around you.
- Energy Cost: 11
- Physical Damage: 226
Spiral Cut – Superior
This tier 2 skill allows you to throw a piercing projectile that spirals out around you and slows enemies.
- Energy Cost: 9
- Physical Damage: 248
Spiral Cut – Mastered
This tier 3 skill allows you to throw a piercing projectile that spirals out around you and poisons enemies.
- Energy Cost: 11
- Poison Damage: 275
Call of the Spirits
With this skill, you can summon a Dryad that attacks enemies. The Dryad remains until it is killed, but you can only summon one at a time.
- Cooldown: 29 seconds
- Maximum Summons: 1
Thorny Arrows
This skill allows you to fire off a rain of arrows over an area.
- Energy Cost: 3
- Energy/sec: 23
Call of the Spirits – Superior
With this skill, you can summon a Dryad that attacks and poisons enemies. The Dryad remains until it is killed, but you can only summon one at a time.
- Cooldown: 29 seconds
- Maximum Summons: 1
Call of the Spirits – Mastered
With this skill, you can summon a Dryad that attacks enemies and has a chance to root them. The Dryad remains until it is killed, but you can only summon 2 Dyrads at a time.
- Cooldown: 29 seconds
- Maximum Summons: 2
Thorny Arrows
This skill allows you to fire off a rain of arrows over an area.
- Energy Cost: 3
- Energy/sec: 23
- Physical Damage: 248
Thorny Arrows – Superior
With this skill, you can fire off a rain of poison arrows over an area.
- Energy Cost: 3
- Energy/sec: 23
- Poison Damage: 275
Thorny Arrows – Mastered
With this skill, you can fire off a rain of arrows over an area that has a chance to slow enemies.
- Energy Cost: 3
- Energy/sec: 23
- Physical Damage: 298
Hungry Roots
This skill will allow you to lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. Only one trap of this type can be laid at a time.
- Cooldown: 12 seconds
- Physical Damage: 119
- Maximum Summons: 1
Hungry Roots – Superior
This skill will allow you to lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. Only one trap of this type can be laid at a time.
- Cooldown: 12 seconds
- Physical Damage: 131
- Maximum Summons: 1
Hungry Roots – Mastered
This skill will allow you to lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. Only one trap of this type can be laid at a time.
- Cooldown: 12 seconds
- Physical Damage: 144
- Maximum Summons: 1
Reflex Shot
With this skill, you can fire a volley of arrows in a circle around you that have a chance to repel enemies.
- Energy Cost: 14
- Physical Damage: 103
Reflex Shot – Superior
With this skill, you can fire a volley of arrows in a circle around you that poison and have a chance to repel enemies.
- Energy Cost: 14
- Poison Damage: 113
Reflex Shot – Mastered
With this skill, you can fire a volley of piercing arrows in a circle around you that have a chance to repel enemies.
- Energy Cost: 14
- Physical Damage: 124
Elven Shot
With this skill, you can fire off multiple arrows in a wedge pattern that have a chance to slow enemies hit.
- Energy Cost: 10
- Physical Damage: 91
Elven Shot – Superior
With this skill, you can fire off multiple arrows in a wedge pattern that poison and have a chance to slow enemies hit.
- Energy Cost: 10
- Poison Damage: 100
Elven Shot – Mastered
With this skill, you can fire off multiple piercing arrows in a wedge pattern that have a chance to slow enemies hit.
- Energy Cost: 10
- Physical Damage: 110
Spinning Blades
With this skill, you can launch a projectile that passes through enemies and rebounds off walls.
- Cooldown: 10 seconds
- Physical Damage: 162
Spinning Blades – Superior
With this skill, you can launch a projectile that passes through enemies and rebounds off walls. Enemies hit have a chance of being slowed.
- Cooldown: 10 seconds
- Physical Damage: 178
Spinning Blades – Mastered
With this skill, you can launch a poisoned projectile that passes through enemies and rebounds off walls.
- Cooldown: 10 seconds
- Poison Damage: 196
Barbed Brambles
This skill will allow you to summon a line of brambles that damage enemies that cross them and have a chance to slow them.
- Energy Cost: 12
- Physical Damage: 8
Barbed Brambles – Superior
This skill will allow you to summon a line of brambles that damage enemies that cross them and have a chance to slow them.
- Energy Cost: 12
- Physical Damage: 9
Barbed Brambles – Mastered
This skill will allow you to summon a line of brambles that poison enemies that cross them and have a chance to slow them.
- Energy Cost: 12
- Physical Damage: 10
Living Roots
This skill will allow you to lay a trap on the ground that triggers a damaging explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once.
- Energy Cost: 12
- Physical Damage: 119
- Maximum Summons: 6
Living Roots – Superior
This skill will allow you to lay a trap on the ground that triggers a poisonous explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once.
- Energy Cost: 12
- Poison Damage: 131
- Maximum Summons: 6
Living Roots – Mastered
This skill will allow you to lay a trap on the ground that triggers a damaging explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once.
- Energy Cost: 12
- Physical Damage: 144
- Maximum Summons: 6
God Skills
All the God Skills are listed below
Queen’s Wrath
Sanctify a large area that slows any enemies within it when the spell is cast. Enemies in the area are slowed, while players in the area regenerate health.
- Cooldown: 30 seconds
- Physical Damage: 54
- Health Regeneration: +32
Queen’s Wrath – Superior
Sanctify a large area that slows any enemies within it when the spell is cast. Enemies in the area are slowed, while players in the area regenerate health.
- Cooldown: 30 seconds
- Physical Damage: 59
- Health Regeneration: +40
Queen’s Wrath – Mastered
Sanctify a large area that slows any enemies within it when the spell is cast. Enemies in the area are slowed and poisoned, while players in the area regenerate health.
- Cooldown: 30 seconds
- Poison Damage: 65
- Health Regeneration: +48
Defiler’s Reckoning
This skill will allow you to summon a group of Dryads that attack enemies.
- Cooldown: 50 seconds
- Maximum Summons: 4
Defiler’s Reckoning – Superior
This skill will allow you to summon a group of Dryads that attack and poison enemies.
- Cooldown: 50 seconds
- Maximum Summons: 5
Defiler’s Reckoning – Mastered
This skill will allow you to summon a group of Dryads that attack enemies. Each enemy killed by a Dryad grants a chance for a new Dryad to appear.
- Cooldown: 50 seconds
- Maximum Summons: 4
Passive Skills
All Passive Skills are listed below:
Guardian Spirit
Regenerating energy from your familiar grants a damage reduction bonus.
- Damage Taken: -20%
- Duration: 5 seconds
Guardian Spirit – Superior
Regenerating energy from your familiar grants a damage reduction bonus and a current cooldown bonus.
- Damage Taken: -20%
- Duration: 5 seconds
Guardian Spirit – Mastered
Regenerating energy from your familiar grants a damage reduction bonus and creates a small area in which players regenerate health and enemies are slowed.
- Damage Taken: -25%
- Health Regeneration: +40
- Duration: 5 seconds
Follow Tracks
Damage is increased after moving.
- Damage: +15%
- Duration: 4 seconds
Follow Tracks – Superior
Damage is increased after moving and each meter traveled generates energy.
- Damage: +15%
- Duration: 4 seconds
- Energy Gain: 2%
Follow Tracks – Mastered
Damage is increased after moving.
- Damage: +20%
- Duration: 4 seconds
Tactical Retreat
Roll grants a movement speed bonus.
- Movement Speed: +30%
- Duration: 4 seconds
Tactical Retreat – Superior
Tactical Roll grants a movement speed bonus. It also grants immunity to poison and leaves a trail of poison in its wake.
- Movement Speed: +30%
- Duration: 4 seconds
Tactical Retreat – Mastered
Tactical Roll grants a movement speed bonus and a damage reduction bonus.
- Damage Taken: -20%
- Movement Speed: +30%
- Duration: 4 seconds
Lone Hunter
Health regeneration is increased if no enemy is nearby.
- Health Regeneration: +20
Lone Hunter – Superior
Health and Energy regeneration is increased if no enemy is nearby.
- Health Regeneration: +20
- Energy Regeneration: +2
Lone Hunter – Mastered
Health regeneration and critical hit chance are increased if no enemy is nearby.
- Critical Hit Chance: +5%
- Health Regeneration: +20
Master of Poisons
Poison damage is increased.
- Damage: +20%
Master of Poisons – Superior
Poison damage and duration are increased.
- Damage: +20%
Master of Poisons – Mastered
Poison damage is increased and has a chance to slow enemies.
- Damage: +20%
Ambush Specialist
Traps deal more damage.
- Damage: +20%
- Ambush Specialist – Superior
- Traps deal more damage. Performing a roll leaves a trap behind.
- Damage: +20%
Ambush Specialist – Mastered
Traps deal more damage. The maximum number of each type of trap is increased.
- Damage: +20%
Hallowed Spirits
Summoned creatures deal more damage and have more health.
- Damage: +20%
- Maximum Health: +50%
Hallowed Spirits – Superior
Summoned creatures deal more damage, have more health and have a chance to heal all players with each hit.
- Damage: +20%
- Maximum Health: +50%
- Health Restored: 5%
Hallowed Spirits – Mastered
Summoned creatures deal more damage and have more health. Every time a summoned creature hits an enemy, the damage is increased cumulatively.
- Damage: +20%
- Maximum Health: +50%
Collector’s Guild
All the Collector’s Guild skills are listed below:
Tomes of Knowledge
All experience gains are increased.
- Experience Bonus: +10%
Cleanup Team
Gold from loot is increased.
- Extra Gold: +10%
Master Armourer
Maximum Health is increased.
- Maximum Health: +5%
Master Cobbler
Movement Speed is increased.
- Movement Speed: +5%
Scroll of the Elders
Enemy champions deal less damage and take more damage.
- Damage: +2%
- Damage Taken: +2%
Lucky Charm
Increased chance of finding a higher quality item.
- Loot Quality: +100%
Passive God
All Passive God skills are listed below:
Seeds of Blood
Contributing to the death of an enemy grants a chance to make a small Dryad appear.
- Duration: 10 seconds
Seeds of Blood – Superior
Contributing to the death of an enemy grants a chance to make a small Dryad appear.
- Duration: 15 seconds
Seeds of Blood – Mastered
Contributing to the death of an enemy grants a chance to make a small Dryad appear.
- Duration: 20 seconds
Blessing of the Forest
Health regeneration is increased.
- Health Regeneration: +12
Blessing of the Forest – Superior
Health regeneration of all players increased.
- Health Regeneration: +12
Blessing of the Forest – Mastered
Health regeneration is increased.
- Health Regeneration: +20
Wild Brambles
Physical damage is increased and has a chance to repel enemies.
- Damage: +10%
Wild Brambles – Superior
Physical damage is increased and has a chance to repel enemies.
- Damage: +15%
Wild Brambles – Mastered
Physical damage is increased and has a chance to repel enemies.
- Damage: +20%
Nature’s Herald
Summons deal more damage to slowed, poisoned and rooted enemies.
- Damage: +20%
Nature’s Herald – Superior
Summons deal more damage to slowed, poisoned and rooted enemies.
- Damage: +25%
Nature’s Herald – Mastered
Summons deal more damage to slowed, poisoned and rooted enemies.
- Damage: +30%
Queen’s Reward
Contributing to the death of a champion grants all players a critical hit chance bonus.
- Critical Hit Chance: +10%
- Duration: 20 seconds
Queen’s Reward – Superior
Contributing to the death of a champion grants all players a critical hit chance bonus.
- Critical Hit Chance: +10%
- Duration: 30 seconds
Queen’s Reward – Mastered
Contributing to the death of a champion grants all players a critical hit chance bonus.
- Critical Hit Chance: +15%
- Duration: 20 seconds
Fan Skills
All the Fan skills are listed below:
Blessing of Wisdom
All experience gains are increased.
- Experience Bonus: +5%
Blessing of Wealth
Gold from loot is increased.
- Extra Gold: +5%
Blessing of Luck
Increased chance of finding a higher quality item.
- Loot Quality: +50%
Blessing of Brilliance
Increased chance of finding basic fragments.
- Extra Fragments: +5%
Blessing of Godsend
Increased chance of finding Divine Fragments.
- Extra Divine Fragments: +5%
Blessing of Bonding
Increased chance of finding Link Gems.
- Extra Link Fragments: +5%
Headgear Appearance
Changes the visual of an equipped object.
Companion
Increases looting radius.
Read more Warhammer: Chaosbane Guides
- Warhammer: Chaosbane Beginner’s Guide
- Warhammer: Chaosbane Mage Fire Build Guide
- Warhammer: Chaosbane Imperial Soldier Skills Guide
- Warhammer: Chaosbane High-elf Mage Skills Guide
This concludes our Warhammer: Chaosbane Wood-elf Scout Skills Guide. Post your comments below.