In this Werewolf: The Apocalypse – Earthblood Skills Guide, we will guide you on all of the skills in Werewolf: The Apocalypse – Earthblood. Skills play an important role in the game and you cannot expect to win all your fights without investing in these skills. Each of these skills is unique and can come in handy while you are fighting your enemies in the game. For earning these skills, you will also need Spirit Points. This is where the RPG part of the game kicks in.
Skills Guide – Werewolf: The Apocalypse – Earthblood
Our Werewolf: The Apocalypse – Earthblood Skills Guide details everything that you need to know about skills in Werewolf: The Apocalypse – Earthblood.
How to Unlock Skills
Before we jump into the skills, you should know how you can unlock all of the skills in Werewolf: The Apocalypse – Earthblood. For unlocking each skill, you must head over to the Skills tab located in the pause menu, and from there, you can access the detailed skills tree. Each skill costs a certain number of Spirit Points that you can earn every time you level up in the game. As you complete missions and fight enemies, you earn experience and then ultimately you level up to earn Spirit Points which can be invested in the Skills tree to acquire new skills.
All Skills
Werewolf: The Apocalypse – Earthblood comes with a decent number of skills in the game. We have detailed them below.
Tactical Skills
This section of the guide details all of the tactical skills that you can acquire in the game.
Skill | Pre-Requisite | Description | Cost (Spirit Points) |
Electric Bolts | Allows you to use bolts to destroy security cameras, reinforcement entries and turrets | 1 | |
Expanded Magazine | Electric Bolts | The Crossbow can now cary two additional bolts | 2 |
Furtive Hunter I | Takedowns give you additional Rage | 1 | |
Furtive Hunter II | Furtive Hunter I | Crossbow Kills also give you Rage | 2 |
Marksmanship I | Slow-motion is activated every time you are detected by the enemies | 1 | |
Marksmanship II | Marksmanship I | While aiming with the crossbow, you can mark multiple enemies and chainkill them, Pressing ‘X’ will mark an enemy | 2 |
Spiritual Link | Lupus can easily perceive distant spirits while you are in Penumbra vision | 1 | |
Camouflage | Spiritual Link | Lupus is even more harder to detect and see unless it is running | 2 |
Release the Wolf I | Rage gets another slot | 1 | |
Release the Wolf II | Release the Wolf I | Rage gains 2 additional slots | 2 |
Combat Skills
This section of the guide lists all of the combat skills that you can acquire in the game.
Category | Name | Pre-Requisite | Description | Cost (Spirit Points) |
General | Spirit of the Fray | The Crinos can now use the Dash attack in the air | 1 | |
Power Stomp | Spirit of the Fray | Stomp’s area of effect and damage is greatly increased | 2 | |
Regenerative Metabolism | After healing, the Crinos keeps healing if he continues to attack enemies | 1 | ||
Wild Strength | Regenerative Metabolism | Using Healing will knock back enemies and also give Crinos additional health | 2 | |
Silver Purge | Wild Strength | The Crinos can now heal half of the damage dealt by Silver Bullets | 4 | |
Agile | Roar | Allows Crinos to Roar which knocks back nearby enemies | 1 | |
Heavy Leap | Roar | Leaps deal damage to enemies on impact | 2 | |
Howl of the Wyld | Roar | Increases the AoE of Roar and damage dealt | 2 | |
Dance of the Wind | Howl of the Wyld | Allows the Crinos to land a series of rotary and unstoppable attacks | 4 | |
Hunter’s Haste | In Agile Stance, the Crinos generates more Rage and more Fury on enemy hits | 1 | ||
Heart of the Fury | Hunter’s Haste | In Agile stance, the Crinos gets a Rage and Fury boost if his health is low | 2 | |
Heavy | Strength of Will | In Heavy Stance, Crinos has additional health, and all damage taken is reduced | 1 | |
Protection of Gaia | Strength of Will | In Heavy Stance, you slowly regenerate your health over time and also get additional health | 3 | |
Rush | Allows the Crinos to rush forward while slashing everything in its path | 1 | ||
Unstoppable Warrior | Rush | Rush generates more Fury while attacking enemies | 3 | |
Balor’s Grasp | Unstoppable Warrior | The Crinos deals damage and knocks down all enemies in front of him | 4 | |
Wind Claws | Rush | Razor now has a wider AoE and also inflicts greater damage on surrounding enemies | 3 | |
Frenzy | Incorruptible Fury I | In Frenzy, the Crinos is immune to all sorts of interruption attacks | 1 | |
Incorruptible Fury II | Incorruptible Fury I | In Frenzy, successful attacks generate Fury | 2 | |
Fae’s Swiftness | Incorruptible Fury II | While entering Frenzy, time is frozen for several seconds | 4 | |
Weaver Surge | On activation, Frenzy now triggers a free Healing | 1 | ||
Taste For Flesh | Weaver Surge | In Frenzy, damaging enemies heals the Crinos | 2 |
These are all of the skills in the game. For more help with the game, check out the guides linked below.
This concludes our Werewolf: The Apocalypse – Earthblood Skills Guide. If you want to add anything to this guide, feel free to use the comments section below.