Weapons are your friend in XCOM: Chimera Squad and it is vital that you keep the top arsenal equipped to ensure that City 31 is always under your control. If you are not equipped with the best weapons found in the game, you cannot expect yourself to be victorious in battles. To cover everything about weapons, we have curated this XCOM: Chimera Squad Weapons Guide in which you will find all information there is to know about weapons in XCOM: Chimera Squad.
Weapons Guide – XCOM: Chimera Squad
Our XCOM: Chimera Squad Weapons Guide details everything that you need to know about weapons in XCOM: Chimera Squad.
Base Weapons
Depending on the class of your agents, there are four base weapons in the game. You can only equip weapons which are allowed to use by a particular class. Apart from these base weapons, there are some special weapons in the game however they are detailed further down in this guide. For now, let’s have a look at all the base weapons in XCOM: Chimera Squad.
Weapon | Ammo Clip Size | Damage Dealt | Used by Agents |
Assault Rifle | 4 | 3-5 | Patchwork, Shelter, Verge |
Pistol | 5 | 3-4 | Blueblood, Cherub |
Shotgun | 3 | 4-6 | Axiom, Claymore, Godmother |
Submachine Gun | 4 | 3-5 | Terminal, Torque |
Special Weapons
These are special weapons and you can only acquire them from special locations or by completing certain tasks. We have detailed all of the special weapons found in XCOM: Chimera Squad below.
Weapon | Ammo Clip Size | Damage Dealt | Bonus Perk | Method of Unlocking |
Artful Fathom | 5 | Lightning Hands: Allows a free shot that does not consume an Action Point | Scavenger’s Market: Costs 105 Intel | |
Surly Constant | 5 | 4-6 | Hail of Bullets: Fires a shot with a 100% Hit Chance | Scavenger’s Market: Costs 90 Intel |
Weapon Enhancements
If you head over to Assembly, you will find out that you can upgrade the weapons to their enhanced versions. Upgrading these weapons into their enhanced forms will allow you to increase the weapons damage and ammo clips allowing you to deal more damage and reload less. However, this is not that simple. Apart from the 55 Elerium of upgrade cost, each upgrade takes full 6 days to complete. However, once done, you can certainly reap the benefits.
Weapon Mods
Apart from the enhancements, you can also equip certain weapon mods on your guns to make them particularly more effective in certain departments. These weapon mods can be equipped and changed in the ‘Supply’ menu. Once there, you can choose your weapon and equip two different mods to it. A pre-requisite of equipping mods is the ‘Modular Weapons’ research in Assembly.
Acquiring mods is really simple. You can find them in missions, earn them as rewards or purchase from Assembly or the Scavenger’s Market. There is no confirmed source of acquiring these mods so based on your luck, you will get these mods randomly. Apart from the base versions of these mods, you can further get Advanced and Superior versions of these mods later in the game which offer better bonuses of the same kind.
This guide is a work in progress. We will continue to add more details to this guide as we find them. Check back soon for more details added to this guide!
In the meantime, make sure to check out more XCOM: Chimera Squad guides listed below.
This concludes our XCOM: Chimera Squad Weapons Guide. If you want to add anything to this guide, feel free to use the comments section below.