In this Far Cry New Dawn Perks Guide, we will show you all the Perks in the game, and detail what they do, how you can unlock, and the best Perks to unlock first.
Perks are Skills that you can unlock in order to learn special moves and abilities to help you with the gameplay. they vary from special moves in combat to finding more resources and carrying more items.
The game has many Perks that aid you and are downright necessary if you want to proceed with the game. Perks can be unlocked by exchanging them with Perk Points. These points can be taken from treasure hunts or by leveling up your player level.
Far Cry New Dawn Perks Guide
Below we have listed all the 25 Perks that are in the game, with their details and effects, and how many Perk Points you need to unlock them. In the end, we will conclude by highlighting the best Perks that you can have in the game.
Grapple
This Perk allows you to grapple to a grapple point, and it also reduces falls damage. You need 2 Perk Points to unlock this skill.
Repair Torch
This Perk adds the Repair Torch to your weapon wheel. With the Repair Torch, you can repair vehicles, crack open safes, and burn enemies. You need 3 Perk Points to unlock this skill.
Skydiver
This Perk gives you the ability to use a wingsuit when falling or jumping off a cliff. It also reduces fall damage. You need 3 Perk Points to unlock this skill.
Fishing Rod
This Perk adds a fishing rod to your weapon wheel. You can unlock this perk with 2 Perk Points.
Outdoor Enthusiast
This Perk reduces the chances for prey to escape easily when you are hunting. It also makes it easier to reel fish once hooked onto your fishing rod. You can unlock this Perk with 7 Perk Points.
Tactical Binoculars
This Perk gives tags your enemies faster when using the binoculars from great distances, and in a wider radius. You can unlock this skill with 4 Perk Points.
Hotwire
This Perk automatically disables booby-traps on the Highwaymen vehicles. You can unlock this Perk with 4 Perk Points.
Mechanic
This Perk reduces weapon overheating on machine guns. When in a vehicle, it slowly repairs itself. You need 6 Perk Points to unlock this skill.
Lock Picking
This Perk allows you to pick locks on doors and safes. You need 6 Perk Points to unlock this skill.
Saboteur
This Perk allows you to explode vehicles after 10 seconds, Or to explode vehicle after it hits an obstacle at high speeds, OR to explode alarms and mounted weapons when used. You can unlock this Perk with 8 Perk Points.
Covert
This Perk decreases noise level when moving and increases movement speed when crouched. You can unlock this skill with 8 Perk Points.
Dexterity
This Perk accelerates consumable crafting, sabotage, disabling alarms, and opening safes and supple drops. It also allows you to throw back a dynamite. You can unlock this Perk with 7 Perk Points
Locked and Loaded
This Perk reloads weapons while aiming with semi-automatic handguns or sniper rifles. It also reduces the time to switch between your last weapon. you can unlock this skill with 5 Perk Points.
More Lung Capacity
This Perk increases hold breath duration while sniping and while under water. It also increases sprint duration. You can unlock this skill with 2 Perk Points.
More Fist Damage
This Perk increases fist and kick damage, and can be unlocked with 3 Perk Points.
Advanced Takedowns
This Perk allows you to perform a takedown on Rank 2 enemies, while also allows you to throw a melee weapon at a nearby enemy. You can unlock this Perk with 7 Perk Points.
Expert Takedowns
This Perk allows you to takedown Rank 3 enemies, while also allows you to shoot with your sidearm during the takedown. You can unlock this Perk with 8 Perk Points.
Master Takedowns
This Perk allows you to takedown Elite enemies, while also allowing you to takedown another enemy nearby. This Perk costs 10 Perk Points.
Well-Armed
This Perk allows you to carry a third weapon. You can unlock this Perk with 2 Perk Points.
Heavily Armed
This Perk allows you to carry a fourth weapon. You can unlock this Perk with 4 Perk Points.
More Medkits
This Perk increases carry amount of Medkits. You can unlock this Perk with 3 Perk Points.
More Melee Weapons
This Perk increases carry amount for Melee Weapons. You can unlock this skill with 3 Perk Points.
More Throwables
This Perk increases carry amount for Explosives, Throwing Knives and Bait. You can Unlock this Perk with 3 Perk Points.
More Light Ammo
This Perk increases ammo carry amount for Handgun, Shotgun, SMG, Assault Rifle, Sniper Rifle and Arrows. You can unlock this Perl with 3 Perk Points.
More Heavy Ammo
This Perk increases ammo carry among for the LMG, RPG, Grenade Launcher, Flamethrower, and Saw Launcher. You can unlock this Perk with 3 Perk Points.
Read more Far Cry New Dawn Guides:
- Far Cry New Dawn Dear Photograph Locations Guide
- Far Cry New Dawn MP3 Music Player Locations Guide
- Far Cry New Dawn Ethanol Guide
- Far Cry New Dawn Treasure Hunts Guide
- Far Cry New Dawn Side Missions Guide
- Far Cry New Dawn Specialists Guide
- Far Cry New Dawn Enemies Guide
- Far Cry New Dawn Prosperity Guide
This concludes our Far Cry New Dawn Perks Guide. Feel free to comment below.
Your guide is incomplete. It states that at the end it will tell us what the best perks are, but that part was omitted.