Super Smash Bros. Ultimate Pichu Guide – How to Play, Attack Moves

Super Smash Bros. Ultimate Pichu Guide

In this Super Smash Bros. Ultimate Pichu Guide, we will guide you on how to play if you choose Pichu as your character of choice in a fight. We will highlight all the moves that are specific to Pichu, plus its defending moves, special moves and its final smash. In addition, this guide will also give you a better understanding of its moves, for if you find yourself fighting against Pichu.

This guide will focus on Pichu’s attacks like neutral attacks, special attacks, and grounded attacks. We will also detail the amount of damage each attack deals to an opponent. In the end, we will finish off with what it final smash looks like and what it does to your foe.

Super Smash Bros. Ultimate Pichu Guide

Below we have listed all the attacks that are specific and special to Pichu. Refer to each attack for a better understanding of how Pichu combats in the stage.

Introduction

Pichu is the pre evolved form of Pikachu, where a lot of its feature go into Pikachu. A lot of Pichu’s attacks are stronger than Pikachu’s, but also have the tendency to backfire a bit, hurting Pichu with its own moves.

Pichu hurts itself during side tilt, side/down smash, front throw, front/back/down air, and all special moves. This means it’s best to form a core game plan around the moves that don’t hurt Pichu: up/down tilt, up smash, neutral/up air, and throws that aren’t front throw. Luckily, these attacks are fantastic, and poking with down tilt goes well with using a forward crawl to move in low under some shots and attacks.

Grounded Attacks

This section of the guide contains all the grounded attacks that Pichu can perform while on the stage.

Neutral Attacks

Pichu’s neutral attack deals 1.2 damage, where jabs close range with its head. This is a fast attack which can be repeated many times into a blur, as long as you hold down the button.

With this attack, you can score up to a five hit combo just holding someone at point blank range with repeated neutral headbutts, dealing at least 6% damage and leaving them at the edge of grab range.

Defensive Attacks

Pichu has two Defensive attacks. The Ledge attack deals 9 damage, and the Wake-up attack deals 7 damage.

Dash Attack

This attack deals 8 damage, where Pichu runs and dashes with a headbutt. This attack leaves the opponent knocked for another follow up dash attack, all because of its speed that allows such a move.

Smashes

Pichu has three smash attacks.

Side Smash

This attack deals 2×5, 8 to 2.5×5, 11.2 damage. In this attack, Pichu juts its head forward to release a close range sparking attack that pulls victims into a brief electric blender before being kick away with a strong knockback. This attack also damages Pichu a little.

This attack is short and the windup on the attack is long, but can have great results by even shattering the opponent’s shield

Up Smash

This attack deals 14 to 19.6 damage, where Pichu whips its whole body forward in an upward aimed headbutt. Both up smash and up tilt cover roughly the same area, mostly intended for aiming up, with different characteristics. Up tilt is faster to hit in back, before rotating forward. Uncharged up smash doesn’t hit behind Pichu as fast as up tilt, but it rotates to hit in front faster. You still shouldn’t think of up tilt or up smash as staple attacks for aiming in front of Pichu, but they’re worth remembering.

Down Smash

This attack deals 1.5×4, 8 to 2.1×4, 11.2 damage. In this attack. Pichu spins low to the ground, sparking furiously and hitting both sides. Once hit, an opponent is pulled in and shoves them several times before punting them in the direction Pichu faced when starting the move.

Tilts

Pichu has three Tilt Attacks.

Side Tilt

This attack deals 8 damage, where Pichu performs a double kick of electricity. This attack has short range but very fast speed. The kick does not allow a combo itself and can only hit each enemy once, but it does give the attack a lengthy active period.

Opponents with lower percentages are stunned by the electricity, while higher percentage opponents are knocked away. Pichu takes a small amount of damage every time this attack is used.

Up Tilt

This attack deals 5 damage, where Pichu flips it tail to hit in the back, then above its head, and ending in its front. This attack is best used for airborne enemies or as an anti-air, allowing more combos upon hit.

The attack gives some coverage in front at the end, but is too slow to hit to use it this way effectively on purpose. If up tilt does hit someone up close in front at a low percentage, Pichu can capitalize with some great combos, like up tilt, down tilt, up smash, then a juggle attempt with air moves or the Thunder special.

Down Tilt

This attack deals 6 damage, where Pichu produces a low tail whip that pops anyone nearby for an immediate combo. The speed is very quick for a down tilt, however not as great as the side tilt.

As Pichu has a great advantage with his small size, this attack allows Pichu’s crawling ability to dodge many projectiles overhead, and then sweep down with another Down tilt attack

Grabs

Pichu has five Grab Attacks. The first grab deals 1.3 damage. The Front throw deals 1.5×4, 6 and the Back throw deals 9 damage. Finally the Up Throw deals 5, 5 damage, while the Down Throw deals 4, 4 damage.

Aerial Attacks

This section of the guide will cover all the Aerial attacks that Pichu has.

Neutral Air Attack

This attack deals 7 damage, where Pichu pinwheels into three rapid forward flips, hutting all around it as it spins. This is a long lasting quick attack that is great for jousting enemies air to air.

Though Pichu spins many times, it only hits any given enemy once. This however doesn’t mean that its bad, as just one hit delivers its full damage. Without needing to worry about more hits in the same move.

Forward Air Attack

This attack deals 3.5×4 damage, where Pichu flies through the air and jabs forward with its head four times quickly, while taking a little damage itself in the effort. The initial hit is slow for a Pichu move, so if you need something on short notice, lean toward neutral/up/back airs.

If an enemy eats forward air attack, they’ll be drawn into the hits and launched forward at the end. Depending on stage position, you might be able to double-jump and go for a jump, or land and run forward in attempt to catch your target.

Back Air Attack

This attack deals 2×5, 2.5 damage. In this attack Pichu spins toward its back while sparking with electricity, dishing out more hits for a longer period than its other multi-hit moves. Back air hits very quickly, not quite as fast as neutral air attack but barely behind, and the active period of back air is only exceeded by neutral air attack

Up Air Attack

This attack deals 4 damage, where Pichu flips forward while airborne, hitting from up-back to up-forward with its tail. The initial hitbox is active just as quickly as neutral air attack’s, though aimed up and away.

Jump and chase after high-altitude enemies from underneath with this attack, or poke at people standing on soft platforms above. If you come up under someone with jumping up air and have a double jump available, you can often double-jump with neutral air attack right after for a short combo.

Down Air Attack

This attack deals 13 damage, where Pichu flips upside down in midair, aiming straight down with an electrified headbutt. As with Pikachu, Pichu causes an extra secondary hit if this is done low to the ground, just before landing (this also adds an extra 0.5% to the damage Pichu inflicts on itself).

If down air attack plunges into a target, then hits the ground, the resulting two-hit combo knocks them away. If you dive-bomb with down air and slightly miss a standing foe, this impact hit might knock them away even if the main headbutt misses.

Special Moves

Pichu has 4 special moves. All of them are detailed below.

Neutral Special – Thunder Jolt

This attack deals 7 damage, where Pichu channels electric energy to send a bouncing bolt across the stage. This attack deals more damage than the one Pikachu can produce. It also bounces 10 times before vanishing, where Pikachu’s only bounce seven times.

Multiple Thunder Jolts can be active at a time. Pichu’s Thunder Jolts fulfill all kinds of rolls, from long-range projectiles to covering options when recovering. The catch is the same as many Pichu attacks in that repeat use quickly pushes your own damage upward, a high-stakes approach.

Side Special – Skull Bash

This attack deals 4/7.9 to 33 damage, where Pichu gathers energy to blast off across the stage, hurting itself a little when the exertion. Pichu’s distance traveled while spiraling is greater than Pikachu’s, covering the ground of about five dashes. Hold the side special input to charge up Pichu’s energy before release, increasing the damage and distance traveled by an absurd amount.

A fully charged Pichu Skull Bash delivers a tremendous 33 damage hit while basically traveling across the full width of any flat stage. Beware that stage edges don’t automatically stop the lateral travel of an overzealous Skull Bash; without care, you can make Pichu fly right off the side!

Up Special – Agility

This is a two staged air dash, where Pichu zips straight up once, followed by zipping to any direction you hold. Pichu lags until landing so you have to be careful using this move.

Down Special – Thunder

This attack deals 4 / 14 damage, where Pichu summons a lightning bolt from the sky that streaks straight down toward it. This attack hits anyone that comes in the way of the bolt. After the bolt hits Pichu, it recharges and explores around itself, dealing high damage to anyone close.

Final Smash – Volt Tackle

With a Smash Ball’s energy safely stored, Pichu is ready to cut loose with its strongest move. At the start, Pichu rockets straight across in the direction it’s facing, stopping when it smacks onto a valid target along the way.

From here, Pichu zips to and fro across the screen in all directions, repeatedly striking all parts of the visible screen. The tiny Pokémon’s focus is on the first opponent it hit upon start-up, but everyone else can take hits with all the movement.


For other characters, check out our Super Smash Bros. Ultimate Characters Guide.

Read more Super Smash Bros. Ultimate Guides.

This concludes our Super Smash Bros. Ultimate Pichu Guide. If you want to add anything to this guide, feel free to use the comments section below.

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About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

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