Super Smash Bros. Ultimate Toon Link Guide – How to Play, Attack Moves

Super Smash Bros. Ultimate Toon Link Guide

In this Super Smash Bros. Ultimate Toon Link Guide, we will guide you on how to play if you choose Toon Link as your character of choice in a fight. We will highlight all the moves that are specific to Toon Link, plus his defending moves, special moves and his final smash. In addition, this guide will also give you a better understanding of his moves, for if you find yourself fighting against Toon Link.

This guide will focus on Toon Link’s attacks like neutral attacks, special attacks, and grounded attacks. We will also detailed the amount of damage each attack deals to an opponent. In the end, we will finish off with what his final smash looks like and what it does to your foe.

Super Smash Bros. Ultimate Toon Link Guide

Below we have listed all the attacks that are specific and special to Toon Link. Refer to each attack for a better understanding of how Toon Link combats in the stage.

Introduction

Toon Link is the third type of Link character in the game, and he shares most of his attacks with the other two versions in the game, but more so with Young Link. Toon Link is relatively fast and a mobile fight who specializes in projectile zone control, that allows him to attack opponents evading his attacks.

Toon Link main combat revolves around unleashing Bombs, arrows and Boomerang from a distance. Where Toon Link lack is melee attacks, which suffer from higher lag and slower start speeds when compared to the adult Link. In addition, his throw combos are slightly weaker than many other brawlers in the game.

While Toon Link is great at throwing projectiles, he can also produce his handy Hero’s Shield that can block projectiles coming his way, but as long as he stays still, crouching or walking slowly forward.

Grounded Attacks

This section of the guide contains all the grounded attacks that Toon Link can perform while on the stage.

Neutral Attacks

Toon Link has three Neutral Attacks. The attacks are a three hit sword slash combo, where the first two slashes deal 2 damage, and the final forceful thrust deals 4 damage, and knocks the victim back.

Defensive attacks

Toon Link has 3 Defensive Attacks. The first is the Ledge Attack that deals 9 damage. The second is the faceup Wake-up attack that deals 7 damage, while the facedown Wake-up damage deals 7 damage.

Dash Attack

Toon Link’s Dash attack deals 8 damage, where he pursues his victim with a running overhead slash that sends them diagonally up into the air. When hit, it does not set you up for combos, however, it does set you up for a potential dash in juggle or more bomb and boomerang attacks.

Toon Link’s Dash attack is best used to pursue opponents or to hit descending enemies.

Smashes

Toon Link has three smash attacks.

Side Smash

This attack deals 14 damage, where Toon Link produces a uppercut sword slash, hitting the enemy and launching them away.

The attack is unsafe if shielded and should only be used to attack opponents with a lot of laggy attacks.

Up Smash

This attack deals 13 damage, where Toon Link performs a powerful sword slash in the air that blasts enemies high into the sky. This attack can also hit enemies behind you but is very unsafe, and your alternative should be the Up Tilt instead.

Down Smash

This attack deals 12 front and 13 back damage, where Toon Link crouches down and clears out the area around him with a sweeping slash. This attack has a reasonably quick start up, but is easily punishable if shielded.

Tilts

Toon Link has three Tilt Attacks.

Side Tilt

This attack deals 9 damage, where Toon Links smash the ground with his sword, where an area in front of him and just above is head is covered, knocking the enemies in the vicinity.

This attack is best used when you want to throw back your opponents if they get too close.

Up Tilt

This attack deals 5 damage, where Toon Link swipes his sword upwards to attack enemies above him. The attack begins from the front, and ends up behind him.

This is relatively a safe attack that is quite quick. On hit, you can generally score multiple follow up with the same attack.

Down Tilt

This attack deals 7 damage, where Toon Link sweeps at the feet of the opponent with his sword, and tripping them. This attack does not pop enemies for a combo or anything at all, but it does knock back at higher percentages and can potentially trip, along you to release a few more attacks.

Grabs

Toon Link has 5 Grab Attacks. The first grab deals 1 damage. The Front and Back Throw deal 7 damage each, while the Up and Down Throw also deal 7 damage each.

Toon Link’s grab attack is performed with his Hookshot that ensnares enemies. Wherever you decide to throw you enemy after the grab will deal the same amount of damage.

Aerial Attacks

This section of the guide will cover all the Aerial attacks that Toon Link has.

Neutral Air Attack

This attack deals 10 damage, where Toon Link first slashes in the front then follows with a rear slash. This attack has very low landing lag and a quick start up speed. However, it can be unsafe if used at certain altitudes, as it leaves you more vulnerable as your perform the attack high in the air.

Forward Air Attack

This attack deals 8.5 damage, where Toon Link performs a heavy upward sword slash that knocks opponents in front of him. Since this has little air lag, its best to use as an air to air option.

You can also use this as a poke at enemy shields as long as you space and time it well.

Back Air Attack

This attack deals 8 damage, where Toon Link spins around in midair and slashes the area behind him. This attack knocks enemies way high in the sky. This attack has considerably less landing lag from his other air attacks, making this an excellent low altitude air to ground poke against grounded opponents.

Up Air Attack

This attack deals 11 damage, where Toon Link produces a thrust attack that launches opponents into the air. Enemies that are double jumping can be punished superbly with this attack.

If you can bait your opponent into double jumping into their descent, you can chase them up into the air and land this thrust straight at them.

Down Air Attack

This attack deals 16 damage, where Toon Link goes up even higher, and comes down with a sword plunge onto the enemies below him.

If you miss with this attack, it will be largely unsafe for you. So you should reserve its use for situations like spiking enemies to their deaths as they are coming in from off stage.

One difference of this attack that Toon Link has, which no other Link has in the game, is that he does not bounce off enemies when connecting with this attack, instead when it hits, you can begin adjusting your trajectory of plummeting directly downwards.

Special Moves

Toon Link has 4 special moves. All of them are detailed below.

Neutral Special – Hero’s Bow

This attack deals 4 to 12 (max) damage, where Toon Link fires an arrow with his bow, which travels a longer with more damage if it is drawn for a longer period of time. The maximum damage is 12 when your bow is fully pulled back and fired at the opponent, but it can leave you vulnerable to attacks.

Arrows also work great to harass recovering opponents off stage. In addition, Toon Link can fire multiple air arrows in a single jump by immediately firing a quick, uncharged one on the way up, then firing another on the way down.

Side Special – Boomerang

This attack deals 8 normal and 9.6 smash style damage, where Toon Link throws his Boomerang towards the opponent, knocking them back. The Boomerang is also hittable on its way back.

The Boomerang can be thrown upward of downward by holding the control stick in the direction you want it to go before releasing it.

Boomerang works best if you have enough space between Toon Link and the opponent. This is also because Boomerang cover a large distance and take a long time before you can repeat the attack.

The only real disadvantage you have with the Boomerang is that it takes longer for you to receive and throw another attack with the Boomerang.

If your enemy dodges the Boomerang, you have a few options to attack with some other move like an air to air attack if they jump in the air avoiding the Boomerang, or if they shield, you can create more distance between Toon Link and the opponent to have more opportunities for the Boomerang attack, or even Bomb attack.

Up Special – Spin Attack

This attack deals 1×9, 3 ground damage, and 4, 2×3, 4 airborne damage. In this attack Toon Link pops his victims with a multi spinning hit combo, that can be followed up with another attack. The follow up is possible as Toon Link flies up in the air with this spinning attack.

When out of shield, this is a great defensive option for Toon Link, but unsafe it is shielded. However, it works great when you are off stage, and trying to recover but the opponent is waiting for you. Use Spin Attack to get back while also hitting the opponent on the ledge.

Down Special – Bomb

This attack deals 4.2+(1.5 to 2.5) damage, where Toon Link takes out his throwable bomb that either detonates after 5 seconds, or explodes upon hitting enemies. They can also be ignited by fire attacks before the 5 second timer expires.

Enemies can shield Bombs that can bounce off. If this happens, you can pick the bomb again and throw it back by grabbing it with an aerial grab.

Bombs work best to work out a combo on your opponent. When you throw a Bomb  from midair at the enemy and as it explodes, your victim is launched in the air, where you can follow up with a combo attack or an Up tilt even.

Final Smash – Triforce Slash

In Toon Link’s Final Smash, he runs towards the enemy and then traps them in the Triforce, where he begins to strike with vicious sword slashes repeatedly against his victims, and then launches them out with force.


For other characters, check out our Super Smash Bros. Ultimate Characters Guide.

Read more Super Smash Bros. Ultimate Guides.

This concludes our Super Smash Bros. Ultimate Toon Link Guide. If you want to add anything to this guide, feel free to use the comments section below.

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About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

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